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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
11-24-2015, 07:07 AM (This post was last modified: 11-24-2015, 07:08 AM by Ramoth.)
#3,381
Ramoth Offline
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(11-22-2015, 01:17 AM)kirbypuff Wrote: Nice improvements to the image enhancement features, but:
- Why are the dsp*.png images still included in the Ishiiruka package? They were deprecated a long time ago.
- Merged latest changes from master, but (for whatever reason) PR #3235 was skipped ?
- Ishiiruka is still 3~5% slower than the latest dev. (master) builds.

Yes AA options with PR#3235 have much better layout. Could you merge it Tino?
https://github.com/dolphin-emu/dolphin/pull/3235
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11-24-2015, 04:01 PM
#3,382
rlaugh0095 Offline
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Will have to test the new version when I get home. Smile Sounds exciting. By the way, any chance of adding HBAO from reshade? I think it's AO amount option makes it more versitile than the standered ssao shader, but with a better quality than the ssgi shader.
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11-25-2015, 07:09 AM (This post was last modified: 11-25-2015, 07:10 AM by Leonel_Berserk.)
#3,383
Leonel_Berserk Offline
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(11-22-2015, 11:28 PM)Tino Wrote:
(11-22-2015, 08:27 AM)Leonel_Berserk Wrote: Hey guys I have a question, sorry it's been asked but there are like 300 pages and it's difficult to search.

So, I'm running Xenoblade Chronicles with this, it runs perfect, for some time, the problem is, after some mins of playing the game slowsdown when (for example) you aim an enemy and enter battle mode. Any solution?

can you give more detail on your system and configuration?


Yes, of course

My pc is :

AMD 3670k 3.0ghz OC
4gb ram
7770 1gb Vram gpu


Emu version : Stable 420(beb4a2f)


Framerate and temps are fine as you can see here
[Image: wbJoaqw.jpg]



Emu config :

http://imgur.com/a/GKAvO



Temporal solution : If I create a savestate and then load it, the slowdowns go away, for a while, then they return, and I can do the same thing infinite times. It's a simple solution, But I do still wonder what causes this problem anyways
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11-25-2015, 08:01 AM (This post was last modified: 11-25-2015, 08:02 AM by Tino.)
#3,384
Tino Offline
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@Leonel_Berserk: please upgrade to the latest unestable, that is a known issue of the 420 version that is fixed in the latest version.
Also recomend that you disable force texture filtering, as it can cause glitches in some scenarios.
You can also try dx11 it should work faster with your configuration.
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11-25-2015, 08:46 AM
#3,385
Leonel_Berserk Offline
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Thank you very much!
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11-25-2015, 07:18 PM (This post was last modified: 11-25-2015, 07:20 PM by boooi.)
#3,386
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Photo 
Hi everyone. First of all, I must give my congratulations for this emulator.

Secondly, I found a bug in the newer version of Ishiiruka (unstable versions) on Mario Kart Wii. The bright of the sun doesn't appear in the unstable versions  meanwhile in 420 appears correctly.


Ishiiruka 420 (stable)

[Image: 8127d0244093204591b8c9f4a0b379a5.jpg]

Ishiiruka 465 (unstable) (I tried older versions posted before this one but has the same issue.)

[Image: c991ea7bcea60972972a6302b48e4cc8.jpg]

Both emulators have same config.

P.S.: Sorry for my English. My native language is Spanish.
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11-25-2015, 11:04 PM (This post was last modified: 11-25-2015, 11:53 PM by kirbypuff.)
#3,387
kirbypuff Offline
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@boooi: Try Ishiiruka v427 and see if the EFB lens flare effects still work. It's the last version that worked before Tino merged those two pull requests from master that broke everything.

One of those PRs broke the lens flare effect in MKDD that was working before with EFB to Texture (now it works only with EFB to RAM - a huge performance decrease), and the other one broke the effect with EFB to RAM (that the user 'boooi' is experiencing now with the latest Ishiiruka build), so it doesn't show up even if EFB to RAM is enabled, but still causes a huge slowdown.

4.0-7620 (PR #2957) broke the effect with EFB2RAM
Then, 4.0-7630 (PR #2960) broke the effect with EFB2Texture

FYI, I even got a temporary ban for this (and other performance regressions that were not reproducible when reported, but users are starting to experience them now) because devs/mods thought I was too annoying at the time when I reported those issues.
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11-25-2015, 11:11 PM
#3,388
StripTheSoul Offline
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Hm, I guess they rather wanted you to report issues in the official issue tracker.
However, for Ishiiruka-only issues there's no other place than this.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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11-26-2015, 01:20 AM (This post was last modified: 12-15-2015, 07:09 AM by kirbypuff.)
#3,389
kirbypuff Offline
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Another thing that Ishiiruka inherited from master by merging recent PRs is the DKCR flickering character issue.
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11-26-2015, 01:21 AM
#3,390
Tino Offline
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can you descrive the DKCR flicker issue?
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