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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
04-02-2016, 02:23 PM
#4,361
Naru
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Hey guys is nvidia getting any benefit from Async?. I tested it and i'm getting weird visuals when rendering some scenes but just like the first load, i "feel" less stutter but im not 100% sure, because when i was amazed i disable it and i didnt have any stutter, weird because i get a lot in the original dolphin, like in Skyward Sword when you get a new item.
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04-02-2016, 11:36 PM (This post was last modified: 04-03-2016, 10:31 AM by Ramoth.)
#4,362
Ramoth Offline
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(04-02-2016, 02:11 PM)philc Wrote: Metroid Other M still not working Sad

This isn't Ishiiruka's fault.

Metroid fans in particular should be absolutely thrilled, as not only does it fix various FMV timings in Metroid Prime 1, 2, and Trilogy, but it also breaks Metroid: Other M due to a bug that was uncovered by the change.
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04-02-2016, 11:37 PM
#4,363
Ramoth Offline
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(04-02-2016, 02:49 AM)Hyllian Wrote: Here are two shaders: nedi and natural-vision.

About natural-vision: It's a lightweight shader which tweaks and boosts the game colors. It's recommended only for colorless, lifeless or paled games (like Resident Evil Remake and Zero, for example). Nintendo games don't need it for obvious reasons.

About nedi: This is based this algorithm: http://chiranjivi.tripod.com/EDITut.html . DO NOT mistake it for NNEDI3, because they're completely different filters. It works in two or three passes, the same way as sxbr.

EDIT: I'll include natural-vision as an option in other shaders.

Thanks!
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04-03-2016, 12:57 AM
#4,364
nbohr1more Offline
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What happened to the ground textures on the Hoth level of Star Wars: Rogue Leader in the 6xx builds?

Is anyone else seeing the weird tiling and lack of proper snow appearance?
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04-03-2016, 01:08 AM
#4,365
Ramoth Offline
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Natural Vision just got updated.

https://github.com/libretro/common-shaders/commit/c4edfbda72ba64f2c43884fa175b6bb77f85c964
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04-03-2016, 01:27 AM (This post was last modified: 04-03-2016, 01:27 AM by Tino.)
#4,366
Tino Offline
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(04-03-2016, 12:57 AM)nbohr1more Wrote: What happened to the ground textures on the Hoth level of Star Wars: Rogue Leader in the 6xx builds?

Is anyone else seeing the weird tiling and lack of proper snow appearance?

can you share a screenshot?
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04-03-2016, 02:14 AM
#4,367
Tino Offline
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updated latest folder, small fixes to dx11 and latets master merged. Enjoy.
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04-03-2016, 02:34 AM
#4,368
pantonio717 Offline
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Tino,

I'm not sure what change you made, but Metal Gear Solid: The Twin Snakes now runs flawlessly without shader stutter. It's incredibly smooth now. Thanks!
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04-03-2016, 08:56 AM (This post was last modified: 04-03-2016, 08:57 AM by MonadoBoy.)
#4,369
MonadoBoy Offline
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Id like to report a bug on version 618. Whenever I start a new game in xenoblade, I get a message 3dx11 texturecache: create failed at line 357 create texture of the texture cache, after words the game crashes. this does not occur on the master version.
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04-03-2016, 08:59 AM (This post was last modified: 04-03-2016, 09:06 AM by Tino.)
#4,370
Tino Offline
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(04-03-2016, 08:56 AM)MonadoBoy Wrote: Id like to report a bug on version 618. Whenever I start a new game in xenoblade, I get a message 3dx11 texturecache: create failed at line 357 create texture of the texture cache, after words the game crashes. this does not occur on the master version.

did you test 620?
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