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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
02-02-2016, 03:31 PM
#3,821
djneo Offline
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Tino, what about realtime motion blur and self shadowing, could it work?
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Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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02-02-2016, 07:26 PM (This post was last modified: 02-02-2016, 07:27 PM by Ramoth.)
#3,822
Ramoth Offline
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(02-02-2016, 03:31 PM)djneo Wrote: Tino, what about realtime motion blur and self shadowing, could it work?

Some GC games like WW already have self-shadowing so custom shadow maps would be better and maybe custom diffuse lightmaps/environment maps too.
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02-03-2016, 07:00 AM
#3,823
Radu91 Offline
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https://www.youtube.com/watch?v=dUOIgQty3GU

By enabling "Store EFB copies to Texture Only" in DBZ Budokai Tenkaichi 3 I get flicker, recently I discovered a temporary fix that is shown in the video.Can this be fixed by you or by the official devs?

Store EFB copies to Texture Only, helps to get 100% speed at higher resolutions for me and is smoothing the outline a bit.
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02-03-2016, 09:48 AM (This post was last modified: 02-03-2016, 09:48 AM by jonaand2.)
#3,824
jonaand2 Offline
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where is predictive FIfo, only have async shader

[Image: 58279453097368484739.jpg]

thanks
i7 4790k, gtx 1080, 32gb ram, Windows 10 64bit
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02-04-2016, 01:25 AM
#3,825
djneo Offline
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Store Efb copies to texture only causes slowdown by 15+ fps in Nhl 2k11. Anybody else have this problem?

The problem is that when you switch it it turns off crowd, which looks kinda weird in a sports game Smile
Thanks.
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Intel i7-9900K @ 4.9Ghz
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02-04-2016, 06:17 AM
#3,826
kirbypuff Offline
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@Tino: Can you compile a few old builds of Ishiiruka for testing purposes?

I've narrowed the slowdown issue down to a certain build between v304 and v310.
v304 doesn't have the issue, while 310 is the first build with this problem. But there were *a lot* of changes between those two builds: a big merge from master, vertex loader JIT updates, switching from FP to integer processing and more stuff.

So, what I need is a few old builds (that are not available in the download folder):

v309 (48d11b1)
v308 (b8247fb)
v307 (26dde63)
v306 (a42cb21)

to find the exact commit that caused the issue.
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02-04-2016, 08:01 PM
#3,827
CowlScatman Offline
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Tino is there anyway to force SSAO/SSGI to work in luigi's mansion? It only works when in the training room and in cutscenes. Otherwise it just vanishes completely.
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02-04-2016, 09:49 PM
#3,828
rlaugh0095 Offline
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(02-04-2016, 08:01 PM)CowlScatman Wrote: Tino is there anyway to force SSAO/SSGI to work in luigi's mansion? It only works when in the training room and in cutscenes. Otherwise it just vanishes completely.

It should work in the latest builds. You have to set it to efb in the postprocessing tab.
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02-05-2016, 04:27 AM (This post was last modified: 02-05-2016, 04:27 AM by CowlScatman.)
#3,829
CowlScatman Offline
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(02-04-2016, 09:49 PM)rlaugh0095 Wrote: It should work in the latest builds. You have to set it to efb in the postprocessing tab.

I tried that but when I did it actually disabled the rest of the effects. And even then it was inconsistent. Im gonna give it another try sometime today though. Will update with results.
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02-06-2016, 12:11 PM
#3,830
CowlScatman Offline
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(02-04-2016, 09:49 PM)rlaugh0095 Wrote: It should work in the latest builds. You have to set it to efb in the postprocessing tab.

after messing around with luigi's mansion i got it to work but it turns itself off and on when i go into certain rooms.
For example here the dance room http://i.imgur.com/aPzwBhm.png


When i go into the storage room behind it however it all goes away
http://i.imgur.com/WYoSxpm.png
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