• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 29 30 31 32 33 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-08-2014, 08:27 AM (This post was last modified: 05-08-2014, 08:31 AM by StripTheSoul.)
#301
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Actually, you can see that issue everywhere in the game, even on the title screen.
But I'll upload my save files, just a minute...

EDIT: Here they are. (They should all be in the same spot, so it doesn't matter which one you pick): http://www.file-upload.net/download-8896268/53583445.rar.html

BTW: I have costum textures enabled, but I also tried without - issue remains.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
05-08-2014, 09:14 PM
#302
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
There's one thing about your Dolphin builds that strikes me as odd. You said your build includes the new audio system, right? But AFAIK Super Mario Galaxy should not have its music cut off anymore with the new audio system. It does so with your builds, though. Also the sound doesn't go all warped and noisy when FPS are under 60, so it seems like Zelda ucode games still behave like with the old audio system...?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
05-08-2014, 10:35 PM
#303
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
i have the new syncronic audio system but i don't have the ucode fixed merged Smile
Find
Reply
05-08-2014, 10:46 PM
#304
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Ah, ok, I always thought that was part of it Smile
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
05-09-2014, 08:55 AM
#305
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
updated the main post with the latest version, texture issues in xenoblade are fixed
Find
Reply
05-09-2014, 05:29 PM
#306
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Fixed indeed. Good work Smile
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
05-10-2014, 06:43 PM (This post was last modified: 05-11-2014, 12:23 AM by StripTheSoul.)
#307
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Hmm, I've had quite a few crashes in Xenoblade Chronicles since yesterday. It's hard to say if it has anything to do with your build since that game has always had random crashes with Dolphin (or so I read), but the frequency right now is rather suspicious.

EDIT: Yeah, going back to build Ishiiruka.406a44b.x64 I could play for over two hours without a single crash while with the recent version I've had three crashes in one hour. Could still be coincidence, of course.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
05-11-2014, 12:13 PM
#308
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
any more info on the crashes like aplace where they happend or something like that?
Find
Reply
05-11-2014, 09:41 PM
#309
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Well... once it crashed running around in Alcamoth (but only after over an hour of being in that place).
Then, I guess this is just a big coincidence, but it happened three (!) times after I got that damned Luxury Hode Wood. When I get it there is this "vision" you see on the screenshot. And it wasn't exactly then but always about one or two minutes after. You can actually check it rather quickly with those savegames I uploaded a few days ago (for you to see that sprite issue). In that place, just kill a few of those hode guys. When then drop one of those Wood thingys, the vision should come up. Maybe it's that distorted graphics effect that does something to Dolphin's stabiliy. But yeah, I guess it was just a coincidence. Either way, those crashes happened in Eryth Sea region (where the saves bring you) and much more frequently than I've ever had them before. (And I didn't have any playing for a few hours with build build Ishiiruka.406a44b.x64)

[Image: stmxm4ob.png]
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
05-12-2014, 02:02 AM (This post was last modified: 05-12-2014, 03:16 AM by StripTheSoul.)
#310
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Seems like the crashes don't only happen in Xenoblade. Just had one (also with your latest build) in SMG. It's pretty much at the start of the level (the graphics of the level were already shown for a few seconds. The crash happened exactly when the screen switched to Mario flying to that galaxy.

[Image: m6lduuqn.jpg]

EDIT: Forget about that Luxury Hode Wood stuff; I'm pretty sure it was a coincidence. With the crash in SMG and just now another one in Xenoblade in a totally different place (and this time even with Cache Display Lists and OpenMP Texture Decoder disabled just to make sure these weren't responsible for the instability) I guess it's just a totally random crashing issue. However, it's clear there is one.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 29 30 31 32 33 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 3 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode