Now WE NEED TESSELATION (SSGI suffers on low poly)... and freetrack headtreacking support (or simply make custom keys for "free look", to emulate freetrack with opentrack).
And you, Tino, you deserve a Nobel for Peace and Joy!
Really, make a kickstarter campaign for buy you time and a damn good vacation!
P.S. "Depth Texture: [...] still not used but will be required for future effects". Depth Texture+Tessellation=Displacement, it's true?
And you, Tino, you deserve a Nobel for Peace and Joy!
Really, make a kickstarter campaign for buy you time and a damn good vacation!
P.S. "Depth Texture: [...] still not used but will be required for future effects". Depth Texture+Tessellation=Displacement, it's true?


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. I guess the lighting changes made a lot of shaders change. I wish they could remain the same in all builds, including master. I should approach those things with AR codes instead of overriding shaders that can change so frequently (if I knew how :p). Not your fault, by the way.
. They can still be played in older builds, but your new effects are something I don't want to miss :p.