• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 433 434 435 436 437 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-31-2016, 07:25 AM
#4,341
LoganK93 Offline
Junior Member
**
Posts: 25
Threads: 1
Joined: Mar 2016
So I have tried a few builds and even completely wiped my GFX settings and am still encountering errors. I can post my config if necessary but I have done a few complete wipes and tried 610 and it still renders the pikmin in Pikmin 2 the wrong color. Also, I am noticing that if I switch games without shutting dolphin down entirely it will jumble up textures in the next game/crash. This happens using any backend (OpenGL, D3D9/11/12) so I think it may be a core issue rather than just some silly settings as I have changed nothing and the latest dev build renders things just fine.
Find
Reply
03-31-2016, 07:27 AM
#4,342
Graber
Unregistered
 
Metroid: Other M is unplayable with lastest beta build. It just "resets". If I press A on the "put your wrist on" screen it fades out and then the same screen again and again and again. Tested with all backends.
Reply
03-31-2016, 07:37 AM
#4,343
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,958
Threads: 7
Joined: Oct 2014
(03-31-2016, 07:27 AM)Graber Wrote: Metroid: Other M is unplayable with lastest beta build. It just "resets". If I press A on the "put your wrist on" screen it fades out and then the same screen again.

A change in master led to problems with Metroid: Other M. It's currently under investigation.
Find
Reply
03-31-2016, 07:39 AM
#4,344
ThisIsMyDogKyle Offline
Member
***
Posts: 66
Threads: 8
Joined: Jan 2016
Here's the log from the overlay if anyone smarter than me could make sense of it, it seems like it's trying to hook into both OpenGL and DirectX? then it aborts the DirectX one for some reason

