Updated the latets folder witha new version, fixed crach in dx12 while resizing the screen. Added a new post processing mode, After blit , to recover misssing performance when using post proceccing with high efb scales, this should behave exactly as the old post processing system that was used in 510 and previus versions. testing and feedback are welcome.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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I am having an issue with Skyward Sword. The third temple (the mining ruins) has an issue when you trigger the time crystal on the cart that auto progresses and you need to follow it. Only the items around the cart are rendered, everything else is black.
I checked the Dolphin wiki and this seemed to be an issue which you needed to move the EFB from Textures to RAM, but that doesn't seem to be an option anymore. Should probably lay down some specs. I am using this current build that was uploaded a few hours ago, Nvidia drivers are all up to date and I tried all of the backends available. Software Rendering does show the entire scene but it runs at less than a frame per second so... 02-08-2016, 04:52 PM
(02-08-2016, 12:29 PM)bantot123 Wrote: Did not need to do this "trick" in master. However, after doing the nun-chuck trick it works on Ishiiruka now, thank you for the tip. Remember to reconnect the wiimote at that point. Press A or even try F5 (or Alt+F5, not sure if the Alt is still needed).
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
02-08-2016, 07:08 PM
02-09-2016, 12:45 AM
Tino so...It isn't possible to add this feature? (To help the old users in performance)
02-09-2016, 04:56 AM
updated the ltest folder witha new version, just a minor change to fix a small performance lost compared to master.
@Kirbypuff: this showld reduce the diferences in performance that you reported bethen master and ishiiruka. 02-09-2016, 04:57 AM
02-09-2016, 05:15 AM
@tino
cool for revision last emu , the old bug fullscreen dx12 are missing now thanks you and continue to amielorate this emu kiss from france lover emulation man ;-) lol 02-09-2016, 05:28 AM
(02-07-2016, 09:43 AM)Tino Wrote: this hang happends only when using dx12 or with any backend? Dx9 and dx 11 work perfectly fine. Open gl has major frame drops at similar settings as when I use direct 3d but that has been a constant for me on dolphin. Dx12 is the only thing that causes the crash. I have been trying different settings to no avail.
MY SPECIFICATIONS:
Razer Blade (2014) CPU 2.2-GHz Intel Core i7-4702HQ Operating System Windows 10 Hard Drive Size 256GB SSD Graphics Card Nvidia GeForce GTX 870M/Intel HD Graphics 4600 RAM 8GB Video Memory 3GB Usually using the current stable build or Ishiiruka if I need something specific.
I've found that DirectX 12 doesn't play nicely with Nvidia's ShadowPlay share feature, which causes dolphin to crash on booting a game. However, DX11 isn't affected by this. A solution is to click the drop-down button next to share and disable it for dolphin.
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