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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
01-28-2016, 11:43 PM
#3,781
Tino Offline
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dx12 backend requires ata minimun a dx11 level card, dx10 and earlier willnot work.
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01-29-2016, 12:25 AM
#3,782
slarlac249 Offline
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tino, did you manage to add that old speedhack for efb2ram? doesn't appear to be in 528.
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01-29-2016, 01:39 AM
#3,783
otherman Offline
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Well, I was wrong: my Gtx 460 actualy is a dx11 GPU, as you can read here http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-460, but doesn't work.
When I try to select dx12 backend, i get this error "Failed to create a D3D12 device on the selected adapter. Please make sure it supports Direct3D 12, and that your graphics drivers are up-to-date." (and they are!). Any suggestion?
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01-29-2016, 03:13 AM
#3,784
Panchito Offline
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There is no D3D12 support for Fermi based cards yet.
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01-30-2016, 04:55 AM
#3,785
domjam Offline
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can somone tell me how to get the tesleation and bumb maping thing working..i try messing around with the sliders in last story but there is no diffreance . bit lost with it all. thanks
OS: Windows 10 64bit
CPU Cooler: NZXT Kraken X52
CPU: i7 7700k 4.5ghz
MB: ASUS MAXIMUS IX FORMULA
GPU: GIGABYTE AUROS RTX 3080 Xtream
RAM: Gskill TridentZ RGB 16GB 3200mhz
HD1(OS): Samsung 840evo 250GB
Game drives
HD2: Samsung 860EVO 1TB
HD3: Samsung 860EVO 500GB
HD4: WDCB1TB
HD5: WDCB4TB
PSU: EVGA G2L 850watt
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01-30-2016, 01:25 PM
#3,786
Kamikaze_Ice Offline
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(01-30-2016, 04:55 AM)domjam Wrote: can somone tell me how to get the tesleation and bumb maping thing working..i try messing around with the sliders in last story but there is no diffreance . bit lost with it all. thanks

You need to enable "Per-Pixel Lighting" in the enhancements tab of the graphics options.
Now you can use the tesselation sliders. This doesn't work very well for some games (see my screenshot a few pages back for what it does to water in Xenoblade on any setting higher than "off").

Normal/bump maps are done by textures (not the tesselation sliders). I don't know how they actually work with Dolphin, but I'm assuming if the game does not have it's own bump or normal map textures you will need to either make your own (no easy way to do this from game textures alone and have it look decent, so you should manually make them yourself instead of using photoshop/gimp filters to fake it in) or find a texture pack others have made that have them (see relevant sub-forum on this board).
They might be called"material maps" or a few other things and not just bump/normal maps.

Someone else can slap me upside the face if I've said something wrong Big Grin
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01-31-2016, 03:36 AM
#3,787
Tino Offline
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updated th latest folder witha new version, mostly fixes and optimizations so testing is welcome.
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01-31-2016, 03:38 AM
#3,788
djneo Offline
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(01-27-2016, 08:43 PM)Tino Wrote: The problem is not related to the amount of ram, is caused by an error when decoding  some png files with libpng . Will try  to fix them soon

(01-31-2016, 03:36 AM)Tino Wrote: updated th latest folder witha new version, mostly fixes and optimizations so testing is welcome.

Awesome thanks!
Custom textures should work now?
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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01-31-2016, 03:43 AM
#3,789
Tino Offline
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djneo yes Smile
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01-31-2016, 04:18 AM
#3,790
djneo Offline
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(01-31-2016, 03:43 AM)Tino Wrote: djneo yes Smile

Perfecto Smile

Tino,
do you have any idea why the dpad is not working in Nhl 2k11. Sorry for bothering you, if its not your thingSmile
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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