• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 367 368 369 370 371 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
01-15-2016, 01:41 AM
#3,681
sagaopc Offline
MFAGames
***
Posts: 74
Threads: 5
Joined: Dec 2012
It's normal Dolphin stutters in a i5 2500K stock even in 1XIR on wii games?

I'm using Ishiruka 524, Metroid Other M, Mario Kart Wii and Metroid Prime trilogy stutters all the time... I had to use Async Shader, but it's poping the game to cache textures. But in the Metroi Prime 3 (inside Metroid Prime trilogy) The game crashes randomly in the beginning...
Find
Reply
01-15-2016, 01:47 AM (This post was last modified: 01-15-2016, 01:48 AM by StripTheSoul.)
#3,682
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
(01-15-2016, 01:41 AM)sagaopc Wrote: It's normal Dolphin stutters in a i5 2500K stock even in 1XIR on wii games?

I'm using Ishiruka 524, Metroid Other M, Mario Kart Wii and Metroid Prime trilogy stutters all the time... I had to use Async Shader, but it's poping the game to cache textures. But in the Metroi Prime 3 (inside Metroid Prime trilogy) The game crashes randomly in the beginning...

Well, master and ishiiruka both have the shader cache stuttering if you don't enable Async Shader Cache Generation (no matter how good your computer is). With it enabled you have some pop-ups; but I find them much less annoying than the stuttering and after you've played once or twice, they should be mostly gone.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
01-15-2016, 03:44 AM
#3,683
sagaopc Offline
MFAGames
***
Posts: 74
Threads: 5
Joined: Dec 2012
(01-15-2016, 01:47 AM)StripTheSoul Wrote:
(01-15-2016, 01:41 AM)sagaopc Wrote: It's normal Dolphin stutters in a i5 2500K stock even in 1XIR on wii games?

I'm using Ishiruka 524, Metroid Other M, Mario Kart Wii and Metroid Prime trilogy stutters all the time... I had to use Async Shader, but it's poping the game to cache textures. But in the Metroi Prime 3 (inside Metroid Prime trilogy) The game crashes randomly in the beginning...

Well, master and ishiiruka both have the shader cache stuttering if you don't enable Async Shader Cache Generation (no matter how good your computer is). With it enabled you have some pop-ups; but I find them much less annoying than the stuttering and after you've played once or twice, they should be mostly gone.

Thanks!
Find
Reply
01-15-2016, 05:35 AM
#3,684
CowlScatman Offline
Texture Maker
***
Posts: 134
Threads: 1
Joined: May 2015
(01-12-2016, 04:07 PM)rlaugh0095 Wrote:
(01-12-2016, 09:33 AM)CowlScatman Wrote: Tino is there anyway you could port this HBAO shader to ishiiruka? I feel like HBAO would be a nice addition to dolphin for the people who can run it and its much higher quality than SSAO and SSGI.

https://gist.github.com/fisch0920/6770346

I fully support this initiative and would contratct the work. :3

I've been messing around with HBAO in unreal engine 4 but have not a single clue how it would work in dolphin. But it's quality is rediculous
Find
Reply
01-15-2016, 08:07 AM (This post was last modified: 01-15-2016, 08:10 AM by masterotaku.)
#3,685
masterotaku Offline
Picky 3D user
****
Posts: 552
Threads: 7
Joined: Aug 2013
Bug report (I don't know when it happened): in both DX11 and OpenGL backends, SSAA behaves the same way as MSAA in Ishiiruka, instead of doing what it should. I compared them with "Auto (window size)" resolution to make it more apparent, and it was noticeable that nothing changed between for example 4xMSAA and 4xSSAA. GPU load is the same too.

In the official Dolphin builds, SSAA multiplies the internal resolution and then it's downsampled to the original internal resolution. It can be easily noticed in ground textures in the distance and 2D elements that are unaffected by MSAA.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
Find
Reply
01-16-2016, 03:55 AM
#3,686
AlexS2412 Offline
Junior Member
**
Posts: 32
Threads: 0
Joined: Dec 2015
Star 
Tino please fix the instant crash,It affects every pc 524 is on,and i wanna use he new features of 524 but i cant BECAUSE IT INSTANTLY CRASHES ON ALL BACKENDS AND SETTINGS WHEN LOADING ANY TYPE OF ROM.
Find
Reply
01-16-2016, 04:08 AM
#3,687
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
@AlexS2412: sorry i'm out of town will try to fix it this weekend
Find
Reply
01-16-2016, 06:18 AM (This post was last modified: 01-16-2016, 06:19 AM by phly95.)
#3,688
phly95 Offline
Member
***
Posts: 72
Threads: 18
Joined: Apr 2013
Just tried Direct3d 12. It's good except there are tons of pixel glitches when antialiasing is enabled on my AMD HD 7850. This is on Metroid Prime.
MOBO/case: Dell XPS Desktop
OS: Windows 10 Pro, 64-Bit
CPU: Intel i7-920 Bloomfield (1st Generation)
GPU: AMD HD 7850
RAM: 6 GB DDR3
Find
Reply
01-16-2016, 04:56 PM
#3,689
Panchito Offline
Member
***
Posts: 72
Threads: 0
Joined: Apr 2015
(01-16-2016, 04:08 AM)Tino Wrote: @AlexS2412: sorry i'm out of town will try to fix it this weekend

Tino, for what it's worth, both D3D11 and D3D12 tested, I'm having 0 problems with 524 so far on my PC. It's likely to be a hardware/driver issue.


(01-16-2016, 03:55 AM)AlexS2412 Wrote: Tino please fix the instant crash,It affects every pc 524 is on,and i wanna use he new features of 524 but i cant BECAUSE IT INSTANTLY CRASHES ON ALL BACKENDS AND SETTINGS WHEN LOADING ANY TYPE OF ROM.

Because yelling at Tino in all caps as if you were paying his check will really really encourage him to "fix" anything.
Find
Reply
01-16-2016, 05:00 PM
#3,690
JoostinOnline Offline
Junior Member
**
Posts: 25
Threads: 0
Joined: Jan 2016
(01-14-2016, 07:36 PM)JoostinOnline Wrote: Is that faster, slower, or the same compared to loading decompressed ones?  I've got 16GB of RAM, so I want to use the fastest option.

I'd also like to know if there are any plans to enable per-game graphics settings.  I need to edit the graphics settings for different games (like disabling "Store EFB Copies to Texture Only" for The Last Story, or increasing the resolution for games with hi res textures), then remember to change them back when I'm done.  It gets confusing.

I'm sorry to repost, but it's been 2 days and it's getting lost in other replies. Does anybody have the answers to this?
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 367 368 369 370 371 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode