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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
01-10-2016, 10:05 AM
#3,641
Tino Offline
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@philc: can you send me a private message in portuguese I don't unsderstand well your translation.
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01-10-2016, 11:24 AM
#3,642
luizfersam Offline
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With the new version any game cant load... dolphin crashs every try Sad
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01-10-2016, 11:50 AM
#3,643
MrClosetAtheist
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Tested out the new build and the bomb explosion effect flicker in Wind Waker still persists in all backends except for D3D9.

No rush, thanks for the hard work Tino!
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01-10-2016, 12:23 PM
#3,644
Tino Offline
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@luisfersam: backend? Configuration?
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01-10-2016, 04:19 PM
#3,645
luizfersam Offline
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Dx11 and Dx12, i try with the default configurantion and a clean Documents Dolphin Emulator Folder, still crash... i tested mario kart wii and smash bros brawl... dont know why Sad
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01-10-2016, 07:54 PM
#3,646
Ramoth Offline
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(01-10-2016, 09:53 AM)Tino Wrote: updated the latest folder with a new version, i just want to wait a little more to make some fixes but i'm going to be out for a week so here is it, merge lates master, merge new post proccesing framework from master with some tweaks to make it compatible with ishiiruka post proccesing. credits for the new pp system goes to stenzek. merged lates changes from dx12 and added support for tessellation. there are some issues with tessellation in some games but i will try to fix them soon. a lot of fixes to issues reported in the forum so please testing is welcome. Enjoy Smile

Will DX12 ackend support displacement mapping?
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01-11-2016, 12:08 AM (This post was last modified: 01-11-2016, 12:09 AM by Tino.)
#3,647
Tino Offline
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I forguet to thanks gamax92 for the fixes he commited to ishiiruka, please keep the good work Smile.
@Ramoth: already implemented hope to fix some issues soon.
@luizfersam: will try to take a look at your issue next week i really don't know what can cause that because dx11 changes are minor and should not cause a hang.
@MrClosetAtheist: yes i still can't find the cause for that.
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01-11-2016, 12:49 AM
#3,648
slarlac249 Offline
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Tino, have you had a chance to investigate the rogue leader issues?
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01-11-2016, 12:58 AM (This post was last modified: 01-11-2016, 01:11 AM by Tino.)
#3,649
Tino Offline
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@slarlac249: is one of the issues that should be fixed, one fix for dragon ball z budokai was breaking roogue leader, so i added a new option to enbale the fix, it's disabled by default so now it should work .
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01-11-2016, 01:01 AM
#3,650
slarlac249 Offline
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(01-11-2016, 12:58 AM)Tino Wrote: @slarlac249: is one of the issues that should be fixed, une fix for dragon ball z budokai was breaking roogue leader, so i added a new option to enbale the fix, it's disabled by default so now it should work .

sorry not sure i understand your post Wink
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