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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
01-05-2016, 02:50 AM
#3,621
leolam Offline
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@Tino: I'm using master builds from the Ubuntu PPA and it works fine; will try building from master and see if it works.
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01-05-2016, 03:05 AM
#3,622
leolam Offline
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@Tino: a build from master (currently 8b3bf15) works fine (almost the same as the builds from the PPA).
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01-05-2016, 03:20 AM
#3,623
Tino Offline
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@leolam: thanks will take a look to see if i can fix the problem
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01-05-2016, 03:23 AM
#3,624
leolam Offline
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It is me who should thank you Wink thanks for looking into it!
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01-05-2016, 10:12 PM (This post was last modified: 01-06-2016, 06:39 PM by slarlac249.)
#3,625
slarlac249 Offline
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(01-04-2016, 09:44 AM)Tino Wrote: @slarlac249: can you give more detail on the issues you see.

hi Tino, i've attached some screens.

1st - shows missing background image on the menu, all main menus are black. mission selection screen isn't affected.
2nd - showing broken smoke effect
3rd - broken missile trail effect
4th & 5th - broken heat shimmer (only visible in day time as game using real time of day and alternates from dawn,dusk/night/sunny)
5th screen shows the effect in d3d12 mode, so it's kind working better than in ogl but still broken. when you fly to the outer edge of the map the game forces you to turn and plays a turning round cutscene which looks to be ingame and there is no heat shimmer bug in that.

opengl shows all effects correctly but only if EFB to Texture is unchecked.

in all d3d modes the effects are broken whether efb to texture is on or ff.

the thing is rebel strike has a training level with heat shimmer, missile trails, smoke etc and all the effects work on opengl & d3d with EFB 2 Texture on and off.

as you will probably know, efb 2 texture on gives a nice speed boost in these games. afaik no one has tried to fix the efb problem for rogue leader.

if these issues could be ?possibly? fixed, the game would be pretty much perfect. (visually)

thanks for reading Smile
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01-06-2016, 04:05 AM
#3,626
MrClosetAtheist
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Tino, in the current 510 build and the stable 420 build, Wind Waker's bomb explosion effect flickers in all backends (including the newly added D3D12) except D3D9. The explosion effect works properly for both backends in Master. I think this issue was reported awhile back, but I don't know if it was looked into.

D3D11 with explosion effect flicker: https://youtu.be/YcyERxPAiwg

D3D9 with explosion effect working properly: https://youtu.be/G9XKp65LnDY

Also, you'll notice the HUD is not in the correct place when using D3D9 (seems to be pushed inward), but is correct with the other backends.

I toggled most of the settings to see if it was my configuration, but nothing seemed to make a difference.

Thanks for the help!
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01-06-2016, 04:00 PM
#3,627
gitaroo Offline
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(01-04-2016, 09:44 AM)Tino Wrote: @gitaroo: please can you test with the SSAO shader alone to see if is a regresion with ishiirukafx?
just tried it, gave me this error http://postimg.org/image/pev6jbg3v/
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01-06-2016, 04:31 PM
#3,628
Alexking0615 Offline
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I tested the new 510 version with DX12 support
I get a bit more FPS in some games like Mario kart when using Dx12
50-58 With Dx11 and 58-60 with DX12

Intel HD 4400
Core i3 4005U

I just experimented a weird bug when i exit from a game
Sometimes the emulator not really close the game and when i load a new game, the emulator shows the last frame of the firts game (i dont know how to explain it)
Its not a big issue but, itrs weird Lol.

Thanks for all updates
This is the best dolphin build for me.
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01-07-2016, 08:03 AM
#3,629
walfo1 Offline
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SSAA doesn't work anymore? Performance hit isn't there and the visuals are identical to that of MSAA. No difference whatsoever.
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01-07-2016, 08:35 AM
#3,630
Tino Offline
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@walfo1: do you have iodea what version introduced the issue?
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