The log: (Show Spoiler)
Wed Mar 30 21:25:29 2016 UTC - Module file name: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
Wed Mar 30 21:25:29 2016 UTC - GameID = 11509066349494140928
Wed Mar 30 21:25:29 2016 UTC - Unknown opcodes for AMD64 at 3 bytes for func 0X00007FFFA60DC610: 40 55 53 48 8B EC 48 83 EC 58 41 8B D8 48 85 C9
Wed Mar 30 21:25:29 2016 UTC - Failed hooking kernelbase LoadLibraryExW calls
Wed Mar 30 21:25:29 2016 UTC - System page size: 4096
Wed Mar 30 21:25:29 2016 UTC - Unknown opcodes for AMD64 at 3 bytes for func 0X00007FFF9D3140D0: 4C 8B DC 49 89 4B 08 57 48 83 EC 60 49 C7 43 C8
Wed Mar 30 21:25:29 2016 UTC - Failed hooking kernelbase free library calls
Wed Mar 30 21:25:29 2016 UTC - Unknown opcodes for AMD64 at 3 bytes for func 0X00007FFF9D3140D0: 4C 8B DC 49 89 4B 08 57 48 83 EC 60 49 C7 43 C8
Wed Mar 30 21:25:29 2016 UTC - Failed hooking free library calls
Wed Mar 30 21:25:29 2016 UTC - Hooking SetCursorPos, GetCursorPos, ShowCursor, and SetCursor
Wed Mar 30 21:25:29 2016 UTC - Game is using ddraw.dll (dx7 or lower)... hooking.
Wed Mar 30 21:25:29 2016 UTC - Game is using opengl32.dll... hooking.
Wed Mar 30 21:25:29 2016 UTC - Game is using dinput8, preparing to hook.
Wed Mar 30 21:25:29 2016 UTC - Modules at GameOverlayRenderer.dll attach
Wed Mar 30 21:25:29 2016 UTC - 01: Dolphin.exe - (0X0000000000400000 to 0X000000000206C000)
Wed Mar 30 21:25:29 2016 UTC - 02: ntdll.dll - (0X00007FFFA98E0000 to 0X00007FFFA9AA1000)
Wed Mar 30 21:25:29 2016 UTC - 03: KERNEL32.DLL - (0X00007FFFA96C0000 to 0X00007FFFA976D000)
Wed Mar 30 21:25:29 2016 UTC - 04: KERNELBASE.dll - (0X00007FFFA60C0000 to 0X00007FFFA62A8000)
Wed Mar 30 21:25:29 2016 UTC - 05: apphelp.dll - (0X00007FFFA46F0000 to 0X00007FFFA4769000)
Wed Mar 30 21:25:29 2016 UTC - 06: AcGenral.DLL - (0X00007FFF9D300000 to 0X00007FFF9D353000)
Wed Mar 30 21:25:29 2016 UTC - 07: msvcrt.dll - (0X00007FFFA97E0000 to 0X00007FFFA987D000)
Wed Mar 30 21:25:29 2016 UTC - 08: sechost.dll - (0X00007FFFA9880000 to 0X00007FFFA98DB000)
Wed Mar 30 21:25:29 2016 UTC - 09: RPCRT4.dll - (0X00007FFFA8D00000 to 0X00007FFFA8E1C000)
Wed Mar 30 21:25:29 2016 UTC - 10: SHLWAPI.dll - (0X00007FFFA8A20000 to 0X00007FFFA8A72000)
Wed Mar 30 21:25:29 2016 UTC - 11: combase.dll - (0X00007FFFA8A80000 to 0X00007FFFA8CFD000)
Wed Mar 30 21:25:29 2016 UTC - 12: bcryptPrimitives.dll - (0X00007FFFA5F90000 to 0X00007FFFA5FFA000)
Wed Mar 30 21:25:29 2016 UTC - 13: GDI32.dll - (0X00007FFFA8EA0000 to 0X00007FFFA9026000)
Wed Mar 30 21:25:29 2016 UTC - 14: USER32.dll - (0X00007FFFA9030000 to 0X00007FFFA9186000)
Wed Mar 30 21:25:29 2016 UTC - 15: ole32.dll - (0X00007FFFA93F0000 to 0X00007FFFA9533000)
Wed Mar 30 21:25:29 2016 UTC - 16: SHELL32.dll - (0X00007FFFA6F40000 to 0X00007FFFA849C000)
Wed Mar 30 21:25:29 2016 UTC - 17: cfgmgr32.dll - (0X00007FFFA6990000 to 0X00007FFFA69D3000)
Wed Mar 30 21:25:29 2016 UTC - 18: windows.storage.dll - (0X00007FFFA62B0000 to 0X00007FFFA68F5000)
Wed Mar 30 21:25:29 2016 UTC - 19: advapi32.dll - (0X00007FFFA6CE0000 to 0X00007FFFA6D87000)
Wed Mar 30 21:25:29 2016 UTC - 20: kernel.appcore.dll - (0X00007FFFA5F60000 to 0X00007FFFA5F6F000)
Wed Mar 30 21:25:29 2016 UTC - 21: shcore.dll - (0X00007FFFA6000000 to 0X00007FFFA60B5000)
Wed Mar 30 21:25:29 2016 UTC - 22: powrprof.dll - (0X00007FFFA5F10000 to 0X00007FFFA5F5B000)
Wed Mar 30 21:25:29 2016 UTC - 23: profapi.dll - (0X00007FFFA5F70000 to 0X00007FFFA5F84000)
Wed Mar 30 21:25:29 2016 UTC - 24: SspiCli.dll - (0X00007FFFA5C10000 to 0X00007FFFA5C3D000)
Wed Mar 30 21:25:29 2016 UTC - 25: USERENV.dll - (0X00007FFFA56C0000 to 0X00007FFFA56DF000)
Wed Mar 30 21:25:29 2016 UTC - 26: MPR.dll - (0X00007FFF95640000 to 0X00007FFF9565B000)
Wed Mar 30 21:25:29 2016 UTC - 27: IMM32.DLL - (0X00007FFFA84A0000 to 0X00007FFFA84DB000)
Wed Mar 30 21:25:29 2016 UTC - 28: SETUPAPI.dll - (0X00007FFFA85F0000 to 0X00007FFFA8A19000)
Wed Mar 30 21:25:29 2016 UTC - 29: COMDLG32.dll - (0X00007FFFA84E0000 to 0X00007FFFA85EB000)
Wed Mar 30 21:25:29 2016 UTC - 30: FirewallAPI.dll - (0X00007FFFA6900000 to 0X00007FFFA6986000)
Wed Mar 30 21:25:29 2016 UTC - 31: NETAPI32.dll - (0X00007FFFA6CC0000 to 0X00007FFFA6CD7000)
Wed Mar 30 21:25:29 2016 UTC - 32: OLEAUT32.dll - (0X00007FFFA95F0000 to 0X00007FFFA96B1000)
Wed Mar 30 21:25:29 2016 UTC - 33: WS2_32.dll - (0X00007FFFA9770000 to 0X00007FFFA97DB000)
Wed Mar 30 21:25:29 2016 UTC - 34: PSAPI.DLL - (0X00007FFFA93E0000 to 0X00007FFFA93E8000)
Wed Mar 30 21:25:29 2016 UTC - 35: MSVCP140.dll - (0X00007FFF977F0000 to 0X00007FFF9788F000)
Wed Mar 30 21:25:29 2016 UTC - 36: MSIMG32.dll - (0X00007FFFA2230000 to 0X00007FFFA2237000)
Wed Mar 30 21:25:29 2016 UTC - 37: VCRUNTIME140.dll - (0X00007FFFA45F0000 to 0X00007FFFA4607000)
Wed Mar 30 21:25:29 2016 UTC - 38: ucrtbase.dll - (0X00007FFFA50A0000 to 0X00007FFFA5194000)
Wed Mar 30 21:25:29 2016 UTC - 39: DSOUND.dll - (0X00007FFF9E250000 to 0X00007FFF9E2EC000)
Wed Mar 30 21:25:29 2016 UTC - 40: DINPUT8.dll - (0X00007FFF977A0000 to 0X00007FFF977E1000)
Wed Mar 30 21:25:29 2016 UTC - 41: IPHLPAPI.DLL - (0X00007FFFA0760000 to 0X00007FFFA0798000)
Wed Mar 30 21:25:29 2016 UTC - 42: WINMM.dll - (0X00007FFFA4440000 to 0X00007FFFA4463000)
Wed Mar 30 21:25:29 2016 UTC - 43: OpenAL32.dll - (0X000000006B600000 to 0X000000006B69F000)
Wed Mar 30 21:25:29 2016 UTC - 44: COMCTL32.dll - (0X00007FFFA0840000 to 0X00007FFFA0AB4000)
Wed Mar 30 21:25:29 2016 UTC - 45: VERSION.dll - (0X00007FFFA2270000 to 0X00007FFFA227A000)
Wed Mar 30 21:25:29 2016 UTC - 46: WINSPOOL.DRV - (0X00007FFF9EC00000 to 0X00007FFF9EC84000)
Wed Mar 30 21:25:29 2016 UTC - 47: OPENGL32.dll - (0X00007FFF8C250000 to 0X00007FFF8C379000)
Wed Mar 30 21:25:29 2016 UTC - 48: WINMMBASE.dll - (0X00007FFFA4300000 to 0X00007FFFA432C000)
Wed Mar 30 21:25:29 2016 UTC - 49: bcrypt.dll - (0X00007FFFA5B00000 to 0X00007FFFA5B29000)
