On my system (e8600 - gtx950 - Windows 10), generally Ishiiruka DX12 has always been 5 - 10% slower than master DX12, only few games (like Super Mario Galaxy and Zelda Skyward Sword) are instead much faster in Ishiiruka DX12 than master DX12.
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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03-26-2016, 07:39 AM
Just dropping in to report pikmin 2 GC has a problem rendering yellow and blue Pikmin witht he latest Ishiiruka build. They both render as green and a slightly darker green making things... difficult. They render fine in the latest stable dolphin build though.
03-26-2016, 07:56 AM
(03-26-2016, 07:39 AM)LoganK93 Wrote: Just dropping in to report pikmin 2 GC has a problem rendering yellow and blue Pikmin witht he latest Ishiiruka build. They both render as green and a slightly darker green making things... difficult. They render fine in the latest stable dolphin build though. Latest stable Dolphin build? What's more relevant here is if they render correctly in the latest development build. 03-26-2016, 08:04 AM
(03-26-2016, 07:56 AM)JosJuice Wrote: Latest stable Dolphin build? What's more relevant here is if they render correctly in the latest development build. Yup everything is fine in the latest Dev build too. Aside from the wrong pikmin colors there appears to be a missing "swirl" effect on the title screen, as well as I have noticed in games like Return to Dreamland that tiling textures like menu boxes seem to load wrong, such as having a box made entirely of upper-left corners. 03-26-2016, 09:41 AM
(03-25-2016, 01:42 AM)Tino Wrote: updated the latest folder with a new version: added options to Enable/Disable Compute shader encoding/decoding to allow better performance profiling. Amazing Blood Roar: Primal Fury in my PC runs at 60 FPS now (With 3x Native Resolution & MSAA 4x). Thanks My Config: Core I5-2310 2.9Ghz (Turbo On: 3.2Ghz) GeForce GTX 550 TI 4GB Ram Win 7 x64 03-26-2016, 10:16 AM
(03-26-2016, 08:04 AM)LoganK93 Wrote: Yup everything is fine in the latest Dev build too. Aside from the wrong pikmin colors there appears to be a missing "swirl" effect on the title screen, as well as I have noticed in games like Return to Dreamland that tiling textures like menu boxes seem to load wrong, such as having a box made entirely of upper-left corners. can you share your configuration? 03-26-2016, 02:52 PM
(This post was last modified: 03-26-2016, 03:08 PM by tactfulgamer.)
Greetings,
First I want to thank @StrikerTC1 (This guy youtube channel: https://www.youtube.com/watch?v=pZ_eFgAfP8I) I learned about this site, this forum and emulators all via accidentally finding his channel. (I am a brand new PC gaming as of last week) Left console gaming. Therefore, I am completely new to all of this, apologies for any amateur/silly questions. I have 2 issues (I may end up having more issues or concerns down the road, if I do, I will update OP) For now, these are it: 1) Game is not running as smooth as it could be in 60fps on a laptop this strong (specs below) There'll be instances where it runs smooth and then other areas where it lags. 2) Phantom artifacts appearing. Example: When I use Ivy's (chain wrapped around her body) stance - there's an extra duplicate chain floating behind her. I am using the Ishiiruka - Dolphin 420 (beb4a2f) Thank You. My laptop specs: Dell X15 15" screen - 4K Resolution i7 Skylake Nvidia 960M 4gig ddr USB 3.0 port 16gig ram 1TB solid state drive (03-26-2016, 02:52 PM)tactfulgamer Wrote: Greetings, That is a really old revision, why don't you try the latest? You can find it here: https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version?pid=297809#pid297809 03-26-2016, 04:36 PM
Playing Wind Waker, about every 5 minutes it starts freezing up and stuttering really bad for about 1 minute. I have changed nothing on my computer and it doesn't matter what graphics settings I choose, even native.
03-27-2016, 12:47 AM
(03-18-2016, 10:46 PM)Hyllian Wrote: Found a nasty bug inside super-xbr shader for Ishiiruka. It was degrading IQ a bit. Now it resembles more the quality obtained in Retroarch.Hylian could you release C based Super xBR filter with at least 4x multiplier on pastebin or github? Many emulators could implement this scaler. By the way does this version of Super xBR ported to Ishiiruka have 3D mask? It doesn't look like the characters in RE3 are filtered. |
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