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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
08-26-2015, 08:40 PM (This post was last modified: 08-28-2015, 01:18 PM by Khronikos.)
#2,901
Khronikos Offline
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I'm getting letterboxing with DX11 note in yellow at the top left in 2MG2.
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08-27-2015, 01:07 AM (This post was last modified: 08-27-2015, 01:13 AM by ReNext.)
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(08-26-2015, 02:56 PM)Flandy Wrote:
(08-26-2015, 02:39 PM)masterotaku Wrote: That letterboxing is because of the accurate aspect ratio improvement that was implemented in Dolphin a few weeks ago. It's normal. For example, Zelda WW in 4:3 has a 1352x1080 image.

I'm not sure I understand. Xenoblade is 16x9 though isn't it? It renders the empty space in OpenGL

I have the same problem with OpenGL. The only way to fix it is to select "Stretch to Window". Why don't you use it? After all, the game doesn't look "stretched" with this option:

Spoiler: (Show Spoiler)
[Image: SX4_P01_60.png]
CPU| Intel Core i5-3570K @ 4.4GHz + Thermalright HR-02 Macho Rev.A
GPU | MSI Radeon HD 7970 Lightning BE @ 1200 / 6800MHz GDDR5 3GB
RAM | Corsair Vengeance High Profile 16GB (4x4GB) 1600MHz
SSD | Samsung 840 Evo 120GB

Xenoblade Chronicles HD Texture Pack
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08-27-2015, 09:31 AM (This post was last modified: 08-27-2015, 09:32 AM by felipaopl.)
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felipaopl Offline
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(08-26-2015, 06:29 AM)Tino Wrote: @ZeldaGamer23: thanks for looking at the problem. yup ishiiruka does not support jpg files, to get the same quality with far better performance just convert those files to ddx files.

DDX file? Searched online but my Google skills must be getting old, is this a straighforward process? Care to explain it briefly?
PNG converted files (from JPG) uses a huge amount of memory and stuttering is almost unavoidable.
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08-27-2015, 09:46 AM
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Tino Offline
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Sorry dds is the correct extension
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08-27-2015, 10:26 AM
#2,905
felipaopl Offline
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(08-27-2015, 09:46 AM)Tino Wrote: Sorry dds is the correct extension

Thanks. Just found a DDS converter but ETA for converting the whole texture pack is a whooping 65 hours.
And the DDS file seems to be bigger than the JPG, is that correct?
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08-27-2015, 02:06 PM
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f3flight Offline
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Hi Tino!

Issue report:

Running Ishiiruka 413, game is Xenoblade Chronicles, additionally installed a Texture Pack found on this forum.
I've found that the game, which is initially able to run at a steady 30 fps on my 1.2 Ghz Core M powered tablet (with Intel HD 5300) and 4GB RAM, slows down gradually, and never recovers to normal. The solution is to make a savestate, then load it - suddenly I get my 30 fps back - this can be done at any moment and the result is positive most of the times. For example the game can go down to 7 fps, then I save+load via savestate and get my 30 fps back instantly.
Let me know if I can help in any way (provide savestate, configs) or if this is a known issue.
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08-28-2015, 01:56 AM
#2,907
fredgido
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(08-27-2015, 02:06 PM)f3flight Wrote: s on my 1.2 Ghz Core M powered tablet (with Intel HD 5300) and 4GB RAM, slows down gradually, and never recovers to normal. The solution is to make a savestate, then load it - suddenly I get my 30 fps back - this can be done at any moment and the result is positive most of the times.

Isn't the tablet overheating? It turbos if it is cool but throttles if too hot.
Can you check the temperature/clock of the cpu and gpu when it slows down, on idle and just before and after loading a save state?
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08-28-2015, 02:34 AM
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f3flight Offline
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(08-28-2015, 01:56 AM)fredgido Wrote:
(08-27-2015, 02:06 PM)f3flight Wrote: s on my 1.2 Ghz Core M powered tablet (with Intel HD 5300) and 4GB RAM, slows down gradually, and never recovers to normal. The solution is to make a savestate, then load it - suddenly I get my 30 fps back - this can be done at any moment and the result is positive most of the times.

Isn't the tablet overheating? It turbos if it is cool but throttles if too hot.
Can you check the temperature/clock of the cpu and gpu when it slows down, on idle and just before and after loading a save state?
99% not the case. Why would the game run at 7-6fps and then jump to 30fps after I press Shift+F1, F1? I do not pause it or anything, just use hotkeys to save and load instantly. There is no time for cooldown.
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08-28-2015, 02:52 AM (This post was last modified: 08-28-2015, 02:54 AM by cyrax33.)
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(08-27-2015, 02:06 PM)f3flight Wrote: Hi Tino!

Issue report:

Running Ishiiruka 413, game is Xenoblade Chronicles, additionally installed a Texture Pack found on this forum.
I've found that the game, which is initially able to run at a steady 30 fps on my 1.2 Ghz Core M powered tablet (with Intel HD 5300) and 4GB RAM, slows down gradually, and never recovers to normal. The solution is to make a savestate, then load it - suddenly I get my 30 fps back - this can be done at any moment and the result is positive most of the times. For example the game can go down to 7 fps, then I save+load via savestate and get my 30 fps back instantly.
Let me know if I can help in any way (provide savestate, configs) or if this is a known issue.

Either your thermal throttling or your tablet is not from this planet.
[color=#666666]MSI [/color][color=#ff9933]CX[/color][color=#666666]60[/color]
[color=#999999]i5-4200M @ 3.5Ghz [/color][color=#ff9933]turboboost[/color]
[color=#666666]N[/color][color=#999999]vidia GT720[/color][color=#ff9933]M[/color]
[color=#999999][color=#666666]1[/color] [/color][color=#ff9966]TB[/color] [color=#999999]HDD[/color]
[color=#666666]Windows[/color] [color=#ff9933]8.1[/color]
[color=#999999][color=#666666]Wii [/color]Pro Controller [/color][color=#ff9933]+[/color] [color=#999999]Mayflash adapter, Wii Mote [/color][color=#ff9933]x2[/color]
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08-28-2015, 04:01 AM
#2,910
Tino Offline
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@f3flight: Can you monitor your memory usage when you get the slowdown and after you recovered normal speed?
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