• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 302 303 304 305 306 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
09-16-2015, 01:36 AM
#3,031
otherman Offline
Junior Member
**
Posts: 23
Threads: 0
Joined: May 2015
(09-15-2015, 07:53 AM)Tino Wrote:
(09-13-2015, 02:05 PM)rlaugh0095 Wrote: Hey Tino, could I make a shader request, for when your time free's up? In reshade Mediator there is a really amazing shader for global illumination that I think would look fantastic some of the more stylized games for wii and gamecube (windwaker being my main reason for this request. Im not sure what im supposed to post with the request, but here is a link to the code.

https://mega.nz/#!xM4UzByQ!KYdb7FKsrg7XQMDlhw2WMBELtQB-SDqf5rwbfoeeCYs

It should be labeled as ssgi in the file.

If the entire suit is needed, here is a dl link to reshade mediator.

https://bit.ly/ReShadeFramework-1-0-0
Ishiiruka already implements ssao in a similar way to that implementation. the only thing that can be ported is hbao but i really short of time this days, hove to get some free time to do that.

Maybe I'm wrong, but.. SSGI and SSAO are different thing, and there is not ssgi in IshirukaFX
Find
Reply
09-16-2015, 03:14 AM
#3,032
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
sorry I missed the ssgi part, yes ssgi is still not implemented on ishiirukafx
Find
Reply
09-16-2015, 08:29 AM (This post was last modified: 09-16-2015, 09:15 AM by rlaugh0095.)
#3,033
rlaugh0095 Offline
God of Conquest
****
Posts: 519
Threads: 28
Joined: Oct 2013
(09-16-2015, 03:14 AM)Tino Wrote: sorry I missed the ssgi part, yes ssgi is still not implemented on ishiirukafx

Oh yeah, I meant Screen Space Global Illumination. Just so you can see if it's worth it or not, i'll show you some screenies from a pc game that it works with. Give me a few minutes to set it up. Wink
On and off. I have saturation pretty low in this picture for a more subtle effect. but you can see a big difference especially in the landscape. Left is on and right is off.
[Image: 1971b1dee5.png]

Now this is with saturation maxed just to show the maximum of what it can do.                           
Spoiler: (Show Spoiler)
[Image: d12ed5f582.png]

And since you mentioned HBAO.....

[Image: 171635787c.png]

Left is off, middle is subtle, right is global.
Find
Reply
09-16-2015, 09:24 AM (This post was last modified: 09-16-2015, 09:26 AM by rlaugh0095.)
#3,034
rlaugh0095 Offline
God of Conquest
****
Posts: 519
Threads: 28
Joined: Oct 2013
And now to show why I think it would be a good edition for dolphin.
Spoiler: (Show Spoiler)
[Image: gfs_336995_2_3.jpg]
As you can see in this picture of wwhd, link has a green reflection on his chin. At first I didn't notice this, and I assumed Nintendo used SSAO to give Link a more popout type of look, but I realized that there are no shadows on link. Instead of shadows, it looks like light is being reflected instead, so I figured out that it must have been global illumination or something similar to give link that look instead or maybe even both.
Find
Reply
09-16-2015, 09:59 AM
#3,035
phatdonkey Offline
Junior Member
**
Posts: 24
Threads: 0
Joined: Aug 2015
(09-16-2015, 09:24 AM)rlaugh0095 Wrote: And now to show why I think it would be a good edition for dolphin.
Spoiler: (Show Spoiler)
[Image: gfs_336995_2_3.jpg]
As you can see in this picture of wwhd, link has a green reflection on his chin. At first I didn't notice this, and I assumed Nintendo used SSAO to give Link a more popout type of look, but I realized that there are no shadows on link. Instead of shadows, it looks like light is being reflected instead, so I figured out that it must have been global illumination or something similar to give link that look instead or maybe even both.

This used with ssao could make ww on Dolphin look even better than wwhd!
[Image: 2s0bfcx.jpg]
Find
Reply
09-16-2015, 10:27 AM
#3,036
rlaugh0095 Offline
God of Conquest
****
Posts: 519
Threads: 28
Joined: Oct 2013
(09-16-2015, 09:59 AM)phatdonkey Wrote:
(09-16-2015, 09:24 AM)rlaugh0095 Wrote: And now to show why I think it would be a good edition for dolphin.
Spoiler: (Show Spoiler)
[Image: gfs_336995_2_3.jpg]
As you can see in this picture of wwhd, link has a green reflection on his chin. At first I didn't notice this, and I assumed Nintendo used SSAO to give Link a more popout type of look, but I realized that there are no shadows on link. Instead of shadows, it looks like light is being reflected instead, so I figured out that it must have been global illumination or something similar to give link that look instead or maybe even both.

This used with ssao could make ww on Dolphin look even better than wwhd!

It could potentially look good with skyward sword as well, since it is also of a similar style.
Find
Reply
09-16-2015, 07:16 PM
#3,037
phatdonkey Offline
Junior Member
**
Posts: 24
Threads: 0
Joined: Aug 2015
Tino, I noticed that for some reason when I try to enter Dragon Roost Cavern in LoZ Wind Waker on the current build the screen just goes black and it freezes. I looked into it on google and it appears that something patched in the latest 5.0 build (rc27) fixes it though, was wondering if you might be able to implement anything from that.
[Image: 2s0bfcx.jpg]
Find
Reply
09-16-2015, 10:07 PM
#3,038
rlaugh0095 Offline
God of Conquest
****
Posts: 519
Threads: 28
Joined: Oct 2013
Wooo good news! Nvidia just released a new geforce experiance driver that fixes the crash that is triggered when you have shadowplay enabled but not recording, while accessing dolphins graphics menu's. Hooray!
Find
Reply
09-17-2015, 09:52 PM
#3,039
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
@rlaugh0095:

https://goo.gl/TyGvRq

Enjoy Smile
Find
Reply
09-18-2015, 01:02 AM
#3,040
xSonic521x Offline
Junior Member
**
Posts: 43
Threads: 0
Joined: Jul 2014
Getting better and better. :3 Tino I don't know if you've addressed this issue yet but in your builds vs the official ones I still get audio crackling. ;-; Ever since you added the texture scaling feature a few builds back. .-. And in regards to that, is there a way to have the GPU render the scaling instead of the CPU? I would assume there'd have to be SOME way to do it.
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 302 303 304 305 306 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode