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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
04-07-2016, 08:14 PM
#4,391
Hyllian Offline
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(04-07-2016, 11:37 AM)Ramoth Wrote: Wow this looks fantastic much better than even xBRZ and with Jinc2 that rust on the car looks much more realistic. How does it compare with Super xBR? Could you release a pastebin with a standalone Jinc2-Sharper filter code?
Please port this jinc filter to PCSX2. PS2 has lower quality textures than GC and PCSX2 doesn't have any texture scalers, texture replacement or even  upscaling shaders so PCSX2 could really benefit from this jinc2 filter.

If you didn't notice, the code is available in latest Ishiiruka sources.
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04-08-2016, 04:38 AM
#4,392
squatch04
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(04-07-2016, 06:05 PM)Kurausukun Wrote: Is this what you want?

Yes but more specific to the Ishiiruka build. For instance setting things like the Post-Process Trigger because depending on the game might be messed up and i'll have to change settings every time I play different games.
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04-08-2016, 04:57 AM
#4,393
Tino Offline
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@squatch04: you can set the setting in the game ini in that way they will override global values.
for a guide on how to do this you can take a look at
https://forums.dolphin-emu.org/Thread-unofficial-howto-using-gameini-settings-per-game
for post processing specific values yu can take a look at your gfx.ini file and then copy them as shown in the guide
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04-08-2016, 06:27 AM (This post was last modified: 04-08-2016, 06:33 AM by Ramoth.)
#4,394
Ramoth Offline
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Some of my favorites perhaps someone could be so kind as to port some of them to Ishiiruka.


Attached Files
.7z   Cartoon Cel shaders.7z (Size: 562.2 KB / Downloads: 114)
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04-08-2016, 05:36 PM
#4,395
squatch04
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(04-08-2016, 04:57 AM)Tino Wrote: for post processing specific values yu can take a look at your gfx.ini file and then copy them as shown in the guide

That did the trick, thanks
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04-09-2016, 08:23 AM
#4,396
LoganK93 Offline
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@Tino did you see the screenshots uploaded on page 440?
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04-09-2016, 08:44 AM
#4,397
Tino Offline
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@LoganK93: yes i see it can you please do a fifolog of 2 or 3 frames so i can debug the error?
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04-09-2016, 12:33 PM
#4,398
LoganK93 Offline
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(04-09-2016, 08:44 AM)Tino Wrote: @LoganK93: yes i see it can you please do a fifolog of 2 or 3 frames so i can debug the error?

Um... how would I go about doing that? Sorry for the dumb question but I don't do a lot of technical stuff with Dolphin haha
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04-10-2016, 12:13 AM
#4,399
Tino Offline
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@LoganK93: you can see this on the wiki https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
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04-10-2016, 12:17 AM (This post was last modified: 04-10-2016, 12:43 AM by Hyllian.)
#4,400
Hyllian Offline
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Tino, I found a bug in texture scaler.

Sometimes, when you increase the scale factor, some textures get even lower res, which is weird as they are supposed to get bigger, not smaller.

At first, I thought I had introduced this bug with the new jinc, but I tested older versions with xBRZ (which I didn't touch) and the same bug happens.

How to reproduce it:

- Get to the first screen of Resident Evil 4, where Leon appear with a gun in his hands at the beginning of his journey. Do not move him, just pay attention to the ground textures.

- Set xBRZ at 2x and see the ground textures. Then increase to 3x and see what happens. Now change to 4x and see again. At last, change to 5x and see that all ground textures are low res now. It's easier to see at 1xIR.

- It happens with any texture scaler.


BTW, I'm working on introducing an anti-ringing code to Jinc, as it's working completely raw/naked in latest builds. I found an optimization to bicubic and jinc too and I'm getting a boost of 40% in speed when using these texture scalers.
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