• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 28 29 30 31 32 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-07-2014, 07:31 PM
#291
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Hmm, your latest version crashes Dolphin for me. In SMG, it crashed when the starmap in the gardens was coming up (not the second time around, though). Xenoblade even crashes every time the game is trying to go ingame. Using DX9 (not sure if I should test DX11 also; I guess if people have PCs fast enough to not have performance issues with DX11 they'll just use latest master builds, right?).
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
05-07-2014, 07:52 PM
#292
domjam Offline
Senior Member
****
Posts: 318
Threads: 18
Joined: Jan 2012
ever since 4.0 release i can only use dx11 as a backend because with open gl i get major screen tearing. i seem to get some wierd random fps stutter in dx11 aswell when moving on screen even though the fps stays at 30. i never had this with 3.5s.
OS: Windows 10 64bit
CPU Cooler: NZXT Kraken X52
CPU: i7 7700k 4.5ghz
MB: ASUS MAXIMUS IX FORMULA
GPU: GIGABYTE AUROS RTX 3080 Xtream
RAM: Gskill TridentZ RGB 16GB 3200mhz
HD1(OS): Samsung 840evo 250GB
Game drives
HD2: Samsung 860EVO 1TB
HD3: Samsung 860EVO 500GB
HD4: WDCB1TB
HD5: WDCB4TB
PSU: EVGA G2L 850watt
Find
Reply
05-07-2014, 07:59 PM
#293
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
@domjam: Well, if you're using this build, try DX9. Also, if your screen feels kinda jerky, try V-Sync. Makes the image much more stable for me.
Those sudden, heavy stutters or hiccups are the shader cache loading new stuff. It should get better over time (like, when you visit a place or see an effect for the second time, the hiccup shouldn't happen again).

@ Tino: Ok, I've tried with DX11. Thhat one doesn't crash Xenoblade.
OpenGL is still completely broken, though I have the feeling it's not a big issue. There's only a black screen, but you can hear the game starting in the background. And when I press Escape, I can see for half a second the graphics of the game, which look normal. It seems like there's only like some kind of black layer over the image.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
05-07-2014, 08:36 PM
#294
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
stripthesould: sorry for the crashes updated the main post with a fixed version, about ogl it seems to be a nvidia problem with some optimizations i made i will try to make a fix for that.
dx11 changes are a experiment for some changes i will try to merge to master.
Find
Reply
05-07-2014, 08:40 PM
#295
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Don't apologize, dude Wink
Aye, I'll test it in a jiffy.
Yeah, I was also surprised to see that OpenGL is indeed working in recent master builds. But it feels as slow (or even slower in some places) than DX11; at least in Xenoblade.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
05-07-2014, 09:13 PM
#296
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Ok, crashes are gone. There is a graphical issue, though; at least in Xenoblade. Sprites (mostly seen in the distance, because they change to 3D-objects once you get near... some things, like some plants e.g. stay sprites, though) look kinda pixelated, especially around the edges.
Here you can see it pretty well (that red plant (you can actually only see parts of it O_o ) and in the far distance that stuff that's hanging down). You can also see it quickly on the title screen, though (that machine scrap on the lower left).

[Image: 3ix8sij2.png]
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
05-07-2014, 09:22 PM
#297
domjam Offline
Senior Member
****
Posts: 318
Threads: 18
Joined: Jan 2012
(05-07-2014, 07:59 PM)StripTheSoul Wrote: @domjam: Well, if you're using this build, try DX9. Also, if your screen feels kinda jerky, try V-Sync. Makes the image much more stable for me.
Those sudden, heavy stutters or hiccups are the shader cache loading new stuff. It should get better over time (like, when you visit a place or see an effect for the second time, the hiccup shouldn't happen again).

@ Tino: Ok, I've tried with DX11. Thhat one doesn't crash Xenoblade.
OpenGL is still completely broken, though I have the feeling it's not a big issue. There's only a black screen, but you can hear the game starting in the background. And when I press Escape, I can see for half a second the graphics of the game, which look normal. It seems like there's only like some kind of black layer over the image.

i forgot to say that i had vsync enabled and i still get screen tearing in open gl and the stutter is not like a sudden freezeing for a moment when loading. (E) eternal darkness. camera and character movement is clean but then jittering in short bursts.roughly about every 20 or so seconds. but using this rev now testing on dx9 and im not experinceing the stutter i was getting in the stable builds.
OS: Windows 10 64bit
CPU Cooler: NZXT Kraken X52
CPU: i7 7700k 4.5ghz
MB: ASUS MAXIMUS IX FORMULA
GPU: GIGABYTE AUROS RTX 3080 Xtream
RAM: Gskill TridentZ RGB 16GB 3200mhz
HD1(OS): Samsung 840evo 250GB
Game drives
HD2: Samsung 860EVO 1TB
HD3: Samsung 860EVO 500GB
HD4: WDCB1TB
HD5: WDCB4TB
PSU: EVGA G2L 850watt
Find
Reply
05-07-2014, 10:31 PM
#298
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
StripTheSoul: can you post a screen with the prev version to compare?
Find
Reply
05-08-2014, 07:50 AM
#299
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Yep, here you go:

[Image: s885chmh.png]
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
05-08-2014, 08:23 AM
#300
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
can you post a save near that place o tell where i have to go from your old saves to see that spot?
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 28 29 30 31 32 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 3 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode