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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
08-30-2015, 02:47 AM
#2,921
Shadowpaw
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(08-29-2015, 07:35 AM)Tino Wrote: Added a small experiment to the latest folder, added support for texture scaling thanks to the texture scaler implementation ported from PPSSPP. please try and let me know your opinions.
Thanks to the great PPSSPP team for code.
Loving the texture scaler feature!  I'm currently playing through Twilight Princess with XBRZ maxed out (with 6x resolution scaled down to 1080p) and it's running fantastic and the extra scaling makes the textures look that much more detailed.  This is the most playable setting I've found, as all the other scaling methods have occasionally slow downs as it loads the textures in.  Text and HUD looks sharper (which is the primary reason I wanted to try the setting).  Though, with scaling turned on, there is some of that pink coloring that appears around the minimap in Twilight Princess which is similar to the graphical effect that occurs with "Force Texture Filtering" on.

I've also noticed that in games with videos (mainly during the bootup... such as Mario Kart Double Dash) the texture scaling slows the game down to 1 FPS.  But it's easy to work around by turning the scaling off until the game starts.  I also booted up "Paper Mario: TTYD" and it looks great... definitely 2D games is where this feature will be the most useful (as mentioned by the poster above) but I'm finding the difference it makes with the HUD in 3D games also beneficial.

I had to even sign up here to talk about how much I love it! Smile
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08-30-2015, 04:42 AM
#2,922
Combone Offline
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@Tino

Nice update..Thanks Smile

Capcom Vs. Snk 2 and WiiWare/TurboGraFX games look Awesome now ^^
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08-30-2015, 05:43 PM
#2,923
rikanprodigy
Unregistered
 
First, I'd like to say Thank You for this custom build. It's worked wonders on my rig! However, there's this small issue I've encountered with this variation when compared to the master. When Ishiiruka is added to steam as a non-steam game, it disables the steam overlay. Ishiiruka 422 has opengl, directx11 and 9 affected with the bug. However, Ishiiruka 420 does not present the bug in directx 9 (It does in opengl and directx11 however.). I know it isn't anything crucial, but it would be nice if it could be looked at. Oh, and thanks for all the hard work!
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08-31-2015, 12:56 AM
#2,924
Khronikos Offline
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(08-28-2015, 05:36 PM)masterotaku Wrote:
(08-28-2015, 01:33 PM)Khronikos Wrote:  Is there a button I am missing to make this go away.

Yes:

[Image: displaymessages.png]

On-Screen Display Messages.

Sweet thanks lol.
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08-31-2015, 04:33 AM
#2,925
xSonic521x Offline
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It seems there were quite a few bugs in this build with the addition of the new features, slowdowns for Direct3D, SEVERE slowdowns for OpenGL, crackling audio at times, etc. Maybe it's just me but I didn't have this issue in earlier builds of Ishiiruka
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08-31-2015, 04:47 AM
#2,926
Tino Offline
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Please test if you have those issues with textures scaling disabled
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08-31-2015, 06:19 AM (This post was last modified: 08-31-2015, 06:20 AM by xSonic521x.)
#2,927
xSonic521x Offline
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It would appear so, not as bad mind you but it is there still, both Direct3D and OpenGL are slower than the last build, mainly OpenGL more so than Direct3D. Maybe some stuff in the master things ruined it, I don't know. I also used different speakers and headphones to make sure the sound crackling wasn't due to dying hardware.
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08-31-2015, 07:20 AM
#2,928
Tino Offline
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What version are you comparign with?
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08-31-2015, 07:46 AM
#2,929
xSonic521x Offline
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Sorry for the semi late reply, version 420 of yours.
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08-31-2015, 11:25 AM
#2,930
Tino Offline
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updated lates folder witha new version. @xSonic521x can you please test if the issues you discrived are still there?
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