(09-01-2015, 04:45 PM)masterotaku Wrote:(09-01-2015, 02:53 PM)ZEROx Wrote: Yup it isn't makes much difference for normal scaled textures, even less for custom i think, but if some games have issues with force filtering there's a big chance this new scaling will helpThis new filtering option doesn't affect custom textures. I checked with some kinda low resolution textures.
(09-01-2015, 03:45 PM)Khronikos Wrote: Tino, can you put a x level on the filtering slider just so we know which it is using?
The slider options, from left to right, are x2, x3, x4 and x5. I know because I dumped some scaled textures at the maximum setting and they were 5x bigger at each axis.
Thanks, would be good to get a slider number though just for confirmation.