Wed Mar 30 21:25:29 2016 UTC - 50: GLU32.dll - (0X00007FFFA0510000 to 0X00007FFFA053E000)
Wed Mar 30 21:25:29 2016 UTC - 51: DDRAW.dll - (0X00007FFF8BF70000 to 0X00007FFF8C06A000)
Wed Mar 30 21:25:29 2016 UTC - 52: DAVHLPR.DLL - (0X00007FFFA21D0000 to 0X00007FFFA21DC000)
Wed Mar 30 21:25:29 2016 UTC - 53: DCIMAN32.dll - (0X00007FFFA4630000 to 0X00007FFFA4638000)
Wed Mar 30 21:25:29 2016 UTC - 54: CRYPTBASE.DLL - (0X00007FFFA5A00000 to 0X00007FFFA5A0B000)
Wed Mar 30 21:25:29 2016 UTC - 55: fwbase.dll - (0X00007FFFA4D80000 to 0X00007FFFA4DB2000)
Wed Mar 30 21:25:29 2016 UTC - 56: gameoverlayrenderer64.dll - (0X00007FFF8BA80000 to 0X00007FFF8BBE0000)
Wed Mar 30 21:25:29 2016 UTC - ----------------------------
Wed Mar 30 21:25:29 2016 UTC - Game is using dxgi (dx10/dx11), preparing to hook.
Wed Mar 30 21:25:29 2016 UTC - DirectInput8Create hook called, 000000000B1EDDA0
Wed Mar 30 21:25:29 2016 UTC - DirectInput::CreateDevice() keyboard instance just created...
Wed Mar 30 21:25:29 2016 UTC - DInput:KB NONEXCLUSIVE
Wed Mar 30 21:25:29 2016 UTC - DInput:KB BACKGROUND
Wed Mar 30 21:25:29 2016 UTC - DirectInput::CreateDevice() mouse instance just created...
Wed Mar 30 21:25:29 2016 UTC - Creating IWrapWbemLocator
Wed Mar 30 21:25:29 2016 UTC - CoCreateInstance hook created WbemLocator interface 000000000B20A630
Wed Mar 30 21:25:29 2016 UTC - Creating IWrapEnumWbemClassObject
Wed Mar 30 21:25:29 2016 UTC - Creating IRemoteGamepadClassObject
Wed Mar 30 21:25:29 2016 UTC - IRemoteGamepadClassObject::Get() returning remote XInput device identifier
Wed Mar 30 21:25:29 2016 UTC - IRemoteGamepadClassObject 000000000B228540 deleting
Wed Mar 30 21:25:29 2016 UTC - IWrapEnumWbemClassObject 000000000B228320 deleting
Wed Mar 30 21:25:29 2016 UTC - IWrapWbemLocator 000000000B20A630 deleting
Wed Mar 30 21:25:29 2016 UTC - DirectInput::CreateDevice() called for unknown guid {9ECCB110-CD0A-11E5-8001-444553540000}
Wed Mar 30 21:25:29 2016 UTC - DirectInput::CreateDevice() called for unknown guid {9ECCD820-CD0A-11E5-8002-444553540000}
Wed Mar 30 21:25:29 2016 UTC - DirectInput::CreateDevice() called for unknown guid {9ECCFF30-CD0A-11E5-8003-444553540000}
Wed Mar 30 21:25:29 2016 UTC - DirectInput::CreateDevice() called for unknown guid {9ECCFF30-CD0A-11E5-8004-444553540000}
Wed Mar 30 21:25:29 2016 UTC - DInput 000000000B1EDDA0 deleting
Wed Mar 30 21:25:29 2016 UTC - XInput Hooked XInputEnable Version 14
Wed Mar 30 21:25:29 2016 UTC - XInput Hooked XInputGetAudioDeviceIds Version 14
Wed Mar 30 21:25:29 2016 UTC - XInput Hooked XInputGetBatteryInformation Version 14
Wed Mar 30 21:25:29 2016 UTC - XInput Hooked XInputGetCapabilities Version 14
Wed Mar 30 21:25:29 2016 UTC - XInput Hooked XInputGetKeystroke Version 14
Wed Mar 30 21:25:29 2016 UTC - XInput Hooked XInputGetState Version 14
Wed Mar 30 21:25:29 2016 UTC - XInput Hooked XInputGetStateEX Version 14
Wed Mar 30 21:25:29 2016 UTC - XInput Hooked XInputSetState Version 14
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:29 2016 UTC - Initializing Audio...
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:30 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:31 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:31 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:31 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:31 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:31 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:31 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:31 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:31 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:31 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:31 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:31 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:31 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:44 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:44 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:44 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:44 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:44 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:44 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:44 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:44 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:44 2016 UTC - Warning: Function we had previously hooked now appears unhooked.
Wed Mar 30 21:25:48 2016 UTC - Deleting IWrapKeyboardDevice8 000000000B2047C0
Wed Mar 30 21:25:48 2016 UTC - Deleting IWrapMouseDevice8
Wed Mar 30 21:25:49 2016 UTC - GameOverlayRenderer.dll detaching
Wed Mar 30 21:25:49 2016 UTC - Aborting UnhookFunc because pRealFunctionAddr is not hooked
Wed Mar 30 21:25:49 2016 UTC - Aborting UnhookFunc because pRealFunctionAddr is not hooked
Wed Mar 30 21:25:49 2016 UTC - Aborting UnhookFunc because pRealFunctionAddr is not hooked
Find
Reply
03-31-2016, 08:03 AM
#4,345
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
@LoganK93: please share your config and your specs to get more detail on the issue.
@Graber: the issue is under debuging.
@Khronikos: no idea then the only relevant change betwen 560 and 565 in the implementation of cached efb access in dx9/11/12, but the effect of that should go away if you disable efb access ir really lost here.
Find
Reply
03-31-2016, 08:14 AM (This post was last modified: 03-31-2016, 08:18 AM by LoganK93.)
#4,346
LoganK93 Offline
Junior Member
**
Posts: 25
Threads: 1
Joined: Mar 2016
(03-31-2016, 08:03 AM)Tino Wrote: @LoganK93: please share your config and your specs to get more detail on the issue.
@Graber: the issue is under debuging.
@Khronikos: no idea then the only relevant change betwen 560 and 565 in the implementation of  cached efb access in dx9/11/12, but the effect of that should go away if you disable efb access ir really lost here.

