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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-28-2016, 11:41 PM
#4,301
Tino Offline
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@philc: have you tryed latest master?
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03-29-2016, 05:45 AM
#4,302
mtsaccorsi Offline
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(03-28-2016, 12:50 PM)CBlackLi Wrote: Would like to report that per-pixel lighting with Tomoya's TPHD mod and Ishiiruka 605 is broken. Performance is absolutely terrible in cutscenes. Currently running very good hardware; on the Crimson 16.3.1 drivers. I feel like there's an obsessive amount of geometry work going on in the background that my gpu doesn't really like. There doesn't seem to be any problems with nvidia cards as even Tomoya with an old  gtx 670 runs it just fine.
I tried to test whether or not overly stupid amounts of tesselation was being used, and that doesn't seem to be the case. Still having the same problems between 16x and 64x tessellation using the tesselation overide option in the Crimson drivers.
Here is a picture to see how bad it is. https://drive.google.com/file/d/0B-yG8mQyBa0gVWlsbHRvNEN6VzQ/view?usp=sharing
EDIT: my signature should display my hardware, however I am using a 290x now instead of a 280x

This happens when pre-load textures are activated, at least here... just uncheck this and should work.
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03-29-2016, 05:53 AM
#4,303
Tino Offline
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@mtsaccorsi: thanks that is exactly the issue, will fix it tonight
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03-29-2016, 06:17 AM
#4,304
mtsaccorsi Offline
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(03-29-2016, 05:53 AM)Tino Wrote: @mtsaccorsi: thanks that is exactly the issue, will fix it tonight

Glad to help.
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03-29-2016, 09:50 AM
#4,305
philc Offline
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(03-28-2016, 11:41 PM)Tino Wrote: @philc: have you tryed latest master?

Thanks Tino

Same problem in master!!!
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03-29-2016, 10:56 AM
#4,306
Kamikaze_Ice Offline
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(03-28-2016, 09:00 AM)tactfulgamer Wrote: 1. Don't know what's master? (New to PC gaming, New to Emulators)

2. Will set it to borderless and report back.

3. See in the screencap how the letters in the boxes with controller setup barely visible. Creating new profile and saving not possible won't register. Second thumbnail has better view

I'm quoting your post for the picture you "attached", which this quote will point to (but it won't show said attachments).

This looks like a problem with non-standard DPI settings (Read: How Windows works with DPI that is NOT 96, or "Small" if Windows 8/8.1.)
Also of note, I don't remember which windows version, but its either 8 or 10 that does DPI scaling differently than the previous versions. Which may produce better or worse results depending on how the Dolphin interface is drawn, which can potentially be an easy fix or a headache.

That said, let me put on my "captain obvious" suit and sit on my soapbox for just a moment to inform everyone about viewing distance vs display size.
If in a perfect world one would have the correct dimensions of your display for your viewing distance, then using any DPI other than Windows default will look way to large anyways. See: Scott Wilkinson's post at AVSforum
But we don't live in this perfect world so obviously not everyone can have that perfect fit. Still, it's good to know about it as a baseline, which has the info needed to give you a point of reference or guideline as to what is too big or small for your viewing distance, which you can then use to determine what kind of compensation you need to make with DPI to get closer-to-ideal ratio of how much of the total visible area eye(s), aka field of vision, that is occupied by your display.
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03-29-2016, 12:56 PM
#4,307
Tino Offline
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updated latest folder witha a new version. Some fixes to texture loading when prefetching is enabled. testing is welcome.
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03-29-2016, 01:59 PM (This post was last modified: 03-30-2016, 11:46 AM by Kamikaze_Ice. Edit Reason: Removed space in [url= <url>] link )
#4,308
Kamikaze_Ice Offline
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(03-28-2016, 11:02 AM)Hyllian Wrote: New version of Super-xBR shader. Now it incorporates the third pass (optional and can be disabled in shader options).


I've ported Super-Res to Ishiiruka. It is combined with Super-xBR. The amount of sharpness it adds is amazing!


***SNIPPED FOR READABILITY***
Fantastic. I've now replaced your jinc2-sharper with your super scale by rules and super-res!
I just need to tweak my shader settings a bit so I get steady 30 fps in the intro to Xenoblade (I went from 35~ max to 25).
Rim lighting + super-xbr+super-res can take over the job I was attempting to do with a combination of Ishiiruka settings.

Again, I'm not using native internal resolution (I'm 3xIR with forced 2xSGSSAA), and while the default values were good, I tweaked them just a tad for my taste.
Here is a series of comparisons.
My settings for super-xbr+super-res
Default/Passthrough vs jinc2-sharper (default)
Default/Passthrough vs super-xbr+super-res (default)
super-xbr+super-res (default) vs super-xbr+super-res (my settings)
jinc2-sharper (default) vs super-xbr-superres (kami)
Points of interest in the above shots:
A) Bottom portrait on the left.
B) The skill bar at the bottom middle, the symbol in the circles.
C) The two closest mechs.
D) Shrubberies!

And here are these same 4 POI, cropped and scaled 400% (too big for screenshotcomparison.com)
Default/Passthrough
jinc2-sharper (default)
super-xbr+super-res (default)
super-xbr+super-res (my settings)
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03-29-2016, 03:15 PM (This post was last modified: 03-29-2016, 03:16 PM by tabnk.)
#4,309
tabnk Offline
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If use super-xbr+super-res, do we need to use texture scaling as well ?
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03-29-2016, 05:05 PM
#4,310
Khronikos Offline
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SMG2 is not running well at all anymore at 4K with texture pack and prefetch/cache GPU options. Getting a lot of stuttering right on the main ship now. I did just update Nvidia drivers.
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