(03-04-2016, 11:10 AM)Aleron Ives Wrote: Thanks to Link's GameINI thread, you can add the following setting to the INI file for ZTP, assuming your backend supports the shader you want to use:
[Video_Enhancements]
PostProcessingShader = shader_name_goes_here
This only works on OpenGL it seems.. I tested it.. But with Tomoya HD texture I'm using DX11 and I'm using post processing without any issues if I load them up on the main enhancement panel.. But I want them to load ONLY for TP and no other games.. Are there any other way of doing this?


This also exposed some textures with bad aspects, which I thought I fixed them all at one point. Guess I either missed some or I just got lazy and didn't check new textures that were added over time...