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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
12-20-2015, 07:45 PM
#3,491
Aleron Ives Offline
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If Tino's profile is up to date, he uses Windows 8.1, so he would have no way to test anything related to D3D12, since Microsoft won't let you run it on anything except Windows 10.
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12-20-2015, 09:19 PM
#3,492
Tino Offline
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My profile is outdated currently using windows 10, and yes Im happy to see someone working on dx12, will try to hel him.
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12-20-2015, 09:36 PM (This post was last modified: 12-20-2015, 09:38 PM by intra.)
#3,493
intra Offline
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Hi again, Tino, if I was too vague when I mentioned nearest-neighbor filtering for the game textures I meant so modders could create things in a 3D pixel art style. Similar to these: http://imgur.com/a/C4wTO
It's a neat style by itself, it could be interesting to combine with the shader effects you've added, like specular lighting etc. Smile
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12-21-2015, 01:55 AM (This post was last modified: 12-21-2015, 01:55 AM by slarlac249.)
#3,494
slarlac249 Offline
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rogue leader menu backgrounds aren't displaying correctly in d3d11 on your builds Tino. only the text shows up, the backgrounds are black.
for rebel strike the menus display correctly.

opengl is unaffected.
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12-21-2015, 02:58 PM
#3,495
Lokote
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Hi, for MySims Kingdom, Ishiiruka builds breaks world texture loading, even with the asynchronous option turned off, in trunk everything is ok.
I used DirectX 11 backend.

Thank you Tino, Ishiiruka is actually my main build for playing GC/Wii games.
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12-21-2015, 07:24 PM
#3,496
rlaugh0095 Offline
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Here is a video of my latest reshade. This time I did skyward sword. Added some SSGI which looks REALLY good in skyward sword, added some new dof to replace that pixel garbage, as well as scene tonemapping, pixel vibrance, and a light bloom job. The ingame bloom is ridiculus in skyloft so I couldn't go all out.

https://www.youtube.com/watch?v=mk5RG2xfrRA
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12-21-2015, 11:32 PM
#3,497
LikeADolphin Offline
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Hats off to you Tino I use this to play at 1440p with out this I could only play at 1080p with heaps of stutters
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12-22-2015, 09:28 PM
#3,498
leolam Offline
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For some reason, Ishiiruka is quite broken on Linux (for me at least). Half of the time it crashes when starting a game (SIGABRT or SIGSEGV), and when it works fine, I get tons of PanicAlerts (disabling them results in instant crashes, always). But it only seems to work fine… because if you wait long enough or just actually start playing, the game will start corrupting.

Here are some screenshots I took: https://imgur.com/a/LzfxZ

Also, it seems that the IshiirukaFX post-processing effect and related shaders are all platform-specific (namely, they only work with Direct3D). Is there a way those could be ported to OpenGL? Without them, most of Ishiiruka's special features are not available on Linux.
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12-22-2015, 10:23 PM
#3,499
Tino Offline
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@leolam: thanks for the report, yes after a distrop update i'm able to reproduce your issues, will take alook at them, about ishiirukafx, they work at least on my system on ogl and dx.
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12-22-2015, 10:31 PM
#3,500
leolam Offline
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Hmm, that's quite weird. I'll pull the latest changes then try to build it again.
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