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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
08-17-2015, 10:23 AM
#2,851
mempf
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(08-17-2015, 02:37 AM)walfo1 Wrote: There is also an issue regarding Metroid Prime 2. The sky is completely black and it takes no change of settings to do this. I've tried turning the Async shadier compilation off, that didn't work.

Try turning off "Fast Depth Calculation". Seems to fix the black sky issue for me.
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08-17-2015, 10:19 PM (This post was last modified: 08-18-2015, 12:28 AM by cyrax33.)
#2,852
cyrax33 Offline
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(08-17-2015, 08:09 AM)StripTheSoul Wrote: You could just disable panic handlers. The messages won't come then and if the game continues working, you're good to go. Obviously, that's not the solution to the problem, though.

Ok I'll try this.

Further analyzing regarding the map slowdown, I've found out that it looks to be happening when the map gets bigger, meaning as more areas are discovered the slower the map gets. For example the Phendrana Drifts map, it was going consistently fast before heading out to obtain Samus's gravity suit. But after discovering further underwater areas for the suit, the map got bigger and it started to slowdown drastically. You can say that it is a similar effect to the Hyrule field slowdown, I am pretty sure this also happens with dev. builds as I've gotten this slowdown before. Just a little observation there.
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08-18-2015, 01:44 AM
#2,853
walfo1 Offline
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(08-17-2015, 10:23 AM)mempf Wrote:
(08-17-2015, 02:37 AM)walfo1 Wrote: There is also an issue regarding Metroid Prime 2. The sky is completely black and it takes no change of settings to do this. I've tried turning the Async shadier compilation off, that didn't work.

Try turning off "Fast Depth Calculation". Seems to fix the black sky issue for me.
Thanks, that worked like a charm! I can finally enjoy Prime 2.
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08-18-2015, 09:58 AM
#2,854
Tino Offline
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(08-17-2015, 05:47 AM)luizfersam Wrote: Tino you have plans to put async shader in OpenGL too?

already implemented async shader in opengl but it slowdown emulation instead of speed up. There is no way to tell  when the driver has finished the shader compilation, so you have to add a glfinish to force completion and that destroy the performace.
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08-19-2015, 10:44 PM
#2,855
degasus Offline
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(08-18-2015, 09:58 AM)Tino Wrote: There is no way to tell  when the driver has finished the shader compilation, so you have to add a glfinish to force completion and that destroy the performace.
There is: https://www.opengl.org/registry/specs/ARB/parallel_shader_compile.txt
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08-19-2015, 11:51 PM
#2,856
Tino Offline
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@degasus: nice extension i didn't know it will take a look Smile
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08-20-2015, 04:36 PM (This post was last modified: 08-25-2015, 09:56 AM by kirbypuff.)
#2,857
kirbypuff Offline
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(08-19-2015, 11:51 PM)Tino Wrote: Nice extension i didn't know it will take a look Smile

That's a very new extension released as part of OpenGL 4.6 2015. So new that the latest AMD and Intel GPU drivers still don't have support for it.

P.S.
Some nice PRs to include in the next version:
#2875 and #2881 (more HLE audio bugfixes)
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08-21-2015, 12:15 AM
#2,858
StripTheSoul Offline
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PR #2874 is also nice (VideoCommon: Allow more Ram for HiresTexture if system memory is over 4GB) Smile
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08-22-2015, 01:19 AM
#2,859
Killerdog2002 Offline
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hi I just bought a mayflash dolphinbar and was wondering does any of the builds for x86(32 bit) work with it If yes which one
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08-22-2015, 03:21 AM
#2,860
Tino Offline
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@Killerdog2002: the last available x86 version is in the download links, but i don't thinks it will work with dolphinbar.
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