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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
09-15-2015, 07:53 AM
#3,021
Tino Offline
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(09-13-2015, 02:05 PM)rlaugh0095 Wrote: Hey Tino, could I make a shader request, for when your time free's up? In reshade Mediator there is a really amazing shader for global illumination that I think would look fantastic some of the more stylized games for wii and gamecube (windwaker being my main reason for this request. Im not sure what im supposed to post with the request, but here is a link to the code.

https://mega.nz/#!xM4UzByQ!KYdb7FKsrg7XQMDlhw2WMBELtQB-SDqf5rwbfoeeCYs

It should be labeled as ssgi in the file.

If the entire suit is needed, here is a dl link to reshade mediator.

https://bit.ly/ReShadeFramework-1-0-0
Ishiiruka already implements ssao in a similar way to that implementation. the only thing that can be ported is hbao but i really short of time this days, hove to get some free time to do that.
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09-15-2015, 07:54 AM
#3,022
Tino Offline
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(09-14-2015, 05:25 PM)Becauseitsbaby Wrote: Hello, I wanted to say that I am loving this project so far, but I came here to report a slight issue.
I'm not too sure if this is where I am supposed to be posting this, but when using the depth of field from the "IshiirukaFX" post-processing, some of the objects in Fortune Street that aren't in focus become transparent. This is a shame, as the effect fits well in Fortune Street. I have confirmed that the DoF is the cause (with the default settings, at least). The graphics settings used are attached.
can you please share some screens to see the problem?
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09-15-2015, 10:14 AM
#3,023
Becauseitsbaby
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Bug 
Sorry, I had some troubleshooting going on between my Dolphinbar and my hardware, or else I would have included them.


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09-15-2015, 11:08 AM
#3,024
Tino Offline
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You can fix those with configuration. You can disable dof or you can change dof tipe and select a fixed reference value
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09-15-2015, 09:27 PM (This post was last modified: 09-15-2015, 09:28 PM by beatlep.)
#3,025
beatlep Offline
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Ishiiruka in d3d11 always has been the fastest for me in my Tablet with a i7 3517u and a geforce 640m LE but now dolphin master is 10% or more faster in opengl for example in Donkey Kong Return that works always at 60 fps or more.

I wonder if the new option in master "disable bounding box" is the cause of this major boost in master and if Tino is going to implement this option in Ishiiruka.
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09-15-2015, 10:33 PM
#3,026
Tino Offline
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(09-15-2015, 09:27 PM)beatlep Wrote: Ishiiruka in d3d11 always has been the fastest for me in my Tablet with a i7 3517u and a geforce 640m LE but now dolphin master is 10% or more faster in opengl for example in Donkey Kong Return that works always at 60 fps or more.

I wonder if the new option in master "disable bounding box" is the cause of this major boost in master and if Tino is going to implement this option in Ishiiruka.

ishiiruka has the same option, just move the bbox slider to disabled, please test if that is the cause of the performance difference.
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09-15-2015, 11:02 PM (This post was last modified: 09-15-2015, 11:09 PM by beatlep.)
#3,027
beatlep Offline
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(09-15-2015, 10:33 PM)Tino Wrote:
(09-15-2015, 09:27 PM)beatlep Wrote: Ishiiruka in d3d11 always has been the fastest for me in my Tablet with a i7 3517u and a geforce 640m LE but now dolphin master is 10% or more faster in opengl for example in Donkey Kong Return that works always at 60 fps or more.

I wonder if the new option in master "disable bounding box" is the cause of this major boost in master and if Tino is going to implement this option in Ishiiruka.

ishiiruka has the same option, just move the bbox slider to disabled, please test if that is the cause of the performance difference.

I tried and it's not that option the reason.

Dolphin master 4.0 7528 is 5 or 6 fps faster in DKC Returns than Ishiiruka 427.
I tried D3D 11 in master too and is practically identical to opengl in DKC Returns in terms of speed in my Tablet.

Months ago was the opossite.In less heavy games i will keep using Ishiiruka, async shader is a must for me.
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09-15-2015, 11:29 PM
#3,028
StripTheSoul Offline
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You shouldn't compare DX11 in Dolphin master with OpenGL in Ishiiruka or the other way around. Compare DX11 in master and ishiiruka, then compare OpenGL in master and ishiiruka.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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09-15-2015, 11:49 PM
#3,029
beatlep Offline
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(09-15-2015, 11:29 PM)StripTheSoul Wrote: You shouldn't compare DX11 in Dolphin master with OpenGL in Ishiiruka or the other way around. Compare DX11 in master and ishiiruka, then compare OpenGL in master and ishiiruka.

In master 4.0 7528 opengl and dx11 are almost the same in terms of speed at least in my Tablet with a i7 3517u and a geforce 640m LE.
Ishiiruka is 10% slower in dx11 and even more in opengl.

In the last month master branch has experienced a significant boost in speed, in my Tablet 10% aprox.
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09-15-2015, 11:57 PM (This post was last modified: 09-16-2015, 01:16 AM by Tino.)
#3,030
Tino Offline
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that can be caused by the update to vs 2015, the changes in master fifo works far better with vs2015. will have to merge them to fix that
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