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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
12-28-2015, 11:53 AM
#3,561
theboy181 Offline
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I was informed that there was a DX12 version of this emulator is that true, where?
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12-28-2015, 12:03 PM
#3,562
nbohr1more Offline
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(12-28-2015, 11:53 AM)theboy181 Wrote: I was informed that there was a DX12 version of this emulator is that true, where?


It's here:

https://forums.dolphin-emu.org/Thread-unofficial-dolphin-dx12-backend

and it's still heavily WIP.

Next time be a little more ambitious with your forum search, the thread is in the same sub-forum.
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12-28-2015, 01:44 PM
#3,563
theboy181 Offline
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(12-28-2015, 12:03 PM)nbohr1more Wrote:
(12-28-2015, 11:53 AM)theboy181 Wrote: I was informed that there was a DX12 version of this emulator is that true, where?


It's here:

https://forums.dolphin-emu.org/Thread-unofficial-dolphin-dx12-backend

and it's still heavily WIP.

Next time be a little more ambitious with your forum search, the thread is in the same sub-forum.



Thanks.. I was searing fro Tino's version of DX12. That is Dolphin.. but thanks .. Ill test..
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12-28-2015, 02:56 PM
#3,564
Grimreaper Offline
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(12-28-2015, 10:58 AM)rlaugh0095 Wrote:
(12-28-2015, 07:43 AM)Grimreaper Wrote:
(12-28-2015, 05:20 AM)rlaugh0095 Wrote:
(12-28-2015, 03:14 AM)Grimreaper Wrote:
(12-28-2015, 01:56 AM)intra Wrote: I've heard NDO is ace for generating normal maps, although sculpting a texture in ZBrush and baking it to a normal map gives finer results.

Combine these normal maps with the nearest-neighbor filtering and we can make some cool styles. Smile




I use this one https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop (I take a all the layers group them duplicate merge then convert to black and white and change things to stand out the way I wish then convert to norm maps with the plugin and of course fiddle with it that way as well)

This one seems pretty good as well http://shadermap.com/home/

I'll give it a look. I bought the one I mentioned earlier so I wont be switching any time soon.
One of mine is free the photoshop plugin also can you please tell me how you got 499 to install properly. I keep getting a folder with no extension and the software that I do get does have directx 11 as an option but clicking it does nothing also it seems some textures are in error when loading them on that emulator they do not even bother showing up.

Show screenshots of your folder. Inside and out.
I forgot that refreshing the page does nothing (dunno why but I have to copy the link open a new tab paste it and then I will get a refreshed version of this page) sorry for replying so late.


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12-29-2015, 10:36 AM
#3,565
Tino Offline
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updated the latest folder with a new version, merge lastes master changes, merge dx12 support, credits to hdcmeta. Still a lot of work to fix dx12 but is a nice start.
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12-29-2015, 11:00 AM (This post was last modified: 12-29-2015, 11:07 AM by rlaugh0095.)
#3,566
rlaugh0095 Offline
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(12-29-2015, 10:36 AM)Tino Wrote: updated the latest folder with a new version, merge lastes master changes, merge dx12 support, credits to hdcmeta. Still a lot of work to fix dx12 but is a nice start.

Woot woot, testing mode activate! So are you 2 working together on this or is it just a merge?  

Also I noticed that there is no Ishirukafx support and tesselation doesn't work at the moment.
Will these be added in the future?
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12-29-2015, 11:52 AM
#3,567
Tino Offline
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@rlaugh0095: tyhe first commit is just a merge, then I add some fixes, and code cleaning, I pointed the issues i found in master's pull request so it can be fixed there to.
will try to add support for post processing and tessellation once hdcmeta fixes stabilizes the code.
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12-29-2015, 12:28 PM
#3,568
rlaugh0095 Offline
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(12-29-2015, 11:52 AM)Tino Wrote: @rlaugh0095: tyhe first commit is just a merge, then I add some fixes, and code cleaning, I pointed the issues i found in master's pull request so it can be fixed there to.
will try to add support for post processing and tessellation once hdcmeta fixes stabilizes the code.

Alright! cool! Btw I tested a bunch of games, at many resolutions, with many different settings, and no crashes AT ALL! It's running as smooth as a kitten's fur. :3 
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12-29-2015, 01:30 PM
#3,569
nbohr1more Offline
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I'm getting crashes and weird rendering on Rogue Squadron II.

I usually set EFB to Texture for better performance and also enable the HLE hack.

Build 499 works as expected.
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12-29-2015, 01:38 PM
#3,570
Tino Offline
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(12-29-2015, 01:30 PM)nbohr1more Wrote: I'm getting crashes and weird rendering on Rogue Squadron II.

I usually set EFB to Texture for better performance and also enable the HLE hack.

Build 499 works as expected.

What plugin are you using? what is your configuration?
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