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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
12-11-2015, 01:53 PM
#3,421
CowlScatman Offline
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Tino im having some trouble with loading .elf files in ishiiruka. Im using the project m netplay build and it uses a .elf file to boot, but when i boot it through ishiiruka it's extremely full of static.
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12-12-2015, 01:41 AM
#3,422
nbohr1more Offline
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Many thanks for adding the Star Wars HLE hack!
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12-12-2015, 04:51 AM
#3,423
Tino Offline
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(12-11-2015, 12:00 PM)theelf Wrote: Hi! greetings

My first post, sorry my english.  I just came here to say a big THANK YOU to the developer of this build of Dolphin, is amazing

My OS right now is windows XP x64 (sadly latest release dont work anymore in XP) but i just download one "Ishiruka.8b64cb3.64"  that work great


A question, from the old releases, what the "order"? i feel a little confuse, i start downloading some, and check the about for "compiled" date,  but there is too much files


Thanks a lot for the good work

https://goo.gl/Eldxmf

there you can sort the folder by date so you can explore it easily.
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12-12-2015, 04:52 AM
#3,424
Tino Offline
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(12-11-2015, 01:53 PM)CowlScatman Wrote: Tino im having some trouble with loading .elf files in ishiiruka. Im using the project m netplay build and it uses a .elf file to boot, but when i boot it through ishiiruka it's extremely full of static.

can you give more detail on the problem?
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12-12-2015, 12:35 PM
#3,425
phatdonkey Offline
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So I gather Wii-Motion Plus Emulation is not going to happen on Ishiiruka? Only asking because I played Skyward Sword on the old crappy dolphin with wii-motion+ emulation and even though it ran slow it worked in every area of the game without any problems as long as you used the right control mapping. I figure Skyward Sword would run amazing on Ishiiruka and would probably look incredible as well with all the options.
[Image: 2s0bfcx.jpg]
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12-13-2015, 02:01 AM
#3,426
intra Offline
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Hey Tino, do you think you could consider adding an option for setting texture filtering to nearest? I think it could allow for some really cool mods, especially combined with the shader capabilities you've added. Plus some people prefer low-res textured games without traditional resampling.
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12-13-2015, 03:13 AM
#3,427
Tino Offline
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updated the latest folder with a new version, some fixes and merges from master. Added descriptions to pp shader options and aded the ability to localize those descriptions to diferent languajes.
Added some descriptions to IshiirukaFX as an example. If anyone is willig to help, complete descriptions and translations to new languajes are welcome.
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12-13-2015, 03:14 AM
#3,428
Tino Offline
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(12-13-2015, 02:01 AM)intra Wrote: Hey Tino, do you think you could consider adding an option for setting texture filtering to nearest? I think it could allow for some really cool mods, especially combined with the shader capabilities you've added. Plus some people prefer low-res textured games without traditional resampling.

texture filter inside games or inside post processing shaders?
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12-13-2015, 07:15 AM
#3,429
rlaugh0095 Offline
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Hey Tino, I was wonder if occlusion textures would work in games that don't work with ssao?
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12-13-2015, 08:36 AM
#3,430
Tino Offline
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What do you mena when you say occlusion textures?
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