• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 304 305 306 307 308 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
09-18-2015, 10:23 PM
#3,051
CowlScatman Offline
Texture Maker
***
Posts: 134
Threads: 1
Joined: May 2015
I feel like everytime i come here i have something to give Tino praise for. Good job my man this has quickly become my favorite build of dolphin.
Find
Reply
09-19-2015, 03:26 AM
#3,052
phatdonkey Offline
Junior Member
**
Posts: 24
Threads: 0
Joined: Aug 2015
Here is Wind Waker using:
FXAA
SSGI
Scene Tonemapping
Bloom
Pixel Vibrance
MATSO DOF

All besides FXAA have been custom tweaked by myself (FXAA has no options other than active/inactive)
For some reason Bloom doesn't show up in screenshots but it looks amazing in the gameplay.


[Image: 157c0lx.jpg]
[Image: 2s0bfcx.jpg]
Find
Reply
09-19-2015, 11:38 AM (This post was last modified: 09-19-2015, 11:40 AM by rlaugh0095.)
#3,053
rlaugh0095 Offline
God of Conquest
****
Posts: 519
Threads: 28
Joined: Oct 2013
(09-19-2015, 03:26 AM)phatdonkey Wrote: Here is Wind Waker using:
FXAA
SSGI
Scene Tonemapping
Bloom
Pixel Vibrance
MATSO DOF

All besides FXAA have been custom tweaked by myself (FXAA has no options other than active/inactive)
For some reason Bloom doesn't show up in screenshots but it looks amazing in the gameplay.


[Image: 157c0lx.jpg]
looking good man. Smile Tino did a bang up job as usual. I noticed on most games, the light bouncing is barely noticeable, because of the artstyles, but over all it's a good shader. I got a video of smash bros brawl with the shader on uploading as we speak. I think it looks pretty good. Smile 

I think the lighting could be stronger. IDK imma try to mess with it more and see what results I get in other games.Xenoblade is another good one to try. The grass with this shader on looks amazing.
Find
Reply
09-19-2015, 12:05 PM
#3,054
phatdonkey Offline
Junior Member
**
Posts: 24
Threads: 0
Joined: Aug 2015
(09-19-2015, 11:38 AM)rlaugh0095 Wrote:
(09-19-2015, 03:26 AM)phatdonkey Wrote: Here is Wind Waker using:
FXAA
SSGI
Scene Tonemapping
Bloom
Pixel Vibrance
MATSO DOF

All besides FXAA have been custom tweaked by myself (FXAA has no options other than active/inactive)
For some reason Bloom doesn't show up in screenshots but it looks amazing in the gameplay.


[Image: 157c0lx.jpg]
looking good man. Smile Tino did a bang up job as usual. I noticed on most games, the light bouncing is barely noticeable, because of the artstyles, but over all it's a good shader. I got a video of smash bros brawl with the shader on uploading as we speak. I think it looks pretty good. Smile 

I think the lighting could be stronger. IDK imma try to mess with it more and see what results I get in other games.Xenoblade is another good one to try. The grass with this shader on looks amazing.

I've been messing with SSGI and DOF a lot this evening, I have SSGI set pretty much to where I want it now, it shows off the shader really well with minimal afterglow so it's looking real nice. DOF is kind of tricky on WW because of the free camera, you have to set it just right or Link will be all blurry when panning the camera far back from him. I have been having to turn off DOF in the open areas sometimes until Tino gets the audio crackling situation worked out though so it's not much of an issue currently. If you or anyone else wants to give my tweaks a run just lemme know and I can post them or just upload the IshiirukaFX.ini I have on my PC. Big Grin
[Image: 2s0bfcx.jpg]
Find
Reply
09-19-2015, 12:14 PM
#3,055
rlaugh0095 Offline
God of Conquest
****
Posts: 519
Threads: 28
Joined: Oct 2013
https://www.youtube.com/watch?v=z_w_ax6g_bY&feature=youtu.beHere is my smash gameplay.

lol dude I have arc rise fantasia looking crazy! XD

[Image: fab1572ee2.png]
Find
Reply
09-19-2015, 04:58 PM
#3,056
rlaugh0095 Offline
God of Conquest
****
Posts: 519
Threads: 28
Joined: Oct 2013
[Image: a99b9ed116.png]Okay cool, I think im getting the hang of using this XD
Find
Reply
09-19-2015, 07:07 PM
#3,057
phatdonkey Offline
Junior Member
**
Posts: 24
Threads: 0
Joined: Aug 2015
(09-19-2015, 04:58 PM)rlaugh0095 Wrote: [Image: a99b9ed116.png]Okay cool, I think im getting the hang of using this XD

It's a little easier to use on higher polygon character models as well. WW took me a good while to perfect lol.
[Image: 2s0bfcx.jpg]
Find
Reply
09-20-2015, 02:50 AM
#3,058
SunBroDave
Unregistered
 
Subtle use of the effects can really make a big difference to the overall image. Keep up the good work Tino

[Image: 21532576692_c261c30a6f_o.png]
[Image: 21517564336_5f8a0b5dc6_o.png]

EDIT: And here it is combined with ReShade:

[Image: 21383716460_f2b9ed85eb_o.png]
Reply
09-21-2015, 03:48 AM
#3,059
sagaopc Offline
MFAGames
***
Posts: 74
Threads: 5
Joined: Dec 2012
You guys can share this presets?
Find
Reply
09-21-2015, 05:36 AM
#3,060
sagaopc Offline
MFAGames
***
Posts: 74
Threads: 5
Joined: Dec 2012
"Wii"
[Image: noebK8T.png]

Dolphin + IshirukaFX (no SSAO)
[Image: mgiELf9.png]

Others
[Image: ocYceWl.png]
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 304 305 306 307 308 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread:



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode