(03-07-2016, 09:16 PM)Ramoth Wrote: SSAA only works for 3D.
Not true.
SSAA is a full screen anti-aliasing method. To put simply, SSAA is basically downsampling, only it's not. SSAA does render at 2/4/8x resolution but unlike downsampling SSAA uses an ordered grid pattern for taking color samples. Again, basically, as SSAA does NOT do the same thing or make the same results as downsampling (important differences: sampling patterns & how both work with shaders). From earlier threads in the forum it appears Dolphin does not have a good (down)scaling filter. I don't know if this has been addressed yet, so take this with a grain of salt. If no, then if you are downscaling via Dolphin you will get better quality using SSAA OR other non-Dolphin methods (like DSR if you have an Nvidia card. Dunno if GeDoSaTo and simmilar will work with Dolphin).
You can also force SGSSAA in DirectX11 (I can't speak for Dx9/12 as I don't use this) via Nvidia Inspector like THIS (my settings).
I've not used ATi (AMD now) cards since the 9800XT (centuries ago in tech years) so I don't know if they have a similar option?
To illustrate, here are some screenshots for comparisons. Note the title for each screenshot.
Also, I'm not using any post-processing AA methods like FXAA/SMAA, nor downscaling, nor any scaling shaders ala Hyllian's stuff or similar.
Internal Resolution = 3x (1920x1584)
Display Resolution = 1920x1080
Post-processing trigger = On EFB Copy (this keeps depth effect shaders from screwing with the UI/2d elements, otherwise it would be very translucent)
Dolphin @ none vs Dolphin @ 2x MSAA
Dolphin @ 2x MSAA vs Dolphin @ 2x SSAA - You can see SSAA does it's magic on the UI (Mumkhar's mouth, text, etc)
And here, have some more screenshots (Dolphin vs Driver forced AA)
Dolphin @ none vs Forced 2x SGSSAA & Dolphin @ none - While this setting should never be used, here is one just because I could. In earlier builds, Forced+none did not look like this. I don't have screenshots from then, and to lazy to take some--it looked like a terrible FXAA (even by FXAA standards).
Forced 2x SGSSAA & Dolphin @ none vs Forced 2x SGSSAA & Dolphin @ 2x MSAA - Same as above. Just being thorough
Dolphin @ 2x SSAA vs Forced 2x SGSSAA & Dolphin @ 2x MSAA - Both are very close to eachother, except for the grass/shrubberies... in a screenshot.
I prefer how foilage looks in the distance when using SGSSAA, but what you can't see is how much better SGSSAA is in motion, and this is why SGSSAA is the best* AA method which is why I will tweak performance to keep it instead of using other AA methods which have far less of a hit on performance.
*My opinion. If you want technical reasons why, go google it. There are many people far more knowledgable than I (NaturalViolence, Durante, BONKERS are a few I remember frequently discussing AA methods).
And here is one to show off Hyllian's Jinc2-sharper shader (same settings, 2x SGSSAA & Dolphin @ 2x MSAA)
Without a scaling shader vs Hyllian's Jinc2-sharper - I use Jinc2-sharper. It cleans up the blur caused by forcing SGSSAA without compatibility flags (which is already barely noticable outside of zooming in on screenshots)