As far as specs I am running an Alienware i7 machine with whatever Nvidia GPU is bundled in it. And do you want the main dolphin config or just the GFX? I still doubt it's being caused by my config as regardless of settings they show up wrong unless I don't use an ishiiruka build. The latest stable and dev builds work using literally identical settings.

Main config
Spoiler: (Show Spoiler)
[General]
LastFilename = C:\Users\logan\Desktop\Gamecube/gc/GPVE01/game.iso
ShowLag = False
ShowFrameCount = False
ISOPaths = 1
ISOPath0 = C:\Users\logan\Desktop\Gamecube
RecursiveISOPaths = True
NANDRootPath =
WirelessMac =
[Interface]
ConfirmStop = True
UsePanicHandlers = True
OnScreenDisplayMessages = True
HideCursor = False
AutoHideCursor = False
MainWindowPosX = 100
MainWindowPosY = 100
MainWindowWidth = 800
MainWindowHeight = 600
Language = 0
ShowToolbar = True
ShowStatusbar = True
ShowLogWindow = False
ShowLogConfigWindow = False
ExtendedFPSInfo = False
ThemeName40 = Clean
PauseOnFocusLost = False
[Display]
FullscreenResolution = Auto
Fullscreen = False
RenderToMain = False
RenderWindowXPos = 156
RenderWindowYPos = 0
RenderWindowWidth = 1737
RenderWindowHeight = 1008
RenderWindowAutoSize = False
KeepWindowOnTop = False
ProgressiveScan = False
PAL60 = True
DisableScreenSaver = True
ForceNTSCJ = False
[GameList]
ListDrives = False
ListWad = True
ListElfDol = True
ListWii = True
ListGC = True
ListJap = True
ListPal = True
ListUsa = True
ListAustralia = True
ListFrance = True
ListGermany = True
ListItaly = True
ListKorea = True
ListNetherlands = True
ListRussia = True
ListSpain = True
ListTaiwan = True
ListWorld = True
ListUnknown = True
ListSort = 3
ListSortSecondary = 0
ColorCompressed = True
ColumnPlatform = True
ColumnBanner = True
ColumnNotes = True
ColumnFileName = False
ColumnID = False
ColumnRegion = True
ColumnSize = True
ColumnState = True
[Core]
HLE_BS2 = False
TimingVariance = 40
CPUCore = 1
Fastmem = True
CPUThread = True
DSPHLE = True
SkipIdle = True
SyncOnSkipIdle = True
SyncGPU = False
SyncGpuMaxDistance = 200000
SyncGpuMinDistance = -200000
SyncGpuOverclock = 1.00000000
FPRF = False
AccurateNaNs = False
DefaultISO = C:\Users\logan\Desktop\Gamecube/Peppy Fiddle/PM Ultra/RSBE01 (Custom).wbfs
DVDRoot =
Apploader =
EnableCheats = False
SelectedLanguage = 0
OverrideGCLang = False
DPL2Decoder = False
TimeStretching = False
RSHACK = False
WiiSpeakSupport = False
Latency = 2
MemcardAPath = C:/Users/logan/Documents/Dolphin Emulator/GC/MemoryCardA.USA.raw
MemcardBPath = C:/Users/logan/Documents/Dolphin Emulator/GC/MemoryCardB.USA.raw
AgpCartAPath =
AgpCartBPath =
SlotA = 8
SlotB = 255
SerialPort1 = 255
BBA_MAC =
SIDevice0 = 6
AdapterRumble0 = True
SimulateKonga0 = False
SIDevice1 = 0
AdapterRumble1 = True
SimulateKonga1 = False
SIDevice2 = 0
AdapterRumble2 = True
SimulateKonga2 = False
SIDevice3 = 0
AdapterRumble3 = True
SimulateKonga3 = False
WiiSDCard = True
WiiKeyboard = False
WiimoteContinuousScanning = False
WiimoteEnableSpeaker = False
RunCompareServer = False
RunCompareClient = False
EmulationSpeed = 1.00000000
FrameSkip = 0x00000000
Overclock = 1.00000000
OverclockEnable = False
GFXBackend = D3D12
GPUDeterminismMode = auto
PerfMapDir =
[Movie]
PauseMovie = False
Author =
DumpFrames = False
DumpFramesSilent = False
ShowInputDisplay = False
[DSP]
EnableJIT = True
DumpAudio = False
DumpUCode = False
Backend = XAudio2
Volume = 100
CaptureLog = False
[Input]
BackgroundInput = False
[FifoPlayer]
LoopReplay = True

