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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
12-30-2015, 10:20 PM
#3,591
rlaugh0095 Offline
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(12-30-2015, 10:09 PM)masterotaku Wrote: I'm still on Windows 7, so I have to ask: does the DX12 backend have a 3D Vision option?

Recent Nvidia drivers gave 3D support for DX12.

I know that the emulators red and cyan 3d works in dx12. Not sure about 3d vision as of yet.

As for mario kart and nrm mapping, I tested the wii mario kart and it didn't work so im going to assume that the gc version doesn't either.
You should be able to add nrms to the karts though. Just not the track.
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12-31-2015, 01:10 PM
#3,592
thieftheodore
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anyone got missing subtitle sometimes when playing fragile dreams?
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12-31-2015, 07:35 PM
#3,593
dampflokfreund Offline
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Hell yes, this is amazing. DX12 with Tino&hdcmeta

This is the ultimate dolphin build. So much better than the original
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12-31-2015, 07:48 PM
#3,594
dampflokfreund Offline
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Welp, it seems like something did go wrong on your DX12 merge, Tino. The performance is exactly the same as DX11. Here is a comparison between your build and hdcmetas with exactly the same settings:

[Image: cqtle2pf.png]

[Image: c9gcvm8w.png]

I hope you guys can fix this.
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12-31-2015, 10:09 PM (This post was last modified: 01-01-2016, 04:39 AM by Tino.)
#3,595
Tino Offline
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I still don't merge the latest changes from dx12 so you are comparing dx12 0.9 against 0.92.
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12-31-2015, 11:52 PM (This post was last modified: 01-01-2016, 02:25 AM by AlexS2412.)
#3,596
AlexS2412 Offline
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(12-31-2015, 07:48 PM)dampflokfreund Wrote: Welp, it seems like something did go wrong on your DX12 merge, Tino. The performance is exactly the same as DX11. Here is a comparison between your build and hdcmetas with exactly the same settings:

[Image: cqtle2pf.png]

[Image: c9gcvm8w.png]

I hope you guys can fix this.

speaking of bugs im here to report one myself,it only appears on nvidia gpus.the bug is spread out across every game i play whether it be a wii game or gc game .this issue has been bothering me now and since build 420 of ishiiruka dolphin it has been here,and it doesnt appear in any of the official builds,so if any help could be given on this missing texture issue,it would be much appreciated,thanks. Smile


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01-01-2016, 02:25 AM
#3,597
rlaugh0095 Offline
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(12-31-2015, 11:52 PM)AlexS2412 Wrote:
(12-31-2015, 07:48 PM)dampflokfreund Wrote: Welp, it seems like something did go wrong on your DX12 merge, Tino. The performance is exactly the same as DX11. Here is a comparison between your build and hdcmetas with exactly the same settings:

[Image: cqtle2pf.png]

[Image: c9gcvm8w.png]

I hope you guys can fix this.

speaking of bugs im here to report one myself,it only appears on nvidia gpus .this issue has been bothering me now and since build 420 of ishiiruka dolphin it has been here,and it doesnt appear in any of the official builds,so if any help could be given on this missing texture issue,it would be much appreciated,thanks. Smile
Try messing with fast depth maybe?
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01-01-2016, 02:38 AM
#3,598
AlexS2412 Offline
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(01-01-2016, 02:25 AM)rlaugh0095 Wrote:
(12-31-2015, 11:52 PM)AlexS2412 Wrote:
(12-31-2015, 07:48 PM)dampflokfreund Wrote: Welp, it seems like something did go wrong on your DX12 merge, Tino. The performance is exactly the same as DX11. Here is a comparison between your build and hdcmetas with exactly the same settings:

[Image: cqtle2pf.png]

[Image: c9gcvm8w.png]

I hope you guys can fix this.

speaking of bugs im here to report one myself,it only appears on nvidia gpus .this issue has been bothering me now and since build 420 of ishiiruka dolphin it has been here,and it doesnt appear in any of the official builds,so if any help could be given on this missing texture issue,it would be much appreciated,thanks. Smile
Try messing with fast depth maybe?
i tried everything to fix this and still just shadow textures on some objects,im hoping ishiiruka can fix this


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01-01-2016, 05:46 AM
#3,599
CowlScatman Offline
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It took me way to long to test it but fxaa is working with ssao/ssgi tino. Which is great because with AA you have to up the quality on ssao/ssgi and lose performance but with fxaa its nowhere near as taxing.
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01-01-2016, 05:48 AM (This post was last modified: 01-01-2016, 06:14 AM by rlaugh0095.)
#3,600
rlaugh0095 Offline
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HAHAHA it would seem I was right about every game with flash lights supporting Phong lighting XD

Silent Hill:Shattered Memories works very well.
It would be a good game to do for those who love realism.

Probably the best example of realism on the wii.

Holy shit this looks good. o.o

I I added Material textures to part of the wall and check out the difference.

[Image: 4ee2d71832.png]
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