(03-09-2016, 08:45 AM)luizfersam Wrote: But with dx 11 i dont have this issues, this ''black things'' just the normals things with async shander, like the model not appear when the shander is loading...That is what Tino is saying. This is normal for async shader caching (no stuttering, but no rendering of anything that has a shader not yet generated, but without async. it would "stutter" to force everything to wait until that shader was done and ready to be rendered).
The reason you don't have it with Dx11 is most likely you already have the shaders generated and cached for your Dx11 settings. When switching to another backend (ala Dx12) you need to have these shaders re-generated and cached.
If you disable async. shaders do you still get the "black things"?
If no, just continue to play the game and everything will get loaded and stored and you wont have the problem until you get to another new not-yet-generated shader. Or continue to play without async shaders and deal with the game pausing whenever it needs to generate a new not-yet-generated shader.
If yes, then you have other issues with Dx12 backend to look into.

