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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
09-24-2015, 10:54 PM
#3,081
xSonic521x Offline
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Tino just wanted to wish you all the love and support I can for all your hard work. You know the issues I have, mainly audio crackling, and a future change of Texture scaling being on GPU instead of CPU, I'm sure you have a LOT on your plate but I know you can do it in due time, all of us here are very grateful for everything you do, we truly are. =)
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09-25-2015, 03:40 AM
#3,082
phatdonkey Offline
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Tino, I saw this asked quite a long time ago but never saw you answer. Could you possibly add Wii Motion+ to Ishiiruka so we can play things like Skyward Sword? I played it once on Dolphin but the slowdowns were horrendous since it was based on an outdated version of Dolphin. I'd like to be able to try it out on one of your awesome fast builds.
[Image: 2s0bfcx.jpg]
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09-25-2015, 04:59 AM
#3,083
Tino Offline
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@phatdonkey: the base code has really changed and is hard to merge. will try when i have more free time
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09-25-2015, 05:50 AM
#3,084
sagaopc Offline
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(09-25-2015, 04:59 AM)Tino Wrote: @phatdonkey: the base code has really changed and is hard to merge. will try when i have more free time

Tino, do you know why I can't enable IshirukaFX on the OGL? Because Xenoblade PAL only Working With OGL here...
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09-25-2015, 06:11 AM
#3,085
Tino Offline
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what problem gives you ishiirukafx on ogl? and why that game only works on ogl?
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09-25-2015, 06:19 AM (This post was last modified: 09-25-2015, 06:21 AM by phatdonkey.)
#3,086
phatdonkey Offline
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(09-25-2015, 04:59 AM)Tino Wrote: @phatdonkey: the base code has really changed and is hard to merge. will try when i have more free time

Thanks man, much appreciated. And just to clarify, I was requesting the Wii Motion+ emulation so I could play SS with my 360 controller, if that may be easier.
[Image: 2s0bfcx.jpg]
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09-25-2015, 06:22 AM
#3,087
sagaopc Offline
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(09-25-2015, 06:11 AM)Tino Wrote: what problem gives you ishiirukafx on  ogl? and why that game only works on ogl?

I don't Know what's happening with D3D11, maybe any problem with Reshade/IshirukaFX?

Now, is it that happens with OGL + ishiruka:
[Image: vqyqNKu.png]
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09-25-2015, 06:25 AM
#3,088
phatdonkey Offline
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(09-25-2015, 06:22 AM)sagaopc Wrote:
(09-25-2015, 06:11 AM)Tino Wrote: what problem gives you ishiirukafx on  ogl? and why that game only works on ogl?

I don't Know what's happening with D3D11, maybe any problem with Reshade/IshirukaFX?

Now, is it that happens with OGL + ishiruka:
[Image: vqyqNKu.png]

You have to merge the latest shaders into the user/name/Dolphin Emulator/shaders folder on your PC. I had the same issue and Tino reminded me of this.
[Image: 2s0bfcx.jpg]
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09-25-2015, 06:50 AM
#3,089
Tino Offline
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nice issue will take a look because it could be a problem with your languaje and is generating a script parse error
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09-25-2015, 06:51 AM
#3,090
Tino Offline
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yes, always merge the latest shader folder because i make some changes to the shaders on the latest releases.
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