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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
10-23-2015, 11:01 AM
#3,241
jcdaza Offline
Junior Member
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Posts: 13
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Joined: Oct 2014
(10-23-2015, 12:46 AM)rlaugh0095 Wrote: [Image: 96d47a73d6.png]My latest bit of work on lugi's mansion. Still got some spots to tighten up, but the lighting and bumping on the grass looks gorgeous! <3

Wow
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10-23-2015, 10:41 PM (This post was last modified: 10-23-2015, 10:54 PM by Roynerer.)
#3,242
Roynerer Offline
Junior Member
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Posts: 22
Threads: 1
Joined: Oct 2014
I tinkered with ReShade and Ishiiruka for a bit last night and managed to get some pretty cool results! Ishiiruka and ReShade are fabulous projects and really breathe fantastic new life into classics.

Here are some 1080p (4K IR) F-Zero GX shots, with a couple comparisons (Casinopolis only), using a plethora of ReShade effects, SSAO w/SSGI, scene tonemapping, MATSO DoF, Per-Pixel Lighting, Phong Lighting and XBRZ x5 texture scaling:

Casinopolis: (Show Spoiler)
http://i.imgur.com/LpuQmVP.jpg
http://i.imgur.com/8FX9cJA.jpg
Effects Off:
http://i.imgur.com/HrD6jji.jpg
Effects On:
http://i.imgur.com/o1tK42J.jpg
Effects Off:
http://i.imgur.com/lQGZVcz.jpg
Effects On:
http://i.imgur.com/WqPSLyU.jpg
Effects Off:
http://i.imgur.com/HrD6jji.jpg
Effects On:
http://i.imgur.com/o1tK42J.jpg
Effects Off:
http://i.imgur.com/4RmI6No.jpg
Effects On:
http://i.imgur.com/qvMjSHr.jpg

Fire Field: (Show Spoiler)
http://i.imgur.com/R5wJsrr.jpg
http://i.imgur.com/nAszMwl.jpg
http://i.imgur.com/WOtwilb.jpg
http://i.imgur.com/Vm2MJHS.jpg
http://i.imgur.com/09ZeQzq.jpg
Exclusive shot with motion blur Tongue
http://i.imgur.com/QgRKW0L.jpg

Lightning: (Show Spoiler)
http://i.imgur.com/2omV8HA.jpg
http://i.imgur.com/huwluJa.jpg
http://i.imgur.com/nmxLxkz.jpg
http://i.imgur.com/qZC0YYF.jpg
http://i.imgur.com/x8cAaMe.jpg
http://i.imgur.com/WN3DMyz.jpg
http://i.imgur.com/DQt7tKl.jpg
http://i.imgur.com/4oMOYUY.jpg

Big Blue: (Show Spoiler)
http://i.imgur.com/0t4D21l.jpg
http://i.imgur.com/7NjuumJ.jpg
http://i.imgur.com/SbspFRg.jpg
http://i.imgur.com/HxK6Bed.jpg

Green Plant: (Show Spoiler)
http://i.imgur.com/xGucrSi.jpg
http://i.imgur.com/Ca0cc5o.jpg
http://i.imgur.com/OURPVXZ.jpg
http://i.imgur.com/n9vUP0K.jpg
http://i.imgur.com/o6Q1IkB.jpg
http://i.imgur.com/JB8xf7J.jpg
http://i.imgur.com/1ZnBfrb.jpg
http://i.imgur.com/hZoaOci.jpg
http://i.imgur.com/lUdSsNj.jpg
http://i.imgur.com/lK6UJ5g.jpg
http://i.imgur.com/RNsLCwB.jpg
Gallery

I've also been working on Wind Waker, using all the same plugins and features alongside a HD texture pack, though it's not finished; here are a few shots with comparisons:

The Legend of Zelda: The Wind Waker (WIP): (Show Spoiler)
Effects Off:
http://i.imgur.com/dmJd9i4.jpg
Effects On:
http://i.imgur.com/wX1g1yK.jpg
Effects Off:
http://i.imgur.com/l8lRKma.jpg
Effects On:
http://i.imgur.com/HIutEnD.jpg