GFX
Spoiler: (Show Spoiler)
[Hardware]
VSync = True
Adapter = 0
[Settings]
AspectRatio = 3
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 0
ShowFPS = True
LogRenderTimeToFile = False
ShowInputDisplay = False
OverlayStats = False
OverlayProjStats = False
DumpTextures = False
DumpVertexLoader = False
HiresTextures = True
HiresMaterialMaps = False
ConvertHiresTextures = False
CacheHiresTextures = False
CacheHiresTexturesonGPU = True
DumpEFBTarget = False
FreeLook = False
UseFFV1 = False
EnablePixelLighting = True
ForcePhongShading = True
RimPower = 90
RimIntesity = 153
RimBase = 127
SpecularMultiplier = 0
FastDepthCalc = True
MSAA = 1
SSAA = False
EFBScale = 6
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableFog = False
EnableOpenCL = False
EnableShaderDebugging = False
BorderlessFullscreen = False
SWZComploc = True
SWZFreeze = True
SWDumpObjects = False
SWDumpTevStages = False
SWDumpTevTexFetches = False
SWDrawStart = 0
SWDrawEnd = 100000
[Enhancements]
ForceFiltering = True
DisableFiltering = False
MaxAnisotropy = 0
PostProcessingEnable = True
PostProcessingTrigger = 3
PostProcessingShaders = IshiirukaFX
ScalingShader =
UseScalingFilter = True
TextureScalingType = 0
TextureScalingFactor = 2
UseDePosterize = False
Tessellation = False
TessellationEarlyCulling = False
TessellationDistance = 0
TessellationMax = 6
TessellationRoundingIntensity = 0
TessellationDisplacementIntensity = 0
[Stereoscopy]
StereoMode = 0
StereoDepth = 20
StereoConvergencePercentage = 100
StereoSwapEyes = False
StereoShader = Anaglyph/dubois
[Hacks]
EFBAccessEnable = True
EFBFastAccess = True
ForceProgressive = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBEmulateFormatChanges = False
ForceDualSourceBlend = False
FullAsyncShaderCompilation = True
WaitForShaderCompilation = False
EnableComputeTextureDecoding = False
EnableComputeTextureEncoding = False
PredictiveFifo = False
BoundingBoxMode = 0
ViewportCorrection = True
Find
Reply
03-31-2016, 08:31 AM
#4,347
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(03-31-2016, 08:14 AM)LoganK93 Wrote: As far as specs I am running an Alienware i7 machine with whatever Nvidia GPU is bundled in it. And do you want the main dolphin config or just the GFX? I still doubt it's being caused by my config as regardless of settings they show up wrong unless I don't use an ishiiruka build. The latest stable and dev builds work using literally identical settings.

