@Roynerer: i can't reproduce that if you can share images you will help me.
@Ramoth: will try to add ogl support this weekend.
@Ramoth: will try to add ogl support this weekend.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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11-05-2015, 04:19 AM
@Roynerer: i can't reproduce that if you can share images you will help me.
@Ramoth: will try to add ogl support this weekend. 11-05-2015, 06:04 AM
(This post was last modified: 11-05-2015, 06:06 AM by TailsTheGamer.)
I said earlier that texture scaling is broken for me and shared screenshots. No one replied so I tried to see if someone saw it. No one still replied and the problem is still here. It started the build before last. The screenshots I posted earlier should still be there on page 322.
[color=#ff6633]-MEOW-[/color]
11-05-2015, 07:06 AM
@TailsTheGamer: sorry it been a crazy week for me, i saw your screens and was able to reproduce will try to fix the issue this weekend.
11-05-2015, 09:32 AM
(11-05-2015, 07:06 AM)Tino Wrote: @TailsTheGamer: sorry it been a crazy week for me, i saw your screens and was able to reproduce will try to fix the issue this weekend. It's quite alright, I understand that you're busy. [color=#ff6633]-MEOW-[/color]
11-05-2015, 10:06 AM
(11-05-2015, 07:06 AM)Tino Wrote: @TailsTheGamer: sorry it been a crazy week for me, i saw your screens and was able to reproduce will try to fix the issue this weekend. Ive actually been noticed issues with texture scaling in project m and smash bros melee as well. Texture scaling will make certain parts of some stages invisible in melee and in project m it causes some outfits to turn solid black. 11-05-2015, 05:14 PM
(This post was last modified: 11-05-2015, 10:41 PM by rlaugh0095.)
lol tried out tesselation/displacement in monster hunter tri.........
This water doe XD 11-06-2015, 12:09 AM
3d games uses triangle to describe surfaces, the more triangles you use the more detailed the surface is, the problem is that a lot of triangles means a lot of processing from the cpu side. Tessellation use the gpu to divide big triangles into smaller triangles, that way you can, smooth the surfaces or even apply textures with displacement data to them to increase geometric detail in the objects.
11-06-2015, 12:15 AM
(11-06-2015, 12:09 AM)Tino Wrote: 3d games uses triangle to describe surfaces, the more triangles you use the more detailed the surface is, the problem is that a lot of triangles means a lot of processing from the cpu side. Tessellation use the gpu to divide big triangles into smaller triangles, that way you can, smooth the surfaces or even apply textures with displacement data to them to increase geometric detail in the objects. Thank you for the description. I was a little confused by it at first but this sounds quite awesome. |
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