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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
11-26-2015, 01:24 AM (This post was last modified: 11-26-2015, 01:44 AM by kirbypuff.)
#3,391
kirbypuff Offline
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@Tino: For more info, check out PR #3165 (see the comment in Spanish) and PR #3266 (which is supposed to fix this regression, but doesn't work with the D3D backend).
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11-26-2015, 02:04 AM
#3,392
boooi Offline
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@kirbypuff I tried v427 and lens flare works fine. I tried v436 too but works like last version (lens flare doesn't work)
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11-26-2015, 08:50 PM (This post was last modified: 11-26-2015, 08:51 PM by BarrowRoll.)
#3,393
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Hi Tino, I have a couple bugs to report for Skyward Sword using the latest build. All of these issues were tested on D3D11, with identical settings across builds.

SSAA doesn't seem to function properly when "Ignore Format Changes" is off. See how the grass and Link still exhibit aliasing when "Ignore Format Changes" is turned off. This can be problematic because the game's default settings force "Ignore Format Changes" off, so to get proper SSAA you need to open the graphics options during emulation, or edit the game settings file. This issue does not occur in the current master build.

Ishiiruka.469(469f7ac) 4x SSAA, "Ignore Format Changes" Off:
http://abload.de/img/4xssaaignoreformatchar8xz9.png

Ishiiruka.469(469f7ac) 4x SSAA, "Ignore Format Changes" On:
http://abload.de/img/4xssaaignoreformatchae5xsh.png

Another thing I've noticed is that SSAA causes a slight shift in the appearance of the game compared to AA off. It's hard to describe, everything just feels like it's slightly shifted. Compare this image with the previous 4x SSAA image. Flip back and forth, you'll see what I mean. This issue does not occur in the current master build.

Ishiiruka.469(469f7ac) AA Off:
http://abload.de/img/noaapwz3z.png

I've also included some shots from the current official build to compare. The SSAA appears to be of higher quality in the current master build. Check out the circular area in the middle, see how aliasing is still present in the Ishiiruka shot, whereas it's cleaned up in the master build shot I've included below.

dolphin-master-4.0-8231-x64 AA Off:
http://abload.de/img/soue01-402syw.png

dolphin-master-4.0-8231-x64 4x SSAA:
http://abload.de/img/soue01-5fhs9e.png
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11-26-2015, 09:23 PM (This post was last modified: 11-26-2015, 09:24 PM by Ramoth.)
#3,394
Ramoth Offline
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(11-24-2015, 04:01 PM)rlaugh0095 Wrote: Will have to test the new version when I get home. Smile Sounds exciting. By the way, any chance of adding HBAO from reshade? I think it's AO amount option makes it more versitile than the standered ssao shader, but with a better quality than the ssgi shader.

Indeed HBAO+ would be an improvement.
http://www.geforce.com/hardware/technology/hbao-plus/technology
http://www.geforce.com/hardware/technology/hbao-plus
http://international.download.nvidia.com/geforce-com/international/comparisons/the-witcher-3-wild-hunt/the-witcher-3-wild-hunt-ambient-occlusion-interactive-comparison-1-nvidia-hbao-plus-vs-ssao.html
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11-27-2015, 07:32 AM
#3,395
Tino Offline
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updated the latest folder with a new version, testing for the issues in dkcr and mkwii are welcome.
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11-27-2015, 01:04 PM
#3,396
Lokote
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Donkey Kong Country Returns "EFB to Scale" and "Texture Scaling" working fine for me with this last version (474).
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11-28-2015, 03:28 AM (This post was last modified: 11-28-2015, 03:29 AM by kirbypuff.)
#3,397
kirbypuff Offline
The Original White Marshmallow
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Ishiiruka v474:

* Flickering issue with scaled EFB - Fixed !
* Lens flare effect with EFB2RAM - Fixed !
* Lens flare effect with EFB2Texture - NOT Fixed
* -5% performance drop vs master - NOT Fixed (despite the big FIFO merge)

Are these patches actual fixes for these issues or just (partial) reverts?
If they're real fixes, it would be nice to port them to master.
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11-28-2015, 03:47 AM (This post was last modified: 11-28-2015, 03:52 AM by Tino.)
#3,398
Tino Offline
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They are fixes i did not revert the code. About efbtotexture missing lens flares i was unable to find a version where that effect works, please if you can point me to the last working version. About the speed drop, i cannot reproduce it at least on my system ishiiruka is as fast or faster than master.
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11-28-2015, 04:52 PM
#3,399
BarrowRoll Offline
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Did you get a chance to look into this yet, Tino?
(11-26-2015, 08:50 PM)BarrowRoll Wrote: Hi Tino, I have a couple bugs to report for Skyward Sword using the latest build. All of these issues were tested on D3D11, with identical settings across builds.

SSAA doesn't seem to function properly when "Ignore Format Changes" is off. See how the grass and Link still exhibit aliasing when "Ignore Format Changes" is turned off. This can be problematic because the game's default settings force "Ignore Format Changes" off, so to get proper SSAA you need to open the graphics options during emulation, or edit the game settings file. This issue does not occur in the current master build.

Ishiiruka.469(469f7ac) 4x SSAA, "Ignore Format Changes" Off:
http://abload.de/img/4xssaaignoreformatchar8xz9.png

Ishiiruka.469(469f7ac) 4x SSAA, "Ignore Format Changes" On:
http://abload.de/img/4xssaaignoreformatchae5xsh.png

Another thing I've noticed is that SSAA causes a slight shift in the appearance of the game compared to AA off. It's hard to describe, everything just feels like it's slightly shifted. Compare this image with the previous 4x SSAA image. Flip back and forth, you'll see what I mean. This issue does not occur in the current master build.

Ishiiruka.469(469f7ac) AA Off:
http://abload.de/img/noaapwz3z.png

I've also included some shots from the current official build to compare. The SSAA appears to be of higher quality in the current master build. Check out the circular area in the middle, see how aliasing is still present in the Ishiiruka shot, whereas it's cleaned up in the master build shot I've included below.

dolphin-master-4.0-8231-x64 AA Off:
http://abload.de/img/soue01-402syw.png

dolphin-master-4.0-8231-x64 4x SSAA:
http://abload.de/img/soue01-5fhs9e.png
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11-30-2015, 10:13 PM (This post was last modified: 01-12-2016, 04:48 AM by kirbypuff.)
#3,400
kirbypuff Offline
The Original White Marshmallow
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Posts: 825
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(11-28-2015, 03:47 AM)Tino Wrote: About efb2texture missing lens flares i was unable to find a version where that effect works, please if you can point me to the last working version.

In MKDD, select the very first course (at the title screen, just press 'A' repeatedly until you get there). Halfway through the course, there's a lens flare effect. It works properly with EFB2Texture when using Ishiiruka v427.
The effect stopped working in later versions after PR #2960 got merged from master. Now it works only if you enable EFB2RAM (which is about 2x slower than EFB2Tex).

(11-28-2015, 03:47 AM)Tino Wrote: About the speed drop, i cannot reproduce it at least on my system ishiiruka is as fast or faster than master.

The speed drop is noticeable in NSMB:

w1-1 (EFB2Tex, 6xIR, D3D)
-----------------
Master 4.0-8252: 66 FPS
Ishiiruka v474 (Fast EFB Access ON): 64 FPS

Ishiiruka used to be way faster than master in this "benchmark", especially when Fast EFB Access was enabled. Now it's slower.

And in DKCR, it's even worse.
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