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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-30-2014, 11:50 AM
#401
JMC47 Offline
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DX9-Final would have no (performance) purpose whatsoever if the bottleneck was mostly on the CPU thread.
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05-30-2014, 06:53 PM
#402
StripTheSoul Offline
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This discussion seems to be a real hit. Shouldn't there be an extra thread for it? "Dolphin performance discussion" or something like that? Mods please.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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05-31-2014, 06:13 AM (This post was last modified: 05-31-2014, 06:18 AM by dephined.)
#403
dephined Offline
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1. I found out that the TEV fixes merge brought a different behaviour in Pandora's Tower here you can see what I mean

commit 17304836d5493f4a86098e92076a49b4d08afdb3 http://postimg.org/image/v1otpr7jx/ (auto IR)

commit dc1ae0e60098456fd01bd55f8b7803f9d6b970f8 (TEV merge) http://postimg.org/image/svjao8y0r/ (auto IR - background darker and very blurred) + http://postimg.org/image/tx7yjg2ht/ (4x IR - background darker)


2. commit dc1ae0e60098456fd01bd55f8b7803f9d6b970f8 also causes OpenGL to give in some games an error message like this: Debug info (Nvidia Corporation Geforce GTX650Ti/PCIe/SSE2/4.4.0): 0(108): error C7011: implicit cast from "float" to "vec3"
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05-31-2014, 06:46 AM
#404
Tino Offline
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dephined: for the first issue, how is is compared to master?
the second issue should be fixed in the latest version
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05-31-2014, 08:20 AM
#405
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I cannot test master because I'm on Windows XP Wink (I already bought Win 8.1 but the desire to install it has yet to come Smile )

Yes, the second issue is fixed Smile
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05-31-2014, 11:04 PM
#406
dephined Offline
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Some problems with Prince of Persia forgotten sands:

Dolphin DX9-Final 4.0-124: http://postimg.org/image/d6l50x6zr/

Dolphin DX9-Final 4.0-125: http://postimg.org/image/fb9jlsket/
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06-01-2014, 02:40 AM
#407
Tino Offline
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dephined: those problem persist in the latest version?
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06-01-2014, 04:05 AM
#408
Tino Offline
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Updated main post with the latest version. Is a combination of small fixes from master just to keep a partially stable version. Will start to merge changes from master so will be a couple of days with no updates. Error reports and feedback are welcome
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06-01-2014, 04:12 AM
#409
StripTheSoul Offline
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Oooh, it's gonna be interesting to see that next version, since there was quite a lot of important commits in master recently, even in the performance department.
Alright, let's check out that new version for regressions Smile
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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06-01-2014, 04:55 AM
#410
StripTheSoul Offline
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@ Tino: I don't know why, but while I can edit my old Miis now using a recent master version, I cannot do so using your builld. Maybe something was changed in that department in recent master history, so it'll be interesting to see if this works in your next version. (https://forums.dolphin-emu.org/Thread-miis-have-become-uneditable?page=3 )
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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