@joostinOnline: dds loading is faster
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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01-16-2016, 08:39 PM
(01-16-2016, 07:24 PM)Tino Wrote: @joostinOnline: dds loading is faster But does the game run faster if I cache the compressed or the decompressed dds textures? You said that this build caches the compressed ones, while master caches the decompressed ones. Memory is not an issue, so I just want to go with whatever will give even a minor speed boost. Any comment on the per-game graphics settings as well? 01-16-2016, 09:30 PM
I have tested your latest version Tino (524) and for me it works very nice! Directx 11 and OpenGL works as usual. Directx 12 for me has a great improvement but if the emulator loses full speed (and with that, FPS) for whatever reason, the screen starts to flicker in a weird way. I had no other problem with your Dolphin version, so besides that, it works tremendously great (thanks Tino, by the way XD).
(01-16-2016, 08:39 PM)JoostinOnline Wrote: Any comment on the per-game graphics settings as well? I have found this: ( https://forums.dolphin-emu.org/Thread-un...s+per+game ) maybe it could help you but I didn't try it yet. 01-16-2016, 10:48 PM
(11-04-2015, 11:17 PM)Tino Wrote: 1. dx11 has some limitations in the amount of attributes you can send to a domain shader, xenoblade is using more that the reazon for the compilation fail, but is a safe error because the game will continue to work normally, tessellation will not be applied to the specific material that uses to many attributes. Will disable the warning in the next version. Hey Tino, did you ever find out if directx 12 supports a higher limitation for the attributes? 01-17-2016, 01:19 AM
Hello Developer I found a graphical glitch in resident evil 3 by using Ishiiruka.510(aa37794).x64
Using DX11/ForceFiltering = True It looks like parts of Wrench are Disappear Hope you fix thanks 01-17-2016, 01:08 PM
01-17-2016, 01:15 PM
01-17-2016, 06:32 PM
(01-16-2016, 06:18 AM)phly95 Wrote: Just tried Direct3d 12. It's good except there are tons of pixel glitches when antialiasing is enabled on my AMD HD 7850. This is on Metroid Prime. I am also having the same issue while playing Super Mario Galaxy 1 on my R9 290. looks like a radeon issue for some reason. performance on DX12 is incredible on my graphics card, thank you so much. 01-17-2016, 08:47 PM
I confirm that version 524 crashes istantly after loading a game (Core duo e8600 - Nvidia gtx950 - Windows 10 64bit)
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