I find quite a bit of fun messing with graphics and enhancements, can't wait to try this out on games like Twilight Princess, Skyward Sword, Rogue Leader and Super Mario Galaxy!
[color=#3399ff]Desktop : [/color]Intel 3570K @ 4.2GHz [color=#33ccff]//[/color] XFX HD7950 DD 3GB [color=#33ccff]// [/color]Corsair Vengeance 16GB DDR3 [color=#33ccff]// [/color]1 x 2TB + 1 x 3TB HDD [color=#33ccff]//[/color] Corsair TX650 PSU
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10-24-2015, 03:43 AM
#3,243
Gundark Offline
Member
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Posts: 96
Threads: 2
Joined: Oct 2009
Hey Tino, little help. I just tried JustDance 2016 pal and it's working on Dolphin wiispeak 4.0 206. However, on older Ishiiruka like ce011e3 it crashes after wiimote warning screen. On newer revs. it crashes immediately. Visual studio debugger is reporting (Unhandled exception at 0x00007FF99BD0C3F9 (msvcr120.dll) in Dolphin.exe: 0xC0000005: Access violation writing location 0x0000000000000000). Since I can't test this in master, and it's likely that part of problem is on my side too, what can I do to provide more information for eventual investigation?
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10-25-2015, 01:51 AM
#3,244
Gundark Offline
Member
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Posts: 96
Threads: 2
Joined: Oct 2009
Little update. I found master rev. 7636 merged with wiispeak branch, and all Just Dances working. On Ishiiruka branch I have crash on JD 2014-2016. Earlier games are working. It's definitely a combination of my system and your branch.
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10-25-2015, 04:47 AM
#3,245
CowlScatman Offline
Texture Maker
***
Posts: 134
Threads: 1
Joined: May 2015
(10-23-2015, 10:41 PM)Roynerer Wrote: I tinkered with ReShade and Ishiiruka for a bit last night and managed to get some pretty cool results! Ishiiruka and ReShade are fabulous projects and really breathe fantastic new life into classics.

Here are some 1080p (4K IR) F-Zero GX shots, with a couple comparisons (Casinopolis only), using a plethora of ReShade effects, SSAO w/SSGI, scene tonemapping, MATSO DoF, Per-Pixel Lighting, Phong Lighting and XBRZ x5 texture scaling:

Casinopolis: (Show Spoiler)
http://i.imgur.com/LpuQmVP.jpg
http://i.imgur.com/8FX9cJA.jpg
Effects Off:
http://i.imgur.com/HrD6jji.jpg
Effects On:
http://i.imgur.com/o1tK42J.jpg
Effects Off:
http://i.imgur.com/lQGZVcz.jpg
Effects On:
http://i.imgur.com/WqPSLyU.jpg
Effects Off:
http://i.imgur.com/HrD6jji.jpg
Effects On:
http://i.imgur.com/o1tK42J.jpg
Effects Off:
http://i.imgur.com/4RmI6No.jpg
Effects On:
http://i.imgur.com/qvMjSHr.jpg

Fire Field: (Show Spoiler)
http://i.imgur.com/R5wJsrr.jpg
http://i.imgur.com/nAszMwl.jpg
http://i.imgur.com/WOtwilb.jpg
http://i.imgur.com/Vm2MJHS.jpg
http://i.imgur.com/09ZeQzq.jpg
Exclusive shot with motion blur Tongue
http://i.imgur.com/QgRKW0L.jpg

Lightning: (Show Spoiler)
http://i.imgur.com/2omV8HA.jpg
http://i.imgur.com/huwluJa.jpg
http://i.imgur.com/nmxLxkz.jpg
http://i.imgur.com/qZC0YYF.jpg
http://i.imgur.com/x8cAaMe.jpg
http://i.imgur.com/WN3DMyz.jpg
http://i.imgur.com/DQt7tKl.jpg
http://i.imgur.com/4oMOYUY.jpg

Big Blue: (Show Spoiler)
http://i.imgur.com/0t4D21l.jpg
http://i.imgur.com/7NjuumJ.jpg
http://i.imgur.com/SbspFRg.jpg
http://i.imgur.com/HxK6Bed.jpg

