• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 334 335 336 337 338 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
11-21-2015, 01:37 PM
#3,351
Delphinidae Offline
Videogame worshipper
**
Posts: 33
Threads: 0
Joined: Jun 2014
I've been trying the new tessellation option turned on with Tomoya's HD texture pack for Twilight Princess... looks gorgeous! Haven't noticed any problem with the latest unstable version. Should I detect any new issue with it, I'll report back.
Find
Reply
11-21-2015, 02:18 PM (This post was last modified: 11-21-2015, 02:40 PM by rlaugh0095.)
#3,352
rlaugh0095 Offline
God of Conquest
****
Posts: 519
Threads: 28
Joined: Oct 2013
(11-21-2015, 01:06 PM)Tino Wrote: Updated the latest folder with a new version, Some Improvements to Tesselation to reduce issues and improve performance. Added ligth scattering to bloom effect to improve quality.
feedback is welcome.
Enjoy.
PD: Hope everyone likes the new icon, courtesy of Tomoya
Hahaha wow, that was fast XD Read my mind.

[Image: b3b748bb97.png] The new bloom looks very atmospheric. <3 love it.
Find
Reply
11-21-2015, 04:38 PM (This post was last modified: 11-21-2015, 04:39 PM by Ramoth.)
#3,353
Ramoth Offline
Member
***
Posts: 141
Threads: 0
Joined: Jul 2014
(11-21-2015, 02:18 PM)rlaugh0095 Wrote:
(11-21-2015, 01:06 PM)Tino Wrote: Updated the latest folder with a new version, Some Improvements to Tesselation to reduce issues and improve performance. Added ligth scattering to bloom effect to improve quality.
feedback is welcome.
Enjoy.
PD: Hope everyone likes the new icon, courtesy of Tomoya
Hahaha wow, that was fast XD Read my mind.

[Image: b3b748bb97.png] The new bloom looks very atmospheric. <3 love it.

Is it possible to prevent shader from affecting HUD elements and icons? They look too bright.
Find
Reply
11-21-2015, 07:24 PM
#3,354
rlaugh0095 Offline
God of Conquest
****
Posts: 519
Threads: 28
Joined: Oct 2013
Im really impressed. o.o 

https://www.youtube.com/watch?v=j0L3sODDOEsThe difference this shader makes is crazy! XD
Find
Reply
11-22-2015, 01:17 AM (This post was last modified: 11-22-2015, 01:18 AM by kirbypuff.)
#3,355
kirbypuff Offline
The Original White Marshmallow
*****
Posts: 825
Threads: 37
Joined: Aug 2010
Nice improvements to the image enhancement features, but:
- Why are the dsp*.png images still included in the Ishiiruka package? They were deprecated a long time ago.
- Merged latest changes from master, but (for whatever reason) PR #3235 was skipped ?
- Ishiiruka is still 3~5% slower than the latest dev. (master) builds.
Find
Reply
11-22-2015, 03:24 AM
#3,356
DrHouse64 Offline
A woman yet a man, a man yet a woman
****
Posts: 343
Threads: 18
Joined: Jun 2013
(11-21-2015, 04:38 PM)Ramoth Wrote:
(11-21-2015, 02:18 PM)rlaugh0095 Wrote:
(11-21-2015, 01:06 PM)Tino Wrote: Updated the latest folder with a new version, Some Improvements to Tesselation to reduce issues and improve performance. Added ligth scattering to bloom effect to improve quality.
feedback is welcome.
Enjoy.
PD: Hope everyone likes the new icon, courtesy of Tomoya
Hahaha wow, that was fast XD Read my mind.

[Image: b3b748bb97.png] The new bloom looks very atmospheric. <3 love it.

Is it possible to prevent shader from affecting HUD elements and icons? They look too bright.

I don't think so. Dolphin have no clue what is HUD and what is 3D environement. In a PC game, devs apply the shader, and then add the HUD to the frame. With Dolphin, the shader is applied to the final frame no matter what.
From France with love.
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6)
Find
Reply
11-22-2015, 07:18 AM (This post was last modified: 11-22-2015, 07:18 AM by CowlScatman.)
#3,357
CowlScatman Offline
Texture Maker
***
Posts: 134
Threads: 1
Joined: May 2015
(11-22-2015, 03:24 AM)DrHouse64 Wrote:
(11-21-2015, 04:38 PM)Ramoth Wrote:
(11-21-2015, 02:18 PM)rlaugh0095 Wrote:
(11-21-2015, 01:06 PM)Tino Wrote: Updated the latest folder with a new version, Some Improvements to Tesselation to reduce issues and improve performance. Added ligth scattering to bloom effect to improve quality.
feedback is welcome.
Enjoy.
PD: Hope everyone likes the new icon, courtesy of Tomoya
Hahaha wow, that was fast XD Read my mind.

[Image: b3b748bb97.png] The new bloom looks very atmospheric. <3 love it.

Is it possible to prevent shader from affecting HUD elements and icons? They look too bright.

I don't think so. Dolphin have no clue what is HUD and what is 3D environement. In a PC game, devs apply the shader, and then add the HUD to the frame. With Dolphin, the shader is applied to the final frame no matter what.

The way to fix this would be a Ui Mask system. It adds an after frame that tells the shader to not affect certain areas. It's literally just a png image with certain areas (where the hud would be ) blacked out. It's a standart feature in reshade but it requires you to make the mask yourself so people would have to make them according to each game.
Find
Reply
11-22-2015, 08:27 AM
#3,358
Leonel_Berserk Offline
Junior Member
**
Posts: 5
Threads: 0
Joined: Apr 2015
Hey guys I have a question, sorry it's been asked but there are like 300 pages and it's difficult to search.

So, I'm running Xenoblade Chronicles with this, it runs perfect, for some time, the problem is, after some mins of playing the game slowsdown when (for example) you aim an enemy and enter battle mode. Any solution?
Find
Reply
11-22-2015, 08:28 AM
#3,359
SandyCheeks Offline
Banned
Posts: 38
Threads: 8
Joined: Oct 2015
hi one question what is the best texture scaling mode option in the new ishiiruka build and is the new better bloom called bad bloom after all?
i also noticed that tesselation doesnt work with it cause the red boat(Leuenkönig) you are in (dont know the english term for it) and link appear as a nearly invisible shadow.
Find
Reply
11-22-2015, 11:25 PM
#3,360
DrHouse64 Offline
A woman yet a man, a man yet a woman
****
Posts: 343
Threads: 18
Joined: Jun 2013
(11-22-2015, 07:18 AM)CowlScatman Wrote: The way to fix this would be a Ui Mask system. It adds an after frame that tells the shader to not affect certain areas.
It's literally just a png image with certain areas (where the hud would be ) blacked out.
It's a standart feature in reshade but it requires you to make the mask yourself so people would have to make them according to each game.

It's a good idea for static HUD, but for dynamic HUD like a number of coins that always changes, the HUD area will never be the same ingame.
From France with love.
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6)
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 334 335 336 337 338 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode