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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-04-2016, 07:52 AM
#4,101
keem85 Offline
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(02-25-2016, 09:56 PM)Tino Wrote: Every setting you set insidepost procrssing configuration while the game is running is stored for the specific game, so you can change settings ingame and it will only affect that game

Hi

I tried this, but it saves on to the Dolphin main settings also, not the game only.. How can I load post process for one game only? I only want it for TP
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03-04-2016, 11:10 AM
#4,102
Aleron Ives Offline
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Thanks to Link's GameINI thread, you can add the following setting to the INI file for ZTP, assuming your backend supports the shader you want to use:

[Video_Enhancements]
PostProcessingShader = shader_name_goes_here
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03-04-2016, 12:44 PM
#4,103
Tino Offline
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updated latest folder with a new version, fixes and tweaks here and there, and latest master version merged, feedback is welcome. Enjoy.
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03-04-2016, 06:44 PM
#4,104
soso92
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(03-04-2016, 12:44 PM)Tino Wrote: updated latest folder with a new version, fixes and tweaks here and there, and latest master version merged, feedback is welcome. Enjoy.

Thank you Tino I will test it today Smile
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03-04-2016, 07:58 PM
#4,105
AcidRains Offline
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Hi Tino, this one is abit inrelevant but i'm gonna ask anyway=)
do u happens to know there's a supported winamp dsp plugin function inside pcsx2?
although it is still experimental but i've been using it for quite long time, a nice little plugin which gains some nice effect to audio output
if you do have some spare time would you look at it and see if it's possible to implement it?
i would say that's an nice enhancement for Ishiiruka, thanks in advance
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03-04-2016, 10:55 PM
#4,106
CowlScatman Offline
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Can someone explain how to add bumpmapping to games? Ive got crazybump and im pretty sure i put the files in the right places but it still changes nothing.
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03-04-2016, 11:11 PM
#4,107
rlaugh0095 Offline
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(03-04-2016, 10:55 PM)CowlScatman Wrote: Can someone explain how to add bumpmapping to games? Ive got crazybump and im pretty sure i put the files in the right places but it still changes nothing.

what game? 
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03-04-2016, 11:26 PM
#4,108
CowlScatman Offline
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(03-04-2016, 11:11 PM)rlaugh0095 Wrote: what game? 

I was gonna do wind waker but i found out the games engine only lights link itself. But i still want to do it for other games as well.

The problem is my bump mapping isnt showing, instead its showing the games default maps.
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03-05-2016, 12:43 AM (This post was last modified: 03-05-2016, 12:45 AM by Tino.)
#4,109
Tino Offline
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first thing you have to do is see if the games supports ligthing the easy way to do that is using pixel ligthing and phong shading, you run the game until you reach the area where the material you whant to change is visible, and then you enable pixel ligthing and then phong shading, if the iluination colors in the material change a little when you enable pixel ligthing then it supports material maps, if not the game is not using ligthing so no way to apply material maps. don't forguet that to test material maps pixel ligthing need to be enabled
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03-05-2016, 12:49 AM
#4,110
CowlScatman Offline
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(03-05-2016, 12:43 AM)Tino Wrote: first thing you have to do is see if the games supports ligthing the easy way to do that is using pixel ligthing and phong shading, you run the game until you reach the area where the material you whant to change is visible, and then you enable pixel ligthing and then phong shading, if the iluination colors in the material change a little when you enable pixel ligthing then it supports material maps, if not the game is not using ligthing so no way to apply material maps. don't forguet that to test material maps pixel ligthing need to be enabled


Yeah I figured it out. It's too bad windwaker doesn't use anything but link for lighting ;-;

I was about to go crazy on the textures.
Looks like I'm gonna do project M instead.
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