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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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03-07-2016, 02:20 AM
(This post was last modified: 03-07-2016, 02:20 AM by DarthVitrial.)
You added PR 3713? It looks like it just got an update, can you confirm Ishiiruka has the latest version of said PR?
Also, is it me or does the new version inclue PR 3142?
03-07-2016, 05:58 AM
I just installed HD Textures from here-- and verified they were in the right folders and that my texture settings are correct. They're not loading! Confused I saw in another thread that they're not working due to all the files being named incorrectly-- can someone send me a version that works? EDIT: some of the effects are working, but not the terrain textures.
03-07-2016, 06:17 AM
(02-26-2016, 08:09 AM)Hyllian Wrote: This is a beta shader I made to test Ishiiruka's Graphics using Internal Res at 2x. It intends to filters only HUDs and FMVs, and let unfiltered the 3D models (so using IR improves quality). So in Ishiiruka you use depth buffer access to omit 3D I was wondering if that feature could be used for this. 03-07-2016, 06:23 AM
(03-07-2016, 05:58 AM)aVia Wrote: I just installed HD Textures from here-- and verified they were in the right folders and that my texture settings are correct. They're not loading! Confused I saw in another thread that they're not working due to all the files being named incorrectly-- can someone send me a version that works? EDIT: some of the effects are working, but not the terrain textures. can you point to the exact pack that you downloaded and what configuration are you using? 03-07-2016, 06:50 AM
03-07-2016, 07:58 AM
(03-07-2016, 05:58 AM)aVia Wrote: I just installed HD Textures from here-- and verified they were in the right folders and that my texture settings are correct. They're not loading! Confused I saw in another thread that they're not working due to all the files being named incorrectly-- can someone send me a version that works? EDIT: some of the effects are working, but not the terrain textures. Unless this has been fixed, Ishiiruka builds don't load .jpeg textures, only .png and .dds textures. You have two options: convert the .jpeg textures to one of those formats or use the official builds. To convert them to .png easily, you can use Bulk Image Converter.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 (03-07-2016, 06:50 AM)Hyllian Wrote: Yes. The only problem is that few GC/Wii games use Depth Buffer properly. Most of them simply don't use it. So, the filter is useless on most of them.Perhaps could you use the traditional method like the one in retroarch as a fallback? By the way if you ever decide to port anything else then the reason I mentioned superres is because it gives the best sharpness in combination with other shaders and natural vision shader is good in combination with xbr. I'm a fan of AA 4.o shader since it seems to work for both 2D and 3D unlike traditional AA methods. 03-07-2016, 02:35 PM
(03-07-2016, 02:03 PM)Ramoth Wrote: Perhaps could you use the traditional method like the one in retroarch as a fallback? 4k with 2xssaa is all one needs for sharpness. :3 Spoiler: (Show Spoiler)
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