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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
01-07-2016, 09:19 PM (This post was last modified: 01-07-2016, 09:48 PM by Ramoth.)
#3,631
Ramoth Offline
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Tino could you add Paint Shading and PX border Cel Shading to DolphinFX/IshiirukaFX? I noticed these shaders are present in GSDXFX 2.30 however Asmodean never updated DolphinFX 2.20 any further therefore Paint Shading and PX Cel Shading are missing from it. I will send you a link.
https://github.com/PCSX2/pcsx2/pull/739
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01-07-2016, 10:10 PM
#3,632
otherman Offline
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Tino, can you add OpenTrack support (for 6-axis head tracking with any HMD)?
3-axis tracking is already possible with some workaround, and full 6-axis whould be amazing... like all of your work on Dolphin Smile
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01-08-2016, 12:22 AM
#3,633
AlexS2412 Offline
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so tino... did you make any progress on my issue??

if this helps,development build 146 of dolphin,the last to support direct x 9,does not have this issue.it would be helpful if you could try to figure out what causes the black textures.
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01-08-2016, 09:33 PM (This post was last modified: 01-09-2016, 08:41 AM by slarlac249.)
#3,634
slarlac249 Offline
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i forgot to mention, in all the d3d modes when playing star wars rebel strike, i get ship lights visible through surfaces like in fly bys at the start of the first mission.

opengl is fine though, so i switched back to that for reb strike.


just thought of something else, could you look into why the hle hack crashes the game on missions that end with a cutscene/video? rebel strike is unaffected by the crashing in hle on mission endings.

if you need to test, just play death star attack (first mission), the game will crash when you fire the torpedo at the end of the mission. afaik, no one has tried to correct this crashing, i guess because it's a hack, but maybe it can be fixed? i don't know.

tino, can you add this old speedhack for efb2ram to your build? it was in master (i think) at one point but someone removed it. https://github.com/dolphin-emu/dolphin/pull/1952
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01-09-2016, 10:50 AM (This post was last modified: 01-09-2016, 11:46 AM by otherman.)
#3,635
otherman Offline
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(01-07-2016, 10:10 PM)otherman Wrote: Tino, can you add OpenTrack support (for 6-axis head tracking with any HMD)?
3-axis tracking is already possible with some workaround, and full 6-axis whould be amazing... like all of your work on Dolphin Smile

This is an example of what I mean:
https://www.youtube.com/watch?v=t1x9fQWRM5o
Mario Kart Double Dash
Metroid Echoes

This is for oculus rift, then there is yet code for it; with opentrack/freetrack implementation it will be possible with any hmd.

here the source https://github.com/cegli/dolphin/commits/VR-Hydra
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01-10-2016, 04:09 AM
#3,636
philc Offline
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hello tino why you dont use the automated boot to make
daily updates ?
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01-10-2016, 06:17 AM (This post was last modified: 01-10-2016, 06:32 AM by Ramoth.)
#3,637
Ramoth Offline
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Please test deposterize and xbr with Ishiiruka report how they work for you and post screenshots. Deposterize is supposed to prevent color banding/posterization with xBR and other shaders. https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?page=29

https://forums.dolphin-emu.org/attachment.php?aid=14239
https://forums.dolphin-emu.org/attachment.php?aid=14238
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01-10-2016, 07:24 AM
#3,638
Tino Offline
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@philc: normally i don't do daily updates because i can't work on ishiiruka everyday, i make updates when i get completed functionalities or when i need testing.
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01-10-2016, 09:53 AM (This post was last modified: 01-10-2016, 09:54 AM by Tino.)
#3,639
Tino Offline
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updated the latest folder with a new version, i just want to wait a little more to make some fixes but i'm going to be out for a week so here is it, merge lates master, merge new post proccesing framework from master with some tweaks to make it compatible with ishiiruka post proccesing. credits for the new pp system goes to stenzek. merged lates changes from dx12 and added support for tessellation. there are some issues with tessellation in some games but i will try to fix them soon. a lot of fixes to issues reported in the forum so please testing is welcome. Enjoy Smile
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01-10-2016, 09:57 AM (This post was last modified: 01-10-2016, 09:59 AM by philc.)
#3,640
philc Offline
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[quote='Tino' pid='396359' dateline='1452374683']

Thank's from Brasil

keeping a good working Smile

i really want go to win10 but i have a problems with my notebook.
Driver of the gpu!
Intel 4400

On win10


I can not for the resolution 1280x768 in stretched mode on my TV !

LG model 32fl59

I don't no why i get 4:3 in 1280:768
The stretched mode not working Sad
Note: in 1330:768 in some games make a low fps

In my current win7 some games is running at full speed
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