I don't know if this adds helpful information or just confusion but with r610, I started noticing that when a shader is being compiled, the audio completely goes a way for about a second. Enabling audio time stretching seemed to make it go away but before this revision, I never used time stretching and did not run into this problem.
Best regards.
Best regards.
Windows 10 Pro x64 | i7-9700K @ 4.6-5.0GHz | MSI Z370 Gaming Plus | MSI RX 5700 8GB Factory-OC | 16 GB DDR4-3000


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