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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
10-19-2015, 11:23 AM
#3,211
CowlScatman Offline
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(10-19-2015, 10:15 AM)jimbo1qaz Wrote: Post a thumbnail and a link to the pictures. Nobody likes looking at Ishiiruka screenshots, let alone screenshots that take up the entire browser window.

my b. I have no idea how to thumbnail
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10-19-2015, 06:53 PM
#3,212
FatherMother Offline
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A little\big bug found yesterday:

Pandora's tower slowdown til crash everytime you try to craft anything, looking at the official game thread seems like it was an old bug also affecting previous revisions but is actually flawless in the latest (apart the horrible shader cache stuttering of course).

Thanks again for you efforts Tino!
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10-20-2015, 04:29 AM (This post was last modified: 10-20-2015, 04:31 AM by TailsTheGamer.)
#3,213
TailsTheGamer Offline
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Hey there!  Ever since the newest build, 448, I've been having issues with Texture Scaling.  I even removed the Dolphin Emulator folder from Document which reset everything and it still acts up.  Here's some example pics: (note that it doesn't happen everywhere.  Changing the setting changed the size of the checker board like black shadow/invisble textures. It also seems to happen on some random models too.)

   
   
   
[color=#ff6633]-MEOW-[/color]
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10-20-2015, 06:05 AM
#3,214
beatlep Offline
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(10-19-2015, 09:53 AM)CowlScatman Wrote: [Image: b5cceecb25dc91e111c1dd6b16f1d553.jpg] Id like to thank you tino for this awesome version of dolphin. I found a picture online where someone had made a shader for windwaker that made it absolutely rediculous but the asshole never shared his work for anything. So i replicated it using ishiiruka Big Grin

What effects or shaders have you used for this image?
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10-20-2015, 08:29 AM (This post was last modified: 10-20-2015, 08:29 AM by CowlScatman.)
#3,215
CowlScatman Offline
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all of them except ssgi. And i also used Reshade for extra touchups on the colors that ishiiruka didnt have. Its really tricky to get it to work with reshade sometimes though sadly.
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10-20-2015, 09:30 AM
#3,216
Tino Offline
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If you see that are color effects that are interesting to port to ishiirukafx just let me know to see if i can add them.
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10-20-2015, 01:18 PM
#3,217
TailsTheGamer Offline
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Just make sure, did you see what I said? (I was the last post on the page before. I was worried you didn't see it.)
[color=#ff6633]-MEOW-[/color]
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10-20-2015, 04:56 PM
#3,218
rlaugh0095 Offline
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(10-20-2015, 09:30 AM)Tino Wrote: If you see that are color effects that are interesting to port to ishiirukafx just let me know to see if i can add them.

Id suggest ambient lighting in gemfx/reshade. It's a great effect, but i've weened away from using it since reshade over complicates things.

The bloom from gemfx would be good too. It can be colorful or white which I think makes it easy to balance games with.
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10-20-2015, 11:25 PM
#3,219
CowlScatman Offline
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(10-20-2015, 04:56 PM)rlaugh0095 Wrote:
(10-20-2015, 09:30 AM)Tino Wrote: If you see that are color effects that are interesting to port to ishiirukafx just let me know to see if i can add them.

Id suggest ambient lighting in gemfx/reshade. It's a great effect, but i've weened away from using it since reshade over complicates things.

The bloom from gemfx would be good too. It can be colorful or white which I think makes it easy to balance games with.

I second this. I also love the Lift Gamma Gain and Levels from sweetfx. Lumasharpen is pretty nice for some games like wind waker cause it makes it look like more of a matte styled color rather than 100% cel shaded.
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10-21-2015, 06:47 AM
#3,220
Mickers Offline
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I've been using build 448 for a few days, and so far it's been amazing. Mario Kart Wii is pretty much entirely flawless with the async shaders. The game runs at full speed, period. Not even the tiniest stutters at all, ever; even with VSync enabled. Stock Dolphin would lock up for either short or long periods of time whenever a new area was loaded, and that got tiring fast. Sometimes I do get some errors about invalid reads, but those don't seem to affect the game at all (turned panic handlers off for that reason). That, and I get strange corruption on the right half of the screen in Time Trial mode, which is a minor issue.

This is probably a dumb question, but does Wi-Fi work on this? Wonder if I can connect to the custom servers.


Can't thank you enough for this amazing build!
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