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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
11-18-2015, 11:27 PM
#3,341
Delphinidae Offline
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Tino, I'm having a small issue: when I open the emulator a error message pops up :"iCCP: cHRM chunk does not match sRGB". This behaviour did not happen with version 420 of Ishiiruka; it does happen with 455 and 458. I tried the latest master version and this does not happen with that either. What could it be?
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11-19-2015, 01:11 AM
#3,342
Tino Offline
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@Delphinidae: taht could be caused by the update to pnglib, can you give more detail on the error?
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11-19-2015, 04:50 AM (This post was last modified: 11-19-2015, 04:54 AM by Delphinidae.)
#3,343
Delphinidae Offline
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What can I do to help you with this, Tino? A dump of some sort, perhaps?
When I click on "Details" the following appears: "iCCP: known incorrect sRGB profile"
This occurs right after I open the executable; after accepting the message everything works correctly; I can't notice anything wrong with the emulation whatsoever.
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11-19-2015, 12:32 PM
#3,344
Delphinidae Offline
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@Tino: Nevermind; it was a elf or dol file that was in my games folder by mistake. I unticked the view option "show platforms/show elf/dol" and problem solved. Sorry for the inconvenience, Tino.
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11-20-2015, 08:55 AM
#3,345
kirbypuff Offline
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PR #3266 is supposed to fix the flickering issue, but looks like it needs more work (the latest PR test build doesn't do anything).
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11-21-2015, 01:09 AM (This post was last modified: 11-21-2015, 02:59 AM by Delphinidae.)
#3,346
Delphinidae Offline
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@Tino, sorry to bother you. Is there any update on the prefetching custom textures issue? I refer to this:

(10-23-2015, 02:46 AM)Tino Wrote: "Nop the prefetching error is still present. I discover the source of the error, is caused by a failed allocation inside zlib. I originally think that it was related to some specific png files, but the problem starts happends when you start to allocate memory above 2 gb. Will try to give it a deeper look this weekend."

I experience small hiccups with heavy custom textures even with Async shaders compilation and 100% speed emulation, which I think would be solved by prefetching custom textures in RAM.
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11-21-2015, 12:05 PM
#3,347
rlaugh0095 Offline
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Hey Tino do you think this would be possible to put in dolphin?
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html
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11-21-2015, 12:17 PM
#3,348
rlaugh0095 Offline
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This as well?
https://www.evl.uic.edu/sjames/cs525/shader.html
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11-21-2015, 01:06 PM
#3,349
Tino Offline
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Updated the latest folder with a new version, Some Improvements to Tesselation to reduce issues and improve performance. Added ligth scattering to bloom effect to improve quality.
feedback is welcome.
Enjoy.
PD: Hope everyone likes the new icon, courtesy of Tomoya Smile.
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11-21-2015, 01:20 PM
#3,350
Delphinidae Offline
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(11-21-2015, 01:06 PM)Tino Wrote: Updated the latest folder with a new version, Some Improvements to Tesselation to reduce issues and improve performance. Added ligth scattering to bloom effect to improve quality.
feedback is welcome.
Enjoy.
PD: Hope everyone likes the new icon, courtesy of Tomoya Smile.

Thanks Tino, I'll try the latest version. Nice icon, btw Wink 
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