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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
10-13-2015, 04:19 AM
#3,181
Tino Offline
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Is the same for master or is a ishiiruka only issue?
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10-13-2015, 04:22 AM (This post was last modified: 10-13-2015, 04:27 AM by tekn0.)
#3,182
tekn0 Offline
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(10-13-2015, 04:19 AM)Tino Wrote: Is the same for master or is a ishiiruka only issue?

I apologize, I will confirm this information when I get home.
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10-13-2015, 06:02 AM
#3,183
Ramoth Offline
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6xBRZ multiplier https://github.com/gonetz/GLideN64/commit/5bf7a4e4dea9bc7f1b0cb68db5781b386a5470b7
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10-13-2015, 09:38 AM (This post was last modified: 10-13-2015, 09:46 AM by tekn0.)
#3,184
tekn0 Offline
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I have just verified the map is displaying correctly in the master build 4.0 and 5.0 both. It is not displaying in ishiiruka 436. I have attached a screenshot showing the missing map. I tried to add a second screenshot showing the map in the master, but I am having issues with the forum software. I have linked to a screenshot from the web for how it looks in the master build

Map Missing in ishiiruka.
   

Map in master.
[Image: LvMp5.png]
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10-13-2015, 09:45 AM
#3,185
Tino Offline
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@tekn0: please if you can try to find the last working version of ishiiruka so i can find the change that break it, i need your help because my motion plus controler refuse to work with windows 10.
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10-13-2015, 07:55 PM
#3,186
nex86 Offline
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Prefetch custom textures is still making it crash on r444.

I'm using this texturepack: https://forums.dolphin-emu.org/Thread-tomoya-s-twilight-princess-hd-project
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10-13-2015, 08:24 PM (This post was last modified: 10-13-2015, 08:26 PM by Roynerer.)
#3,187
Roynerer Offline
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(10-13-2015, 09:45 AM)Tino Wrote: @tekn0: please if you can try to find the last working version of ishiiruka so i can find the change that break it, i need your help because my motion plus controler refuse to work with windows 10.

r420 is the last working version for the Skyward Sword map, it remains broken in all builds beyond r422.
[color=#3399ff]Desktop : [/color]Intel 3570K @ 4.2GHz [color=#33ccff]//[/color] XFX HD7950 DD 3GB [color=#33ccff]// [/color]Corsair Vengeance 16GB DDR3 [color=#33ccff]// [/color]1 x 2TB + 1 x 3TB HDD [color=#33ccff]//[/color] Corsair TX650 PSU
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10-14-2015, 01:01 AM
#3,188
Tino Offline
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@Roynerer : So if I undertand well 420 works ok but in 422 you have the map issue, if that is the case the only change that can affect that is the texture scaling commit(422), are you using texture scaling?
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10-14-2015, 08:24 AM
#3,189
Roynerer Offline
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(10-14-2015, 01:01 AM)Tino Wrote: @Roynerer : So if I undertand well 420 works ok but in 422 you have the map issue, if that is the case the only change that can affect that is the texture scaling commit(422), are you using texture scaling?

Not at all, I switched all Ishiiruka-exclusive features off and selected everything I use in the official dev builds - still no map :\
[color=#3399ff]Desktop : [/color]Intel 3570K @ 4.2GHz [color=#33ccff]//[/color] XFX HD7950 DD 3GB [color=#33ccff]// [/color]Corsair Vengeance 16GB DDR3 [color=#33ccff]// [/color]1 x 2TB + 1 x 3TB HDD [color=#33ccff]//[/color] Corsair TX650 PSU
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10-14-2015, 10:01 AM
#3,190
Tino Offline
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@Roynerer: ok , so to confirm, 420 works, and 422 not?
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