Green Plant: (Show Spoiler)
http://i.imgur.com/xGucrSi.jpg
http://i.imgur.com/Ca0cc5o.jpg
http://i.imgur.com/OURPVXZ.jpg
http://i.imgur.com/n9vUP0K.jpg
http://i.imgur.com/o6Q1IkB.jpg
http://i.imgur.com/JB8xf7J.jpg
http://i.imgur.com/1ZnBfrb.jpg
http://i.imgur.com/hZoaOci.jpg
http://i.imgur.com/lUdSsNj.jpg
http://i.imgur.com/lK6UJ5g.jpg
http://i.imgur.com/RNsLCwB.jpg
Gallery

I've also been working on Wind Waker, using all the same plugins and features alongside a HD texture pack, though it's not finished; here are a few shots with comparisons:

The Legend of Zelda: The Wind Waker (WIP): (Show Spoiler)
Effects Off:
http://i.imgur.com/dmJd9i4.jpg
Effects On:
http://i.imgur.com/wX1g1yK.jpg
Effects Off:
http://i.imgur.com/l8lRKma.jpg
Effects On:
http://i.imgur.com/HIutEnD.jpg

I find quite a bit of fun messing with graphics and enhancements, can't wait to try this out on games like Twilight Princess, Skyward Sword, Rogue Leader and Super Mario Galaxy!

Windwaker with reshade is amazing. It can get some really nice effects blended together
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10-25-2015, 07:32 AM (This post was last modified: 10-25-2015, 07:48 AM by Mickers. Edit Reason: Moved image for less clutter. )
#3,246
Mickers Offline
Junior Member
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Posts: 5
Threads: 0
Joined: Oct 2015
Reporting some bugs on Mario Kart Wii (PAL) here, for version 448 of Ishiiruka.

1) Splitscreen mode has a very high probability of not working. The screen will go black and nothing else will happen, followed by an enormous slew of "invalid read" codes.
2) Time Trial mode has strange screen corruption on the right side. Screenshot of the issue below.
[Image: IKcs48E.png]

(Config: dual core, idle skipping, JIT recompiler, HLE emulation,  PAL60 mode.
D3D11,  1920x1080 stretched to window with VSync enabled, window size resolution, 16x AF, FXAA, scaled EFB copy,
per-pixel lighting, fast EFB access, ignore format changes, EFB disabled.
Fast depth calculation, and async shaders with predictive FIFO, progressive scan enabled.)

Are these known issues? I can provide more information, if needed.

The game runs like a dream otherwise! Truly flawless, save for these bugs.
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10-27-2015, 05:23 AM (This post was last modified: 10-27-2015, 09:33 AM by tekn0.)
#3,247
tekn0 Offline
Junior Member
**
Posts: 15
Threads: 1
Joined: Sep 2015
Photo 
I also had issues with mario kart wii. Similar to above poster, with blue transparent square box in the top left corner of screen. Build 448. I have not checked master build yet.

   
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10-27-2015, 12:11 PM (This post was last modified: 10-27-2015, 12:11 PM by shockdude.)
#3,248
shockdude Offline
Junior Member
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Posts: 30
Threads: 2
Joined: Oct 2014
Been using Ishiiruka for a while now, you've definitely done a good job.

Out of curiosity, is it possible to build Dolphin Master with just the Async Shader compilation feature added on, or is that too much trouble?
Alternatively, what's the best way to build Ishiiruka with PR#2172 (the "block GPU thread" PR that's currently left out)? I'm a laptop user, and the lack of PR#2172 makes my CPU temperatures pretty high with Ishiiruka compared to Dolphin Master.
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10-29-2015, 12:44 PM
#3,249
Tino Offline
Above and Beyond
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Posts: 2,276
Threads: 1
Joined: Oct 2013
(10-25-2015, 01:51 AM)Gundark Wrote: Little update. I found master rev. 7636 merged with wiispeak branch, and all Just Dances working. On Ishiiruka branch I have crash on JD 2014-2016. Earlier games are working. It's definitely a combination of my system and your branch.
have you checked the wii speek emulation option in the config? have you waited for the game to boot, i remember that just dance games take up to a minute too boot.
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10-30-2015, 07:04 PM
#3,250
Gundark Offline
Member
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Posts: 96
Threads: 2
Joined: Oct 2009
That's it!!!! I didn't see that you made it optional. Thank you, now everything works.
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