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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
09-24-2015, 05:17 AM
#3,071
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(09-23-2015, 10:05 PM)Tino Wrote: @sagaopc: sorry I've been been really busy this day will post a new version soon.
@rlaugh0095: thanks
@acters: master use a library named soil to load the textures, and ishiiruka uses libpng, the version i'm using seems to be a little sensitive to some incorrect values on the png headers, will try to update the lib to see if that fixes the issue.

Thank you Tino! (I see libpng version you are using is quite vulnerable)
Is there a way to fix the PNG Headers?
Operating System: Windows 10 x64
CPU: Intel core i5-4690k @ 4.5 GHz(OC)
GPU: Nvidia GTX 960(OC)
RAM: Corsair Vengeance 16GB(2x8GB) 1600MHz
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09-24-2015, 06:36 AM
#3,072
Tino Offline
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@acters: just re-save the file with any application (paint for example) but be sure that 24 or 32 bit xrgb is selected for the output format
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09-24-2015, 06:56 AM (This post was last modified: 09-24-2015, 07:03 AM by kirbypuff.)
#3,073
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Tino Wrote:One thing that can be ported from ReShade is HBAO+. Hope to get some free time to do that.
That would be sweet.

Tino Wrote:The changes in master FIFO work far better with VS2015. Will have to merge them to fix the slowdown issue in Ishiiruka.
Still waiting for this merge from master.

Tino Wrote:Porting the scaling algorithms to the GPU is possible, the only problem is my lack of time to do it.

Bicubic is the only scaling algo that looks decent.
xBRZ is very sharp, but looks like crap (colors are downgraded to horrible 2bpp).
Hybrid and Hybrid+Bicubic are not much better (still horribly posterized, even with 'Deposterize' turned on).
But bicubic is so demanding (especially at the '4x' or '5x' setting) that it's unusable. Stutters and pauses like crazy. Needs a monster of a CPU if using a higher scale factor than 2x.
What we know is Bicubic is almost free if implemented as a GPU shader.
Nice to see that GPU-acceerated texture scaling *is* coming in a future version of Ishiiruka.

Tino Wrote:And here you have IshiirukaFX with SSGI merged in...
SSAO was great. This looks even better.

And, finally, PR#3035 is almost ready for a merge.
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09-24-2015, 07:05 AM (This post was last modified: 09-24-2015, 07:51 AM by acters.)
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(09-24-2015, 06:36 AM)Tino Wrote: @acters: just re-save the file with any application (paint for example) but be sure that 24 or 32 bit xrgb is selected for the output format

Right, thanks for help!
If only I knew what files are causing the crash!

EDIT:
I found only one file to cause my crash and I am unable to fix it up.(saved with Paint and GIMP)
Operating System: Windows 10 x64
CPU: Intel core i5-4690k @ 4.5 GHz(OC)
GPU: Nvidia GTX 960(OC)
RAM: Corsair Vengeance 16GB(2x8GB) 1600MHz
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09-24-2015, 07:35 AM
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Tino Offline
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@acters: GZ2E01/Desert Temple/tex1_512x128_m_a4fbeb94707a8837_14_mip1.png GZ2E01/Desert Temple/tex1_512x128_m_a4fbeb94707a8837_14_mip2.png
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09-24-2015, 07:50 AM
#3,076
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(09-24-2015, 07:35 AM)Tino Wrote: @acters: GZ2E01/Desert Temple/tex1_512x128_m_a4fbeb94707a8837_14_mip1.png GZ2E01/Desert Temple/tex1_512x128_m_a4fbeb94707a8837_14_mip2.png

OMG I'm an idiot!
I did not know it was supposed to be a BMP!
I feel silly, thanks for the help and sorry for causing trouble!
Operating System: Windows 10 x64
CPU: Intel core i5-4690k @ 4.5 GHz(OC)
GPU: Nvidia GTX 960(OC)
RAM: Corsair Vengeance 16GB(2x8GB) 1600MHz
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09-24-2015, 08:28 AM
#3,077
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@acters: don't understand what bmp?
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09-24-2015, 09:06 AM (This post was last modified: 09-24-2015, 02:46 PM by acters.)
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(09-24-2015, 08:28 AM)Tino Wrote: @acters: don't understand what bmp?

no! I got confused when you said xRGB...
You have solved my problem! Thanks!
Operating System: Windows 10 x64
CPU: Intel core i5-4690k @ 4.5 GHz(OC)
GPU: Nvidia GTX 960(OC)
RAM: Corsair Vengeance 16GB(2x8GB) 1600MHz
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09-24-2015, 03:18 PM
#3,079
sagaopc Offline
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(09-23-2015, 01:32 PM)rlaugh0095 Wrote:
(09-23-2015, 12:47 PM)sagaopc Wrote: What's version can I use with ishirukaFX + SSGI?

Oh, im not sure if he merged it yet, so give me a sec and I will give you a dl link to my build with it already compiled.

https://mega.nz/#!McgVwBhS!Ni8gdri4UFXGp4hHw6VvVl8Jlx3G46fgBrxByQ4Yvys

(09-23-2015, 10:05 PM)Tino Wrote: @sagaopc: sorry I've been been really busy this day will post a new version soon.
@rlaugh0095: thanks
@acters: master use a library named soil to load the textures, and ishiiruka uses libpng, the version i'm using seems to be a little sensitive to some incorrect values on the png headers, will try to update the lib to see if that fixes the issue.

Thanks!
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09-24-2015, 04:34 PM (This post was last modified: 09-24-2015, 06:29 PM by sagaopc.)
#3,080
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I can't do the IshirukaFX Works in OGL, only DX11, Why?

Skies of Arcadia using IshirukaFX
https://www.youtube.com/watch?v=FrO9uHQkA24&feature=youtu.be

It's very dificult equilibrate MatsoDOF and SSAO in battle and off battle!
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