Main config
Spoiler: (Show Spoiler)
[General]
LastFilename = C:\Users\logan\Desktop\Gamecube/gc/GPVE01/game.iso
ShowLag = False
ShowFrameCount = False
ISOPaths = 1
ISOPath0 = C:\Users\logan\Desktop\Gamecube
RecursiveISOPaths = True
NANDRootPath =
WirelessMac =
[Interface]
ConfirmStop = True
UsePanicHandlers = True
OnScreenDisplayMessages = True
HideCursor = False
AutoHideCursor = False
MainWindowPosX = 100
MainWindowPosY = 100
MainWindowWidth = 800
MainWindowHeight = 600
Language = 0
ShowToolbar = True
ShowStatusbar = True
ShowLogWindow = False
ShowLogConfigWindow = False
ExtendedFPSInfo = False
ThemeName40 = Clean
PauseOnFocusLost = False
[Display]
FullscreenResolution = Auto
Fullscreen = False
RenderToMain = False
RenderWindowXPos = 156
RenderWindowYPos = 0
RenderWindowWidth = 1737
RenderWindowHeight = 1008
RenderWindowAutoSize = False
KeepWindowOnTop = False
ProgressiveScan = False
PAL60 = True
DisableScreenSaver = True
ForceNTSCJ = False
[GameList]
ListDrives = False
ListWad = True
ListElfDol = True
ListWii = True
ListGC = True
ListJap = True
ListPal = True
ListUsa = True
ListAustralia = True
ListFrance = True
ListGermany = True
ListItaly = True
ListKorea = True
ListNetherlands = True
ListRussia = True
ListSpain = True
ListTaiwan = True
ListWorld = True
ListUnknown = True
ListSort = 3
ListSortSecondary = 0
ColorCompressed = True
ColumnPlatform = True
ColumnBanner = True
ColumnNotes = True
ColumnFileName = False
ColumnID = False
ColumnRegion = True
ColumnSize = True
ColumnState = True
[Core]
HLE_BS2 = False
TimingVariance = 40
CPUCore = 1
Fastmem = True
CPUThread = True
DSPHLE = True
SkipIdle = True
SyncOnSkipIdle = True
SyncGPU = False
SyncGpuMaxDistance = 200000
SyncGpuMinDistance = -200000
SyncGpuOverclock = 1.00000000
FPRF = False
AccurateNaNs = False
DefaultISO = C:\Users\logan\Desktop\Gamecube/Peppy Fiddle/PM Ultra/RSBE01 (Custom).wbfs
DVDRoot =
Apploader =
EnableCheats = False
SelectedLanguage = 0
OverrideGCLang = False
DPL2Decoder = False
TimeStretching = False
RSHACK = False
WiiSpeakSupport = False
Latency = 2
MemcardAPath = C:/Users/logan/Documents/Dolphin Emulator/GC/MemoryCardA.USA.raw
MemcardBPath = C:/Users/logan/Documents/Dolphin Emulator/GC/MemoryCardB.USA.raw
AgpCartAPath =
AgpCartBPath =
SlotA = 8
SlotB = 255
SerialPort1 = 255
BBA_MAC =
SIDevice0 = 6
AdapterRumble0 = True
SimulateKonga0 = False
SIDevice1 = 0
AdapterRumble1 = True
SimulateKonga1 = False
SIDevice2 = 0
AdapterRumble2 = True
SimulateKonga2 = False
SIDevice3 = 0
AdapterRumble3 = True
SimulateKonga3 = False
WiiSDCard = True
WiiKeyboard = False
WiimoteContinuousScanning = False
WiimoteEnableSpeaker = False
RunCompareServer = False
RunCompareClient = False
EmulationSpeed = 1.00000000
FrameSkip = 0x00000000
Overclock = 1.00000000
OverclockEnable = False
GFXBackend = D3D12
GPUDeterminismMode = auto
PerfMapDir =
[Movie]
PauseMovie = False
Author =
DumpFrames = False
DumpFramesSilent = False
ShowInputDisplay = False
[DSP]
EnableJIT = True
DumpAudio = False
DumpUCode = False
Backend = XAudio2
Volume = 100
CaptureLog = False
[Input]
BackgroundInput = False
[FifoPlayer]
LoopReplay = True

GFX
Spoiler: (Show Spoiler)
[Hardware]
VSync = True
Adapter = 0
[Settings]
AspectRatio = 3
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 0
ShowFPS = True
LogRenderTimeToFile = False
ShowInputDisplay = False
OverlayStats = False
OverlayProjStats = False
DumpTextures = False
DumpVertexLoader = False
HiresTextures = True
HiresMaterialMaps = False
ConvertHiresTextures = False
CacheHiresTextures = False
CacheHiresTexturesonGPU = True
DumpEFBTarget = False
FreeLook = False
UseFFV1 = False
EnablePixelLighting = True
ForcePhongShading = True
RimPower = 90
RimIntesity = 153
RimBase = 127
SpecularMultiplier = 0
FastDepthCalc = True
MSAA = 1
SSAA = False
EFBScale = 6
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableFog = False
EnableOpenCL = False
EnableShaderDebugging = False
BorderlessFullscreen = False
SWZComploc = True
SWZFreeze = True
SWDumpObjects = False
SWDumpTevStages = False
SWDumpTevTexFetches = False
SWDrawStart = 0
SWDrawEnd = 100000
[Enhancements]
ForceFiltering = True
DisableFiltering = False
MaxAnisotropy = 0
PostProcessingEnable = True
PostProcessingTrigger = 3
PostProcessingShaders = IshiirukaFX
ScalingShader =
UseScalingFilter = True
TextureScalingType = 0
TextureScalingFactor = 2
UseDePosterize = False
Tessellation = False
TessellationEarlyCulling = False
TessellationDistance = 0
TessellationMax = 6
TessellationRoundingIntensity = 0
TessellationDisplacementIntensity = 0
[Stereoscopy]
StereoMode = 0
StereoDepth = 20
StereoConvergencePercentage = 100
StereoSwapEyes = False
StereoShader = Anaglyph/dubois
[Hacks]
EFBAccessEnable = True
EFBFastAccess = True
ForceProgressive = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBEmulateFormatChanges = False
ForceDualSourceBlend = False
FullAsyncShaderCompilation = True
WaitForShaderCompilation = False
EnableComputeTextureDecoding = False
EnableComputeTextureEncoding = False
PredictiveFifo = False
BoundingBoxMode = 0
ViewportCorrection = True
can you disable CacheHiresTexturesonGPU, post proccessing, pixel ligthing, phong ligthing, and see if the issues remain?
Find
Reply
03-31-2016, 11:30 AM
#4,348
Kamikaze_Ice Offline
Member
***
Posts: 117
Threads: 2
Joined: Jan 2016
(03-31-2016, 07:04 AM)ThisIsMyDogKyle Wrote: After some more testing this seems to be an Ishiiruka and possibly Windows 10 specific problem as the Overlay loads fine on the DX11 backend on the Master build but not on any of the DX backends in Ishiiruka. other people seem to have the same problem but no one really has a solution.
For Dolphin/Ishiiruka:
If I assume you are running games in "Fullscreen", how does it behave with Borderless Window? (Ishiiruka Borderless Window option is located in the "Advanced" tab of the graphics options of each backend.)


For Steam:
Yes I do open dolphin.exe directly.
Silly question, do you turn the Steam Controller on BEFORE launching your Steam shortcut to dolphin.exe? The overlay for the controller won't get loaded otherwise and thus not work.

Another silly question, but is your overlay correctly bound (default= Shift+Tab)?

Does the right overlay work in other DirectX 11 games?

How are you running Steam? In desktop or "Big Picture Mode"? Try using whichever method you're not using (refer to my previous post to find the compatible overlay option for the Steam Controller when using the traditional desktop client). Both overlays hook in differently.
Be sure to try both Borderless window and Fullscreen in both client modes (dektop and Big Picture Mode).


Other things to consider/try:
Have you tried a different version of your video driver? It wouldn't be the first time things like this have happened (also touched on in Kaldaien's thread). I know it's tedious but do try more than just the previous released driver, like a version released earlier than this time last year.

You can see if anything in THIS REDDIT or THIS THREAD helps. Do note that I'm unfamiliar with Windows 10 and how it handles the Registry and permissions. Because of this I don't know how helpful the advice in those links. Then again I always take control over my computer, and by that what I mean by "take control over my computer" where I disable all "protection" (DEP & UAC) because I know the "what/when/where/why" of stuff that happens with my pc.

Do you have any other overlay stuffs from things like FRAPS, your video card driver, controllers (specifically DualShock 3/4 stuff like Input Mapper--It gave me problems with it's Overlay back before it changed names to Input Mapper), Computer monitor software (MSI Afterburner or similar), Teamviewer, Ventrillo/Skype/Similar apps? Basically anything else that can or could hook into the screen for many reasons, as a conflict might happen (primary cause of overlay problems in Kaldaien's thread).


If nothing helps then I have no clue.
Find
Reply
03-31-2016, 11:44 AM
#4,349
LoganK93 Offline
Junior Member
**
Posts: 25
Threads: 1
Joined: Mar 2016
(03-31-2016, 08:31 AM)Tino Wrote: can you disable CacheHiresTexturesonGPU, post proccessing, pixel ligthing, phong ligthing, and see if the issues remain?

I have done this several times already, I just restored it to my more daily use settings. The error persists with all configs, regardless of settings. Even open gl with none of the extras results in wrong colored Pikmin.
Find
Reply
03-31-2016, 02:01 PM
#4,350
Kamikaze_Ice Offline
Member
***
Posts: 117
Threads: 2
Joined: Jan 2016
(03-30-2016, 01:24 PM)Kamikaze_Ice Wrote:
(03-30-2016, 03:50 AM)Hyllian Wrote: I just changed the downscaler for a lightweight one. Could you test performance and IQ to see if it's an worth improvement?
Nice. I'll do it tomorrow if I don't put it more overtime at work (we're slammed for boundary and topographical surveys thanks to Missouri missing winter (read: more than one winter-like snow/ice day)

If you end up making any more revisions before I do my comparisons, I'll use your latest instead of the one from the post in this quote. I have more fun playing with stuff like this than actually playing the game. I played World of Warcraft from beta up until they announced official Pandaren as a playable race. Around half of that time I spent playing with the INTERFACE. I think there is something wrong with me Tongue

Cheers!
My preference:
Your new/revised version of that shader.

Comparisons:
Old vs New (default settings)
Magnified point of interest
Much better anti-ringing in your revised shader. Only real "loss" of Image Quality is from the less prevalent black ringing/haloing, but this is just my opinion.
To illustrate my thought, let's take the New and Old versions and call them 0% and 100% respectively, I think having anti-ringing kick in at some point around like 20-25% would be nice. I think the "black" it adds to pixels where it happens helps define detail (like an unsharp mask?)
Either way the quality is all subjective so just go with your preference (it's your shader after all Smile)
And the difference is so subtle I don't think anyone would notice the difference without any magnification for pixel inspection.

And another set of comparisons (my previously mentioned settings) to see how it works outside of default settings:
Old vs New (my settings)
Magnified point of interest, again


As for performance, I can't tell any difference (1 frame), but I'm being lazy because I don't think it could possibly be a substantial difference. I don't feel like logging my fps over 30 minutes at the same screen and comparing the average for this when I could be playing with my shader sliders Tongue

And Cheers again for the shader, Hyllian.


Oops, almost forgot.
I didn't check either shader in two-pass mode (3rd pass disabled).
But I did toggle it just to see how much quality is lost without that 3rd pass and noted the performance without said third pass is significantly better.
If given the choice between jinc2-sharper@default or this shader@2-pass+default, I think I'd opt for jinc2-sharper, but like I said I've not really checked it out without 3rd pass (dat quality doe!)
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 433 434 435 436 437 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode