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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
06-01-2014, 05:04 AM
#411
dephined Offline
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(06-01-2014, 02:40 AM)Tino Wrote: dephined: those problem persist in the latest version?

Yes still present in 018f483

P.S. also notice that it's not only a menu problem: since DX9-Final 4.0-125 when you start the game the screen is almost entirely black
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06-01-2014, 05:12 AM (This post was last modified: 06-01-2014, 05:13 AM by Tino.)
#412
Tino Offline
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dephined: it will realy help me if you post the repository version link instead of the version number so i can keep track of the issues.
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06-01-2014, 05:42 AM
#413
StripTheSoul Offline
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I like the latest version, it seems to be the fastest one since Ishiiruka.406a44b.x64 Big Grin

Still can't believe I can play Xenoblade at fullspeed even at 4x resolution and with hi res textures ^^
The only thing that's slowing down is kinda strange (and luckily not very disturbing when playing). It's in the map screen, and strangely only when the map hasn't fully been explored. Once it is, the slowdown is gone.
Also, it's only with costum textures enabled. I guess it's just those gigantic map textures and when they are not fully explored there is some other kind of texture overlaying it or something. Anyway, just wanted to report it, maybe there's something that can be optimized here.
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06-01-2014, 05:54 AM
#414
dephined Offline
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Ok, this is 4.0-125 that caused the Prince of Persia problem: https://github.com/Tinob/Ishiiruka/commit/4c8d66e7b3695d53ab843045c36b6da78639693f

OpenGL is broken the same way
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06-01-2014, 06:00 AM (This post was last modified: 06-01-2014, 06:03 AM by Tino.)
#415
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already know that commit, something get badly broken on the core so it will be fixed when the new core is merged

StripTheSoul: thanks for the info, will look at the slowdown to see if anything can be done.
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06-01-2014, 07:55 AM
#416
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Alright, playing Xenoblade with your latest build for a while I've found two issues.
Firstly, I don't know it it's just back because of some changes in the recent builds or if it wasn't really gone, but I've had a face missing again. I haven't seen that issue AT ALL with Ishiiruka.406a44b.x64, but I can't say if it was really gone (especially since it now only happened with a character which I haven't met before in the game so to speak). And if it was gone, I cannot say which of your changes is responsible for the regression. Unfortunately it's a rather randomly appearing issue.

The second issue I've found is one I haven't seen in Dolphin for quite some time, it's good old spiky polygon syndrome ^^
I haven't seen it before, so I guess it's a new issue. I've seen it on to characters. The one with the missing face is it behind her back, two long hair "spikes". You can see the other one on that guy on the left. That red stuff spiking down behind him.

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06-01-2014, 12:55 PM (This post was last modified: 06-01-2014, 01:14 PM by Tino.)
#417
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that error is visible any time or is in that specific scene? if is for that specific scene plese send me a your saves so i can debug the error

forget that, fixed, will post a version tomorrow.
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06-01-2014, 03:01 PM
#418
StripTheSoul Offline
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The missing limbs/faces issue is rather random. However, the spiky polygon syndrome is still there when I open my save. Try the third one, there you have both characters with the issue. (PAL version)


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Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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06-02-2014, 01:26 AM
#419
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updated the main post with the fix.
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06-02-2014, 02:49 AM
#420
StripTheSoul Offline
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Man, you're fast! Spiky polygon syndrome fixed indeed Big Grin
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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