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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
04-10-2016, 08:10 AM
#4,401
Tino Offline
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updated lates folder with a new version:
lastes master changes merged,
some stability improvements to dx12
merged Hylian's changes.
testing is welcome.
Enjoy
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04-10-2016, 02:30 PM
#4,402
Panchito Offline
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Tino, using DX12 on 627 I can't run load games in a row without getting this error message:


[Image: eNuGelX.jpg]


But if I load a game, then close the emulator, open it again and load a game, it will load ok. The other backends seem to be working normally.
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04-10-2016, 07:31 PM
#4,403
Mchccjg12 Offline
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Using 627 (or anything newer than 524 I think) there is a weird audio bug for me on Custom Robo. The music will randomly stop playing during a match.
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04-10-2016, 08:43 PM
#4,404
Hyllian Offline
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(04-10-2016, 08:10 AM)Tino Wrote: updated lates folder with a new version:
lastes master changes merged,
some stability improvements to dx12
merged Hylian's changes.
testing is welcome.
Enjoy

For those interested in knowing the changes I made:

- Implemented an anti-ringing to Jinc's Texture Scaler. Because it was too strong and causing some textures to becoming a bit unreal;

- Optimization of Bicubic and Jinc texture scalers, which provided a speed boost of ~40% in both standard and SSE implementations. Now, even the standard ones is faster than the old SSE versions (obviously, new SSE is much faster now).
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04-11-2016, 12:56 AM
#4,405
CowlScatman Offline
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(04-10-2016, 08:43 PM)Hyllian Wrote: For those interested in knowing the changes I made:

- Implemented an anti-ringing to Jinc's Texture Scaler. Because it was too strong and causing some textures to becoming a bit unreal;

- Optimization of Bicubic and Jinc texture scalers, which provided a speed boost of ~40% in both standard and SSE implementations. Now, even the standard ones is faster than the old SSE versions (obviously, new SSE is much faster now).

With a boost like that im pretty sure i can run high quality scaling with shaders without lag now. Good work dude.
Pc spec: i7-4790k 4.0 ghz/ asus gtx 760 oc 2gb/ 16 gb gskill ripjaw ram/ z97x killer 3 motherboard fatality edition Cool
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04-11-2016, 02:31 AM (This post was last modified: 04-11-2016, 02:31 AM by Khronikos.)
#4,406
Khronikos Offline
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(04-11-2016, 12:56 AM)CowlScatman Wrote: With a boost like that im pretty sure i can run high quality scaling with shaders without lag now. Good work dude.

Thanks for the boost to Bicubic Hyllian. Needed that for 4K on SMG2.
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04-11-2016, 09:26 AM
#4,407
luizfersam Offline
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New issue with mario kart wii in dx 12 with ishiiruka 627 tino.


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04-11-2016, 10:36 AM
#4,408
Amon1995 Offline
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When I'm using the xBRZ texture scaling mode option on ishiiruka with Virtual Console SNES games such as Chrono Trigger and Final Fantasy VI, I seem to be getting a huge amount of slowdown.

Is there any way to use this filter on Ishiiruka with these games and not get slowdown?


(P.S I know I can use Snes9x to play these games, but I was just wondering if it's possible to use this filter without slowdown on Dolphin too.)
[Image: ldapou54a26.png]
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04-11-2016, 11:09 AM
#4,409
nbohr1more Offline
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May I request a toggle\setting to disable emboss maps until they work? Smile
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04-11-2016, 12:49 PM
#4,410
Tino Offline
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updated latest folder with a new version, most (I hope all) of the issues reported under dx12 should be fixed now, there are still some random hangs but i will work on them next.
Testing is welcome.
Enjoy
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