I feel like everytime i come here i have something to give Tino praise for. Good job my man this has quickly become my favorite build of dolphin.
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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09-19-2015, 03:26 AM
Here is Wind Waker using:
FXAA SSGI Scene Tonemapping Bloom Pixel Vibrance MATSO DOF All besides FXAA have been custom tweaked by myself (FXAA has no options other than active/inactive) For some reason Bloom doesn't show up in screenshots but it looks amazing in the gameplay.
![]() 09-19-2015, 11:38 AM
(This post was last modified: 09-19-2015, 11:40 AM by rlaugh0095.)
(09-19-2015, 03:26 AM)phatdonkey Wrote: Here is Wind Waker using:looking good man. Tino did a bang up job as usual. I noticed on most games, the light bouncing is barely noticeable, because of the artstyles, but over all it's a good shader. I got a video of smash bros brawl with the shader on uploading as we speak. I think it looks pretty good. I think the lighting could be stronger. IDK imma try to mess with it more and see what results I get in other games.Xenoblade is another good one to try. The grass with this shader on looks amazing. 09-19-2015, 12:05 PM
(09-19-2015, 11:38 AM)rlaugh0095 Wrote:(09-19-2015, 03:26 AM)phatdonkey Wrote: Here is Wind Waker using:looking good man. I've been messing with SSGI and DOF a lot this evening, I have SSGI set pretty much to where I want it now, it shows off the shader really well with minimal afterglow so it's looking real nice. DOF is kind of tricky on WW because of the free camera, you have to set it just right or Link will be all blurry when panning the camera far back from him. I have been having to turn off DOF in the open areas sometimes until Tino gets the audio crackling situation worked out though so it's not much of an issue currently. If you or anyone else wants to give my tweaks a run just lemme know and I can post them or just upload the IshiirukaFX.ini I have on my PC.
![]() 09-19-2015, 12:14 PM
https://www.youtube.com/watch?v=z_w_ax6g_bY&feature=youtu.beHere is my smash gameplay.
lol dude I have arc rise fantasia looking crazy! XD
09-19-2015, 07:07 PM
(09-19-2015, 04:58 PM)rlaugh0095 Wrote: It's a little easier to use on higher polygon character models as well. WW took me a good while to perfect lol. ![]() 09-20-2015, 02:50 AM
Subtle use of the effects can really make a big difference to the overall image. Keep up the good work Tino
![]() ![]() EDIT: And here it is combined with ReShade:
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Tino did a bang up job as usual. I noticed on most games, the light bouncing is barely noticeable, because of the artstyles, but over all it's a good shader. I got a video of smash bros brawl with the shader on uploading as we speak. I think it looks pretty good.
Okay cool, I think im getting the hang of using this XD
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