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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
09-27-2015, 11:29 PM
#3,101
Tino Offline
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@Ramoth: already merged but still not to the main repository
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09-29-2015, 08:05 PM (This post was last modified: 09-29-2015, 08:10 PM by Roynerer.)
#3,102
Roynerer Offline
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(09-27-2015, 11:29 PM)Tino Wrote: @Ramoth: already merged but still not to the main repository

I downloaded the latest stable version (427), assuming SSGI is intergrated with that version as you released it a day after SSGI was introduced - but I can't find it in the config? Am I not understanding something or has something gone wrong?

When I copy and paste your linked IshiirukaFX.glsl file and replace the existing, I just get an error when I launch a game and can't use the plugin at all.

[Image: TAdZKqJ.png]
[color=#3399ff]Desktop : [/color]Intel 3570K @ 4.2GHz [color=#33ccff]//[/color] XFX HD7950 DD 3GB [color=#33ccff]// [/color]Corsair Vengeance 16GB DDR3 [color=#33ccff]// [/color]1 x 2TB + 1 x 3TB HDD [color=#33ccff]//[/color] Corsair TX650 PSU
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09-29-2015, 10:32 PM
#3,103
Tino Offline
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Youbneedvthevlates unstable version and the script posted on this forum. Will release everything in a single pack soon
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10-01-2015, 10:17 PM
#3,104
ZEROx Offline
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Noticed that XBRZ and other scaling texture options are fixing SunRays rendering in ZTP under non-native resolutions, pretty good work
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10-02-2015, 04:12 AM
#3,105
rlaugh0095 Offline
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FOr anyone looking for a build with ssgi, download from here until Tino releases it.
https://mega.nz/#!McgVwBhS!Ni8gdri4UFXGp4hHw6VvVl8Jlx3G46fgBrxByQ4Yvys
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10-02-2015, 11:18 AM
#3,106
Tino Offline
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updated the latest folder with a new version.
Added support for bump mapping and phong specular ligthing (This requires aditional textures to work).
Added SSGI Shader.
Updated the main post with more info on this improvements.
Enjoy
(Every year I make a birtday release with big improvements this year it arrives a little late Wink
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10-02-2015, 01:27 PM (This post was last modified: 10-02-2015, 01:29 PM by rlaugh0095.)
#3,107
rlaugh0095 Offline
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(10-02-2015, 11:18 AM)Tino Wrote: updated the latest folder with a new version.
Added support for bump mapping and phong specular ligthing (This requires aditional textures to work).
Added SSGI Shader.
Updated the main post with more info on this improvements.
Enjoy
(Every year I make a birtday release with big improvements this year it arrives a little late Wink

You make builds on your birthday? o.o 
Dude, we need to send you on a vacation!

we need to kickstart you a vacation to hawaii.
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10-02-2015, 02:05 PM
#3,108
luizfersam Offline
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My games don't load anymore, but in master too and i dont know why :/, anyone with the same issue?
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10-02-2015, 02:36 PM
#3,109
phatdonkey Offline
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(10-02-2015, 02:05 PM)luizfersam Wrote: My games don't load anymore, but in master too and i dont know why :/, anyone with the same issue?

Uncheck "Prefetch Custom Textures" in the Advanced tab if you are getting crashes with custom textures loaded, I had the same issue.
[Image: 2s0bfcx.jpg]
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10-02-2015, 02:37 PM
#3,110
rlaugh0095 Offline
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I've noticed an issue with loosing exclusive fullscreen. Sometimes when I go out of fullscreen and back itno fullscreen, the game starts skipping and has a kind of black flickering screen. I think it's only with wii games, but I still need to test thoroughly.
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