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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
10-11-2015, 03:58 AM
#3,171
StripTheSoul Offline
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Yeah, the terrain already does a lot (of course some transitions/connections would need fixing). Then just post what you have in the HD textures forum and I'm sure it'll be used and maybe someone even picks it up and continues it if you give the ok for that. Smile
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10-11-2015, 05:22 AM
#3,172
Bryson Offline
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How do I keep the configuration window on top so that I can make changes to shaders in real time? As it is now the main game window stays on top obscuring the config window.
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10-11-2015, 09:30 AM
#3,173
schiaritijc Offline
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(10-11-2015, 12:23 AM)StripTheSoul Wrote: It's the Rebel Strike one (it's much bigger than the Rogue Leader one): https://forums.dolphin-emu.org/Thread-hd-retexture-star-wars-rogue-leader-rebel-strike-6th-october-2015

Actually is the Rogue Leader pack.
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10-11-2015, 09:31 AM
#3,174
acters Offline
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(10-11-2015, 05:22 AM)Bryson Wrote: How do I keep the configuration window on top so that I can make changes to shaders in real time? As it is now the main game window stays on top obscuring the config window.

I find best to launch the game in a small windowed screen, and modifying the shaders as you please.
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10-11-2015, 04:46 PM
#3,175
StripTheSoul Offline
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(10-11-2015, 09:30 AM)schiaritijc Wrote:
(10-11-2015, 12:23 AM)StripTheSoul Wrote: It's the Rebel Strike one (it's much bigger than the Rogue Leader one): https://forums.dolphin-emu.org/Thread-hd-retexture-star-wars-rogue-leader-rebel-strike-6th-october-2015

Actually is the Rogue Leader pack.

Huh? Weird, for me the Rogue Leader pack works fine, only the Rebel Strike pack produces a crash with custom texture prefetching.
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10-12-2015, 12:16 AM
#3,176
schiaritijc Offline
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yeah, and the previous Rogue Leader pack works fine for me.
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10-12-2015, 05:25 AM
#3,177
Ed94 Offline
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I noticed on 444, ssbb has a weird bloom flicker, it does not have that problem with 436.

P.S. Your shader has been awsome, made another shader for Project M.
http://smashboards.com/threads/ssb4-shader-for-pm.420210/
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10-12-2015, 12:37 PM
#3,178
Bryson Offline
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(10-11-2015, 09:31 AM)acters Wrote:
(10-11-2015, 05:22 AM)Bryson Wrote: How do I keep the configuration window on top so that I can make changes to shaders in real time? As it is now the main game window stays on top obscuring the config window.

I find best to launch the game in a small windowed screen, and modifying the shaders as you please.

Thanks for the tip acters. Just finished Fragile Dreams. Game looks amazing with some post-processing.


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10-13-2015, 02:21 AM (This post was last modified: 10-13-2015, 05:09 AM by tekn0.)
#3,179
tekn0 Offline
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I am having an issue in skyward sword were the map is invisible when pressing the + button on the wii mote. It used to happen only in the dx11 backend on older builds. Now it happens in both dx9 and dx11.

Can anyone else confirm this?
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10-13-2015, 03:42 AM
#3,180
Roynerer Offline
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(10-13-2015, 02:21 AM)tekn0 Wrote: I am having an issue in skyward sword were the map is invisible when pressing the + button on the wii mote. It used to happen also only in the dx11 backend on older builds. Now it happens in both dx9 and dx11.

Can anyone else confirm this?

Can confirm, it also happens when using the OpenGL backend too. It's close to game breaking since you're supposed to use beacons on the map at points in the game.
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