Tino, I'm having a small issue: when I open the emulator a error message pops up :"iCCP: cHRM chunk does not match sRGB". This behaviour did not happen with version 420 of Ishiiruka; it does happen with 455 and 458. I tried the latest master version and this does not happen with that either. What could it be?
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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11-19-2015, 01:11 AM
@Delphinidae: taht could be caused by the update to pnglib, can you give more detail on the error?
11-19-2015, 04:50 AM
(This post was last modified: 11-19-2015, 04:54 AM by Delphinidae.)
What can I do to help you with this, Tino? A dump of some sort, perhaps?
When I click on "Details" the following appears: "iCCP: known incorrect sRGB profile" This occurs right after I open the executable; after accepting the message everything works correctly; I can't notice anything wrong with the emulation whatsoever. 11-19-2015, 12:32 PM
@Tino: Nevermind; it was a elf or dol file that was in my games folder by mistake. I unticked the view option "show platforms/show elf/dol" and problem solved. Sorry for the inconvenience, Tino.
11-20-2015, 08:55 AM
PR #3266 is supposed to fix the flickering issue, but looks like it needs more work (the latest PR test build doesn't do anything).
11-21-2015, 01:09 AM
(This post was last modified: 11-21-2015, 02:59 AM by Delphinidae.)
@Tino, sorry to bother you. Is there any update on the prefetching custom textures issue? I refer to this:
(10-23-2015, 02:46 AM)Tino Wrote: "Nop the prefetching error is still present. I discover the source of the error, is caused by a failed allocation inside zlib. I originally think that it was related to some specific png files, but the problem starts happends when you start to allocate memory above 2 gb. Will try to give it a deeper look this weekend." I experience small hiccups with heavy custom textures even with Async shaders compilation and 100% speed emulation, which I think would be solved by prefetching custom textures in RAM. 11-21-2015, 12:05 PM
Hey Tino do you think this would be possible to put in dolphin?
http://http.developer.nvidia.com/GPUGems..._ch13.html 11-21-2015, 01:06 PM
Updated the latest folder with a new version, Some Improvements to Tesselation to reduce issues and improve performance. Added ligth scattering to bloom effect to improve quality.
feedback is welcome. Enjoy. PD: Hope everyone likes the new icon, courtesy of Tomoya . 11-21-2015, 01:20 PM
(11-21-2015, 01:06 PM)Tino Wrote: Updated the latest folder with a new version, Some Improvements to Tesselation to reduce issues and improve performance. Added ligth scattering to bloom effect to improve quality. Thanks Tino, I'll try the latest version. Nice icon, btw |
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