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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
11-01-2015, 05:18 AM (This post was last modified: 11-01-2015, 05:23 AM by ultradodger.)
#3,251
ultradodger Offline
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Hey guys,

Is anyone else have trouble with the Beta 448 build? The symptoms are some games crash when they get in-game (Rogue leader, F-Zero GX, Star Fox Adventures) while one game works fine (Luigi's Mansion). 

Configuration:
Windows 8.1 Pro
Core i5-4790k
16GB Memory
Geforce 970 GTX w/ driver 358.50 (latest)

Build 420 seems to work without issues
Master builds work as well

Have Visual C++ 2015 Redis. installed (both x86 and x64). I completely understand Beta means just that. Just curious if there are any dependencies or some other obvious issue. 

If it helps with development, I can Debug the crash state and dump the output. 

EDIT: Just wanted to add I am only using custom textures for Rogue Leader and Rebel Strike.
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11-02-2015, 05:36 AM
#3,252
Tino Offline
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updated the latest folder with a new version.
this new version add some fixes to issues reported in the forum and new functionality specially for artists and moders.
Add Experimental support for Tesselation and Displacement Mapping, still have some issues but this first version will allow texture creator to do some magic with the geometry in some games.
please testing and feedback are welcome.
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11-02-2015, 05:45 AM
#3,253
Tino Offline
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(10-25-2015, 07:32 AM)Mickers Wrote: Reporting some bugs on Mario Kart Wii (PAL) here, for version 448 of Ishiiruka.

1) Splitscreen mode has a very high probability of not working. The screen will go black and nothing else will happen, followed by an enormous slew of "invalid read" codes.
2) Time Trial mode has strange screen corruption on the right side. Screenshot of the issue below.
[Image: IKcs48E.png]

(Config: dual core, idle skipping, JIT recompiler, HLE emulation,  PAL60 mode.
D3D11,  1920x1080 stretched to window with VSync enabled, window size resolution, 16x AF, FXAA, scaled EFB copy,
per-pixel lighting, fast EFB access, ignore format changes, EFB disabled.
Fast depth calculation, and async shaders with predictive FIFO, progressive scan enabled.)

Are these known issues? I can provide more information, if needed.

The game runs like a dream otherwise! Truly flawless, save for these bugs.
To fix those issues you have to disable 'Ignore format changes' there are known issues with that configuration enabled.
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11-02-2015, 06:07 AM (This post was last modified: 11-02-2015, 08:00 AM by rlaugh0095.)
#3,254
rlaugh0095 Offline
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(11-02-2015, 05:36 AM)Tino Wrote: updated the latest folder with a new version.
this new version add some fixes to issues reported in the forum and new functionality specially for artists and moders.
Add Experimental support for Tesselation and Displacement Mapping, still have some issues but this first version will allow texture creator to do some magic with the geometry in some games.
please testing and feedback are welcome.

Testing mode activated! Thanks Tino. ^.^
[Image: 6d79a9fdaf.png]


My grass blade count is over 9000!

https://www.youtube.com/watch?v=IOcWPX7WZ7A&feature=youtu.be

Got my first video out! Smile
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11-02-2015, 08:48 AM
#3,255
StripTheSoul Offline
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Whaaaa, crazy what those tesselation sliders can do. Shows me that I never really understood how textures work O_O
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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11-02-2015, 10:16 AM
#3,256
rlaugh0095 Offline
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(11-02-2015, 08:48 AM)StripTheSoul Wrote: Whaaaa, crazy what those tesselation sliders can do. Shows me that I never really understood how textures work O_O

I agree XD It's insane! The only thing we havent been able to improve on was geometry but with displacment.....we may have solved that hurdle. :') Brings a tear to my eye. Npw to get more people using it!
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11-02-2015, 12:19 PM
#3,257
CowlScatman Offline
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Tino im having troubles. Everytime i start a game with the newest version it just crashes instantly. Im using d3d11
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11-02-2015, 12:49 PM
#3,258
CowlScatman Offline
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(11-02-2015, 12:19 PM)CowlScatman Wrote: Tino im having troubles. Everytime i start a game with the newest version it just crashes instantly. Im using d3d11

also it's ONLY on the d3d11. Doesnt matter what settings i have it just crashes. Ive already gotten the .dll's needed for it and everything.
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11-02-2015, 10:17 PM
#3,259
Tino Offline
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@CowlScatman: If you can give me more info on the crash you will really help me because it does not crash on my machine
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11-02-2015, 10:30 PM (This post was last modified: 11-02-2015, 10:30 PM by schiaritijc.)
#3,260
schiaritijc Offline
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I also have these crashes in D3D11, the strange thing is that if I run a game with OpenGL, close the emulator, and run it again with D3D11 works ok.
Operating System: Windows 7 x64
CPU: Intel core i7-4790k @ 4.0 GHz
GPU: EVGA Nvidia GTX 970
RAM: Corsair Dominator 8GB(2x4GB) 1600MHz

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